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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Hi,
I would like to find a list of npc with their location. I don't really know if such a list exist but it would greatly help me in my work. I have actually made a list of all npc that need to be edit, but I don't know where they can be found (actually, I probably know a good half of them) |
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#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
I've just updated my Baldur's Gate joinable NPC location list, I hope you will find it useful.
I have no idea if BGTutu makes any changes on the locations of NPCs (I suppose it doesn't).
Attached File(s)
-------------------- Mental harmony dispels the darkness.
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#3
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Baronius,
I don't think TuTu changes in any possible way the NPCs' in game location... ![]() aigleborgne, you might want to check Dudleyville's excellent list to check not only where every and each creature is but also what they do...Here's the link: http://www.dudleyville.com/bg1/cast.htm Also, Dudley's overview and changes on the joinable NPCs is here: http://www.dudleyville.com/bg1/good.htm This post has been edited by Salk: Jan 20 2006, 08:45 AM |
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#4
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![]() A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK ![]() |
Tutu's NPCs are in the same place as they were in BG1.
We were discussing in BG1 NPC optional components to move some of those encountered later (Eldoth, Tiax, Quayle) though I am not sure if that's in the public version yet. Regardless, since they are/would be optional components then the user would know if they'd installed them. ![]() -------------------- "We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods.
<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub" |
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#5
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Thanks all
![]() Especially Salk, as I was looking for all npc (mainly non joinable npc) Dudleyville has a good list, exactly what I was looking for ![]() |
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#6
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
I wasn't aware of Dudleyville's detailed list at all, thanks for posting about it Salk! I might also find it useful some day.
-------------------- Mental harmony dispels the darkness.
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#7
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
dudleyville also has some other nice lists too.
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#8
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
Good to know. I heard about Dudleyville before, but haven't really browsed it ever (or any other such website), because I've never needed any guides or help when playing BG.
-------------------- Mental harmony dispels the darkness.
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#9
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK ![]() |
TOGRC also has a nice NPC list: http://togrc.com/bg2/npcs_listing.php
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#10
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
Those seem to be BG2 NPCs but thanks.
-------------------- Mental harmony dispels the darkness.
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#11
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Just my pleasure to be of some help sometimes, Baronius! It's the least I can do. Dudleyville, with whom I collaborated partly too, unfortunately retired from the scene due to real life changes since July 2005 but his site remains up and I think it's extremely well made.
I also appreciate very much his fixes and tweaks, despite being poorly implemented and causing incompatibilities for TuTu users (but I have started some time ago isolating those specific files that are troublesome)... Personally I hope he will come back and conclude his work on BG1! ![]() |
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