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> Positive feedback featuring a plea for tactical advice
rbeverjr
post Apr 23 2007, 07:55 PM
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QUOTE
For every 7 rounds you waste time inside the ship, one assassin will come to attack you. Seven rounds in the game is equalt to 42 seconds (Real Time). Hence, if you waste time or stay inside the ship for 7 minutes (Real Time), you will see 10 assassins. In order to see 10,000 assassins, you should have stayed inside the ship (without killing Haegan and his party) for 7000 minutes (Real Time) and in order to see 1000 assassins you should have wasted time for 700 minutes (Real Time). 7000 minutes is equal to about 116 hours (Real Time) and 700 minutes is about more than 11 hours (Real Time).


Are you sure?! What is the base number of bad guys? I had a stack of assassins so deep, it took a shovel to sort through the treasure - most of which I left. Any way, it seemed they were appearing from hiding 1/4 seconds real time in my game (using 4.1 now). That quadruple damage hurts! Any way, I didn't wait around in any combat; I took them down as quickly as I could manage - not as quick as I would have liked vs the uber cleric, uber wizard, and fast chopping captain. Does this timer depend on computer speed? I'm operating on an Intel Core 2 Duo E6600 at 3100 MHz if that matters.

This post has been edited by rbeverjr: Apr 23 2007, 07:55 PM
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Sikret
post Apr 24 2007, 11:22 AM
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One assassin per 7 rounds is for the times you are idle inside the ship. When you are engaged in actual combat, the rate doubles. Once you kill Haegan and his party, the rate will drop to zero and assassins will not come anymore.


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hankiwi
post May 6 2007, 10:28 AM
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i tried improved invisibility + SI:divination against Suna Seni's party but it didn't work as i hopped. Fighters don't see me but cleric and mage can. To be more accurate, they can't cast spells directly on me like magic missiles but cleric always cast great order and it's a pain in the ass. This i can understand it's like then can feel a presence. But what really annoys me is that they FOLLOW me if i retreat. Plus, if i try to cast a spell, the hole party can see me and i get whacked in less than 5 seconds. Shouldn't improved invisibility allow you to remain invisible?

Maybe i should add that i played with my sorcerer alone. Finally the good tactic was SI:enchantments + emotions reloaded many times so everyone miss its saving throw...

Wonderful mod anyway... much fun but lot of frustration too. Pocket's plane is driving me crazy...
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Toxeus
post May 6 2007, 11:11 AM
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QUOTE
Plus, if i try to cast a spell, the hole party can see me and i get whacked in less than 5 seconds. Shouldn't improved invisibility allow you to remain invisible?

Not exactly. After cast or attack you are still partially invisible and can't be targeted by enemy spellcaster, but melee fighters and archers can hit you (although you get +4 bonus to save throws and enemies get -4 the penalty to attack)
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leonidas
post May 6 2007, 12:09 PM
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QUOTE(hankiwi @ May 6 2007, 10:28 AM) *

i tried improved invisibility + SI:divination against Suna Seni's party but it didn't work as i hopped. Fighters don't see me but cleric and mage can. To be more accurate, they can't cast spells directly on me like magic missiles but cleric always cast great order and it's a pain in the ass. This i can understand it's like then can feel a presence. But what really annoys me is that they FOLLOW me if i retreat. Plus, if i try to cast a spell, the hole party can see me and i get whacked in less than 5 seconds. Shouldn't improved invisibility allow you to remain invisible?

Maybe i should add that i played with my sorcerer alone. Finally the good tactic was SI:enchantments + emotions reloaded many times so everyone miss its saving throw...

Wonderful mod anyway... much fun but lot of frustration too. Pocket's plane is driving me crazy...


There's a large number of encounters in IA 4.2 that are impossible solo.
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Sikret
post May 6 2007, 01:52 PM
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QUOTE(hankiwi @ May 6 2007, 02:58 PM) *
i tried improved invisibility + SI:divination against Suna Seni's party but it didn't work as i hopped. Fighters don't see me but cleric and mage can.


None of them can see invisible.

QUOTE
To be more accurate, they can't cast spells directly on me like magic missiles but cleric always cast great order and it's a pain in the ass.


This is not true either. Greater Command is also one of those spells (similar to Magic Missile) which cannot be cast even on partially visible characters (let alone on invisible ones). I just checked their cleric's script and I'm sure that he would not cast it if he fails to find a fully visible target.

QUOTE
Wonderful mod anyway... much fun but lot of frustration too. Pocket's plane is driving me crazy...


Glad to hear that you have fun with the mod.



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Romulas
post May 7 2007, 01:40 PM
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Ah, but greater commands is an area of effect spell, so is it possible for the caster to target another and catch the person with the mentioned protections in the area of effect?

Some items and spells that the party uses have been "nerfed" to allow for greater balance. I think that this spell (greater commands) is what makes the game so difficult in the lower levels, you have bad saving throws and your entire party can be put to sleep, especially for those staged encounters that puts your party in bad/close in quarters.

If I remember right in the battle with suni that occurs at a low level it was a luck of the roll vs. any tactics involved. Because of the encounter you pretty much have to reload till someone finally makes a saving throw. Not much tactics involved in my opinion.

Romulas
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leonidas
post May 7 2007, 02:34 PM
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QUOTE(Romulas @ May 7 2007, 01:40 PM) *

Ah, but greater commands is an area of effect spell, so is it possible for the caster to target another and catch the person with the mentioned protections in the area of effect?

Some items and spells that the party uses have been "nerfed" to allow for greater balance. I think that this spell (greater commands) is what makes the game so difficult in the lower levels, you have bad saving throws and your entire party can be put to sleep, especially for those staged encounters that puts your party in bad/close in quarters.

If I remember right in the battle with suni that occurs at a low level it was a luck of the roll vs. any tactics involved. Because of the encounter you pretty much have to reload till someone finally makes a saving throw. Not much tactics involved in my opinion.

Romulas


Eh, that's not quite true. Everyone in your party doesn't have to get hit by greater command, just the party member closest to the cleric.

So you can move one party member you don't like so he's right in his face, and move the rest of your party away. That way only one guy gets put to sleep (or none if you have a lvl 9 cleric, which you probably should).
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spiral
post May 7 2007, 04:18 PM
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Hi,

should be a bug: my Elfchar constantly falls in (command-spell)sleep.

This post has been edited by spiral: May 7 2007, 04:19 PM
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thetruth
post May 7 2007, 07:01 PM
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QUOTE(spiral @ May 7 2007, 06:18 PM) *

Hi,

should be a bug: my Elfchar constantly falls in (command-spell)sleep.



Unfortunately immunity to sleep for elves was never implemented in the game.


About Suna Seni's battle, like leonidas said, you can have your character with the best s.throws (or with C.Commands) as a decoy and this way you can avoid the effect of G.Command.
Besides enemies do not attack unconscious characters if another party member is in their sight.
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leonidas
post May 7 2007, 07:03 PM
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QUOTE(spiral @ May 7 2007, 04:18 PM) *

Hi,

should be a bug: my Elfchar constantly falls in (command-spell)sleep.


Command is different from sleep, I gather, even though they have the same debuff icon.
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luan
post May 9 2007, 03:05 AM
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Not complaining in the least but this made me chuckle slightly.
QUOTE
If you fight normally without killing time, you will not see more than 30 -50 assassins which is a reasonable number for being hidden inside a ship.


Perhaps if it were a thieves or assassins guild, but to have that many hidden people in a building that's supposed to be doing slave operations is pretty funny xD

I mean, that's A LOT Of ninjas to hire for security! I think small well armored, or even just medium groups of reinforcements coming from the main entrance would work as well to prevent anti-cheese.

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Sikret
post May 10 2007, 06:24 AM
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The numbers 30-50 were certainly results of a miscalculation of mine. If you play normally and without wasting time, you will not probably see more than 15-20 assassins in that area. (I don't know how I had calculated those big numbers. wacko.gif smile.gif )


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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spiral
post May 10 2007, 11:12 PM
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QUOTE(leonidas @ May 7 2007, 07:03 PM) *

Command is different from sleep, I gather, even though they have the same debuff icon.


Yes, but i thought the difference is that it affects higher hd creatures, and not that it isn't "sleep". On the other hand, iirc sleep is itself bugged in BG because you do not wake up when taken damage.
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leonidas
post May 11 2007, 12:08 AM
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QUOTE(spiral @ May 10 2007, 11:12 PM) *

Yes, but i thought the difference is that it affects higher hd creatures, and not that it isn't "sleep". On the other hand, iirc sleep is itself bugged in BG because you do not wake up when taken damage.


The cleric spell is a mental command given to the target telling them to "die", i.e. lay down on the floor so my cronies can stomp you. Arguably, this is different from putting a character to sleep magically.

Makes me think elf characters being affected by command is by design, rather than a bug.

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spiral
post May 11 2007, 10:36 AM
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QUOTE(leonidas @ May 11 2007, 12:08 AM) *


Makes me think elf characters being affected by command is by design, rather than a bug.

Ok, this could be right. smile.gif
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