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> Progress report for Improved Anvil v4.0, New adventures and new tactical challenges
Romulas
post Dec 11 2006, 02:48 PM
Post #41





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Well, probably with all the powerful items that are in the game for magic-users it would be unreasonable to think you could make something better, thats not necessarily what I had in mind, after all the adventuring mage is not real proficient in making items.

Perhaps making something that would help with the mundane things, or maybe making an item that you would later need as a component for a greater item to be made by cromwell. The possibilities are endless and would explore another facet of the character class.

Lets see, it took 3 times to make a ring of energy with the planar sphere mod installed, the first time I caught on fire doing 40 hit points of damage, the second time I changed into a rabbit for 5 minutes, and the 3rd time was the charm.

This brings up another question. I am playing through ia 3.0 for the second time, the first time I was a good sorcerer and my apprentices made the robe of the apprenti. The 3 items they tried to make was the dagger, the abi horred wilting scroll and the robe, the robe was successfull. The second time through I am an evil sorcerer and made the same items in the same order, this time the robe failed thereby ruining a very powerfull item. In both cases larz died. So whats the key to making that robe, is it chance or some other variable?

Thanks,

Romulas
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OTG
post Dec 11 2006, 08:11 PM
Post #42





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What a let down Lassal was... after fighting through Bodhi's lair in Chapter 3, Lassel went down all to quickly to my fighter/mage (level 12/12) armed only with a martial staff +3 (5* in QStaff, 2* in 2H weapons). Give Lassal some combat training please.

@Romulas: The only way to keep all three apprentices alive in the last round of making stuff is to not have them make anything. So... pesky apprentice's life (and the xp reward for keeping them all alive) or Robe of the Apprenti? The choice is yours.
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Sikret
post Dec 12 2006, 04:36 PM
Post #43


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Initial post updated (feature no.22 added).


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Sikret
post Dec 16 2006, 07:40 AM
Post #44


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Initial post updated (Improved Abazigal).


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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kilolima2
post Dec 18 2006, 02:16 AM
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Is there someway to add new monsters and randomize their locations? I'm remembering that two-headed giant (an ettin?) at the end of Irenicus' dungeon in TDD... would there be someway through scripts to add mini-boss monsters at random locations?

I also really like the random ecounters components of Weimar's tactics mod. Is there anything similar planned for IA v.4?
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Sikret
post Dec 18 2006, 03:24 AM
Post #46


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QUOTE(kilolima2 @ Dec 18 2006, 06:46 AM) *
Is there someway to add new monsters and randomize their locations? I'm remembering that two-headed giant (an ettin?) at the end of Irenicus' dungeon in TDD... would there be someway through scripts to add mini-boss monsters at random locations?


Yes, it's possible and is a good suggestion. If you can prepare a list of appropriate locations for such random monsters send it to me via PM (private message).

QUOTE
I also really like the random ecounters components of Weimar's tactics mod.


That component of Tactics is compatible with IA. You can install it.



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Shaitan
post Dec 26 2006, 08:51 PM
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Any perspectives? I'm curoius of when IA 4 will hit the "market" since I have some hours playingtime tomorrow.

Regards


--------------------
dooh!
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Sikret
post Dec 27 2006, 12:24 AM
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The tests are 80% done. It will take some time before the release, though.



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Silverstar
post Jan 5 2007, 03:51 PM
Post #49





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Whoa! IA V 4 is going painfully slowly BUT from the new beauties you add, I can say it will be all worth it! Hurray! Can not wait though!

I am now tied up with playing BG1 for the very first time, and another modder (Tal Rasha, from SP)'s wonderful tactics mod for IWD2 (a beautiful game, sadly ignored by modders for so long) so I did not have much chance to play BG2 and IA V 3. (which is shameful, but I had to play BG1! For the very first time! Sorry! biggrin.gif )

Now I want to continue playing BG2 with my protagonist from BG1 game, (once I finish it, ofcourse!) to get the truly original feeling, so I am waiting impatiently for the IA V 4! Will start the new game with it, hopefully!

Can you give us an estiamted release date, Sikret! I am sure tons of players are all drooling over IA V4 right now, waiting for a link to download! rolleyes.gif
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smr49
post Jan 5 2007, 08:55 PM
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Make sure you have the golden pantaloons in your inventory when you bring your character over to BG2.... wink.gif
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Mordokai
post Jan 6 2007, 11:06 PM
Post #51


Oh, so patient one


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No need to worry about that, there's always CLUAConsole and Shadow keeper tongue.gif
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Rhed
post Jan 11 2007, 09:39 AM
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edit: posted in the wrong thread

This post has been edited by Rhed: Jan 11 2007, 09:39 AM
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panama
post Jan 12 2007, 03:49 PM
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QUOTE(smr49 @ Jan 5 2007, 03:55 PM) *

Make sure you have the golden pantaloons in your inventory when you bring your character over to BG2.... wink.gif


Do you need the golden pantaloons in order to trigger a quest or forge an item? I don't see anything about it in the items text file?
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OTG
post Jan 12 2007, 07:08 PM
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The Golden Pantaloons can be combined with 2 other pantaloons available in SoA and ToB to create the Big Metal Unit - it's one of Cespenar's default upgrades, not something added by IA
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panama
post Jan 12 2007, 08:46 PM
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ah, ok. For a second there, I thought smr49 was talking about the pantaloons involving an item recipe in this mod (in addition to the BMU).


btw, I don't think its Cespanar that upgrades it. I beleive its that dude in Amkethran

This post has been edited by panama: Jan 12 2007, 08:51 PM
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smr49
post Jan 13 2007, 03:01 PM
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Absolutely correct, Panama! And he's not out in plain sight - you have to explore the city to find him...


Personally, I think it's over-powered to a point where it isn't even fun. Made it once, never bothered again. glare.gif
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Rhed
post Jan 14 2007, 01:37 AM
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I prefer to just wear the pantaloons myself.

Comfort and style > being a golem.
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nataben1314
post Jan 14 2007, 05:15 AM
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Sikret,

just stopping by to say that I am really looking forward to v4. I know it will be worth the wait! All the improvements sound spectacular.

I look forward to playing! You have breathed new life into BG2 for me!
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Demivrgvs
post Jan 14 2007, 07:47 PM
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What about an improved chateau Irenicus? I don't know if you tried Slightly Improved Ilyich but i think it was great...it was because the new version 1.4 seems bugged and causes permant slowdown performance unfortunately...if only i had made a back up of the older version... sad.gif
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Rhed
post Jan 15 2007, 02:27 AM
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I think I'd be quite sad if I actually had to do Chateau Irenicus instead of skipping it with Dungeon-Be-Gone...
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