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> Shaitans comments and nitpicking *spoilers*, well sort of...
Shaitan
post Jan 5 2008, 11:33 AM
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I had a nasty surprise with the planar prison so I'll skip that, perhaps I could give the Sphere a try also, but before I'll have to do what Raven & Sikret proposed. If I'm lucky I'll be able to play tonight...


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Vardaman
post Jan 5 2008, 05:05 PM
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You can also beat Mekrath and the Imp quest without much trouble.

You can probably beat the Pirates/Smugglers with a little trouble. The Pirate Coordinator is annoying but you can manage.
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Shaitan
post Jan 5 2008, 06:32 PM
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I'll leave the pirates for later if you know what I mean wink.gif

Concerning Mekrath does anybody know what yields most xp helping him or killing him?

Regards


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Sikret
post Jan 5 2008, 08:40 PM
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QUOTE(Shaitan @ Jan 5 2008, 11:02 PM) *
Concerning Mekrath does anybody know what yields most xp helping him or killing him?


Helping him is a tad more rewarding (but not too much).


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Shaitan
post Jan 5 2008, 10:26 PM
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I did Mencar and his crew, the sewer rakshasa and helped Mekrath. My party is now:

PC vagrant L12 (close to 13)
Jaheira: F11/D12
Keldorn:L12
Thief dualed to Cleric, C L14
Nalia:L13
Xan (mage):L13 (close to 14)

So now I'll head of for Brynnlaw smile.gif

This post has been edited by Shaitan: Jan 5 2008, 10:26 PM


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Sikret
post Jan 6 2008, 08:03 AM
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Don't you want to forge some extra weapons before leaving Athkatla? For example, does Keldorn have +3 weapons in all damage types? I suggest to forge a +3 Halberd for him.


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Shaitan
post Jan 6 2008, 08:08 AM
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He has Lillacor. I only have ~40.000 gp left, so I don't think I got enough. I did Treefolks arm for Jaheira and that's it so far smile.gif


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Sikret
post Jan 6 2008, 08:20 AM
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Liliarcor does slashing damage. There are battles in which peircing damage is much more useful than slashing. It's best to give him +3 weapons in all damage types: a +3 quarterstaf, a +3 halberd and Lilarcor. I guess you already have a +3 clerical staff and forging a +3 halberd doesn't cost much.


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Shaitan
post Jan 6 2008, 10:12 AM
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Oh I didn't think of damagetypes - of to Cromwell smile.gif


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Ryel ril Ers
post Jan 6 2008, 12:43 PM
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There is a good Haldberd +3 in the Adventurers Mart:
The Harmonium Haldberd +3 what add you +1 strength too.


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Sikret
post Jan 6 2008, 12:56 PM
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QUOTE(Ryel ril Ers @ Jan 6 2008, 05:13 PM) *
There is a good Haldberd +3 in the Adventurers Mart:
The Harmonium Haldberd +3 what add you +1 strength too.


Yes, but note that the +3 halberd you forge can be used later to forge Poseidon's Wrath; while the Harmonium halberd doesn't have any future use (though its strength bonus may be considered as an advantage for a while; it also decreases the wielder's intelligence and wisdom making him more vulnerable to certain enemies).


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Sikret
post Jan 6 2008, 03:12 PM
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@Shaitan

There is one other reason for which I recommend forging a +3 halberd over buying the Harmonium one. It's a tad spoilerish; so I decided to send you a PM (rather than writing about it in public).



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lroumen
post Jan 7 2008, 08:16 AM
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Interesting tip. My Vagrant is Halberd specialised, but I'm missing a Permanency Scroll for now. Off to find one wink.gif
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Shadan
post Jan 7 2008, 09:27 AM
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Sikret, can you spend that spoiler to me also in PM about halberds? I am intended to buy Harmonium one also. My swashbuckler/fighter dual has pure 18 Strength, so 19 Strength is a huge bonus for a while.
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Sikret
post Jan 7 2008, 09:44 AM
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QUOTE(shadan @ Jan 7 2008, 01:57 PM) *
Sikret, can you spend that spoiler to me also in PM about halberds? I am intended to buy Harmonium one also. My swashbuckler/fighter dual has pure 18 Strength, so 19 Strength is a huge bonus for a while.


Since you are still at the early stages of the game, buying the Harmonium halberd is not a bad choice for you. Shaitan, on the other hand, was about to go to spellhold. The spoilerish hint was targetted at him. Nonetheless, I will send it in a PM to you as well.


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Shaitan
post Jan 7 2008, 10:06 PM
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Well I had some time tonight, so I forged the halbard and continued on towards Brynnlaw.

Saemons treachery is as ever foul, and he has to take care if I see him again wink.gif

Anyway the Vampires was quickly dead. I also helped that poor girl and her brother, so they could escape.

....and then I ran into the new encounter. Nice done with more endings and a nice way to remove that "thing" from the shops, though he took me two reloads I could nice and easy prepare his death. Annoying that Jaheira had to give me a lovetalk just before attacking wink.gif


PC vagrant L13
Jaheira: F11/D12
Keldorn:L12
Thief dualed to Cleric, C L14
Nalia:L13
Xan (mage):L14

BTW when is it recommended to drop Nalia for Imoen? I usually do it before going to Brynnlaw, but this time I thought I better had to keep her, what say you?

Regards


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Sikret
post Jan 8 2008, 06:47 AM
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QUOTE(Shaitan @ Jan 8 2008, 02:36 AM) *
BTW when is it recommended to drop Nalia for Imoen? I usually do it before going to Brynnlaw, but this time I thought I better had to keep her, what say you?


If you want to kick out Nalia, do it while you are still in Athkatla. Imoen is very powerful and better than any other mage in the game. As a sorceress, she can use the mighty Golem Slayer rod (while Nalia can't). So, I certainly recommend to have Imoen in your party.

I don't know anything about Xan. It's been for a long time that I do not install and play any NPC mods. I either use the game's standard NPCs or make cutom ones for myself. Depending on his speciality, Xan may (or may not) be able to use the mighty rod. Anyway, I recommend that you choose and dismiss one of these two mages to open a place for Imoen.

Do you have multiple strongholds? Have you already taken the control of D'Arnise keep?


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Shaitan
post Jan 8 2008, 07:00 AM
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Hi!

I don't have the multi installed, thus skipping Nalia. Xan is an enchanter BTW he still has one quest left in chap 6 so I'll keep him - I'm looking foreward to the return of Imoen smile.gif


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Sikret
post Jan 8 2008, 07:44 AM
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Enchanters can't use the Golem Slayer rod. They can't cast Ray of Fragmentation spell either. So, Nalia is much superior IMO. She can't use the rod (because she is not single-class), but she can at least cast RoF.

Multiple stronghold is recommended (I will add it to the list of recommended components of Ease-of Use), because many of the strongholds' vanilla quests are also improved by IA and you will miss them without that component installed.


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Shaitan
post Jan 8 2008, 08:55 AM
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Yes I already early regretted not having the multi component installed.

Xan starts with Hand of Doom(?) don't know if it is random - it probably is?

Regards


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