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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Hi,
I will explain in details the purpose of this mod and many informations of its content. Introduction When I discovered Baldur's Gate, I found this game really difficult. Not only I was new to the game, but I didn't know anything about D&D. Hopefully, a friend of mine was a game master in D&D, so I asked him many things about D&D rules, and finally, I bought a rules book. Even with that, I had hard time with the game, but I managed to finish it after 2 months. And it was before the expansion! Because I had nightmares with Durlag's Tower, and I can't forget whole nights trying to figure how to get through the second floor (with all closed doors). Well, just to explain that I had some real troubles to beat that game, as many others people I guess. I replayed it many times, maybe 30 times. Sometimes with a solo or duo party, others with a full party. After mastering the rules and knowning the game, it was a walk in a park. I was actually "cheating" by preparing combats a screen away from the fight. Then, I become a true player, and didn't do this anymore (except some places when you are supposed to know there will be a fight). Even then, the game was easy, and I managed to finish it 4 or 5 times without a single death of my PC (no reloads, no cheats, nothing bad) Then, I forgot BG to focus on BG2. But some years after, Tutu arose! And it was good to play it again. But I was disapointed by many aspects, and so I decided to correct these. Playing Baldur's Gate under BG2 engine Many improvements made in BG2 are not effective in BG. Now the question is : do we want an exact copy of BG or a better game ? I want a better game, no doubt for me ![]() Things that need to change: - Kits : they are a great improvement and add a medium-big power to some classes. Unfortunaly, it affects only the player party. My berserker fighter was nearly a god in BG because he couldn't be stopped. My sorcerer was even better... I would like to fight powerful enemies that would have access to all kits! - Spells : many BG1 spells are limited in power level, and many others have bugs or missing features. Then, BG2 introduced many new spells that would find a great use in BG1, both for enemies and player's party. The idea is to replace all BG1 spells by BG2's version, and to build a new spellbook for all spellcasters, giving them a better selection. Each caster would have a kit (sorcerer included) and a spellbook related to kit. - Creatures : many enemies have wrong thac0, hp, saving throws, proef., ... sometimes it makes them weaker, sometimes stronger. I want them to be legal, and use an appropriate equipment. When I see level 7+ enemies wearing things I had when I was level 1, I'm shocked! - Experience table : I never understood how they built it. I would like to see a consistent table. - Monsters : most of them are a joke in this game. Some can be hard for lower party. But past level 7, I go through them like a knife in butter. The problem come from their conception. They miss many abilities and many of their stats are inaccurate. - Overpowered items : Some really are and totaly imbalanced the game. Instead of not using them, I prefer to see tweak version of these items. Some examples: arrow of fireball, arrow of dispelling.... - Scripts : AI scripts are a total mess. This makes all NPC so easy to kill. Spellcasters cast their spells in a script order, doing nothing between cast, and target the nearest target. A tremendious work is needed here. Enhanced Creatures, what need to be done (to be continued) |
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Lo-Fi Version | Time is now: 4th April 2025 - 12:10 AM |