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> My First Mod!
WizWom
post Aug 28 2006, 08:11 AM
Post #1





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Posts: 67
Joined: 4-August 06
From: Wandering




An NPC for BGTutu, Jonathan is a Fighter/Mage/Thief
He is in Feldposts, away from the door, and spawns after you rest there. It is quite possible to not get close enough to trigger his auto-dialog, which is on purpose. If you want to bring him along late in the adventure, I'd suggest not resting in Feldpost's Inn until you are ready, because he decides his initial level based on your experience when you do that.


http://mysite.verizon.net/wizwom/
Just quick download: http://mysite.verizon.net/wizwom/WizWomJonTutu.zip

Alternate: http://www.iegmc.org/~wizwom

Soundset, and very simple Dialog for the moment, soo I'll be fleshing him out full BG1NPC project style. Then he'll be set up in SoA, with a cover story of how he got there and why.

Suggestions, comments and bugfixes welcome.

This post has been edited by WizWom: Sep 4 2006, 01:11 AM
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Baronius
post Aug 28 2006, 08:24 AM
Post #2


Master of energies
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Joined: 9-July 04
From: Magyarország




First mod? Congratulations!

At the first glance, my only suggestion is related to the package: for further improvements of the mod, it's more advantageous to place the various files to different folders (e.g. *.itm to Items) even if there are only a few files. It will be more well-arranged.
Furthermore, it's also easier to change on your texts later if you store them in a TRA file. (If you want, I can traify the mod for you in a few minutes.)

I've moved this thread to the Gathering Room if you don't mind, because "Small mods, tweaks, and fixes" is for (small) BWL mods only. The Gathering Room is the place to announce mods. biggrin.gif


--------------------
Mental harmony dispels the darkness.
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WizWom
post Aug 28 2006, 10:23 AM
Post #3





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Posts: 67
Joined: 4-August 06
From: Wandering




QUOTE(Baronius @ Aug 28 2006, 03:24 AM) *

At the first glance, my only suggestion is related to the package: for further improvements of the mod, it's more advantageous to place the various files to different folders (e.g. *.itm to Items) even if there are only a few files. It will be more well-arranged.

Yes, I would have, I wasn't really planning to release, but I um, well, I was excited.

QUOTE(Baronius @ Aug 28 2006, 03:24 AM) *

Furthermore, it's also easier to change on your texts later if you store them in a TRA file.

I planned to TRAify after laying out the preliminary plots for a BG1NPC project style banter pack and such. Ooooh, i could even make a custom area, and a plot - hrm, something to do with his back story...
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WizWom
post Aug 28 2006, 10:00 PM
Post #4





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Posts: 67
Joined: 4-August 06
From: Wandering




Er, Had to change my prefix, since it was confusing some OSes

So, download again if you got it this morning.
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WizWom
post Sep 4 2006, 01:10 AM
Post #5





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Posts: 67
Joined: 4-August 06
From: Wandering




TheWizard set me up a webpage, too:
http://www.iegmc.org/~wizwom

And I set up my verizon web page to host it, too.
http://mysite.verizon.net/wizwom
(at least until it bloats beyond 10 MB. it's only 1.5 MB now.)

Banters are in, I wonder how much of a romance a BG1 NPC really needs.
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