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Forum Member Posts: 19 Joined: 23-March 06 ![]() |
Sorry for the crosspost, but I am definitely under the gun for a deadline by mid Sunday...
CODE /* Imoen */ BEGIN @380 GROUP @379 REQUIRE_FILE ~override/X#BG1NPCCore.G3~ @4 ACTION_IF FILE_EXISTS_IN_GAME ~FW0100.are~ THEN BEGIN COPY_EXISTING ~NImoenm.bmp~ ~override/_moenl.bmp~ COPY_EXISTING ~NImoens.bmp~ ~override/_moens.bmp~ END ELSE ACTION_IF FILE_EXISTS ~data/AREA000A.bif~ THEN BEGIN COPY_EXISTING ~NImoenm.bmp~ ~override/moenl.bmp~ COPY_EXISTING ~NImoens.bmp~ ~override/moens.bmp~ END I just did a bunch of research, and thought that BGT used portrait conventions like imoenL.bmp imoenM.bmp imoenS.bmp. Then I ran into the second part of that above code. It could be an error/artifact of mass conversion to BGT, but I am a paranoid dude who wants to make sure both Tutu and BGT folks get content --- for once and for all, can someone provide a list of the portrait formats used in BGT to give BG1 NPCs their portraits correctly? I would be eternally grateful.... |
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Lo-Fi Version | Time is now: 28th August 2025 - 10:00 PM |