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Dec 6 2006, 09:58 PM
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#21
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consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
here is the final render of the world map v. 1
Click here for homepage click the 'View Large World Map' link to see a bigger image but you will either have to play the game or mod for wtp to see all the details that I have put in there Some stats: rendered in 3ds max7 w/o any post work psp8 to create the textures full image 8000x6336 Mos size 61.9mb vertex count 36781 poly count 32999 triangle count 72660 texture/maps used 179 different elements 34 rendering time about 1 1/2 hrs. start/end time Mar 17 2006 - Dec 6 2006 263 days worked, conservative estimate hours worked per day 5 = 1315 hrs Crazy or dedicated?? this has been a learning experience for me. There has been 2 versions created but half way through the first I had to start over since my computer is a hunk of junk and I created too many polys for this computer to handle thus the restart. This post has been edited by Sir-Kill: Dec 7 2006, 11:30 PM -------------------- |
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Sir-Kill New World map for WTP Dec 6 2006, 09:58 PM
K'aeloree What program did you use? It's absolutely gorg... Dec 7 2006, 09:45 PM
Sir-Kill Thanks
updated first post
3ds max7
psp8 Dec 7 2006, 11:33 PM
Valiant Hi Sir-Kill,
It looks very nice indeed. Is there... Dec 8 2006, 06:53 AM
K'aeloree I'd love to have a copy as well, if you don... Dec 8 2006, 08:02 AM
Sir-Kill I have been debating on this request I cant put my... Dec 9 2006, 12:24 PM
Valiant Heya Sir-Kill
I completely understand what are yo... Dec 9 2006, 04:56 PM
Sir-Kill the tutorial was great it worked just like you sai... Dec 9 2006, 05:36 PM
Galactygon The worldmap looks vaguely like Iceland. :)
-Gala... Dec 15 2006, 11:30 PM
Rabain Screenshot of the new Worldmap ingame:
This world... Jan 20 2007, 05:56 PM
HERD It looks like the icons are a bit bigger than they... Jan 20 2007, 10:07 PM
Rabain The only problem I had with the full size map is t... Jan 20 2007, 10:24 PM
K'aeloree Maybe you could give the option of having a smalle... Jan 21 2007, 12:24 AM
Rabain Okay here are two screen shots of the full size 80... Jan 21 2007, 12:57 AM
Valiant Hi guys,
The best choice IMO would be to use a h... Jan 21 2007, 08:06 AM
Rabain The smaller map would be my preference too Valiant... Jan 21 2007, 02:40 PM
Sir-Kill as far as the textures go in the icons post that i... Jan 21 2007, 05:47 PM
Valiant Yeah, Sir-Kill, good idea. No need to have a worl... Jan 21 2007, 06:52 PM
Baronius If you're talking of the "real" in-g... Jan 21 2007, 07:17 PM
Rabain I'm not completely sure what Sir-Kill was sayi... Jan 21 2007, 08:21 PM
HERD I agree, that it would be a pity to loose all of t... Jan 21 2007, 09:00 PM
Rabain The mos at full size is 64mb, at 50% it is 15mb.
... Jan 22 2007, 02:19 AM
Valiant Fine machine, Rab, but not everybody has so powere... Jan 22 2007, 04:20 PM
Baronius If you are talking about the 8000x6336 reduced to ... Jan 22 2007, 08:00 PM
Sir-Kill I have an 800 mgz comp w/ 500 ram. but I also got ... Jan 22 2007, 08:05 PM
Valiant Ok, guys, another question. Sir-Kill“s worldmap i... Jan 23 2007, 07:06 AM
HERD I think we ought to use the original SKills map, s... Jan 23 2007, 08:11 AM
Rabain We've decided for the initial release to go wi... Jan 23 2007, 11:36 AM
HERD
My feelings exa-ca-ta-ly
Upgrade or die
P.S. GO... Jan 23 2007, 12:15 PM
Valiant I like those small houses in pict. nr. 3... Jan 23 2007, 04:03 PM![]() ![]() |
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