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> Does it have to be a wolf?
Khaos1987
post Sep 28 2006, 08:04 AM
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I like the idea about all defense/no offense. It seems to me that as a guardian, the wolf should just distract the enemy(s) until the rest of the party comes along and whacks them.

A low AC is great, but Sharo would need more then that to stay alive all the way to TOB. Sharo would need resistences to elements like cold, fire, etc. They should get better as well, as the party levels. Healing and buffing spells are a good idea. Maybe a few non-damage spells that will hold, confuse, web, blind, or cause nasty statuses in the enemy? (That way the wolf gets no kills, and makes it easier for your chars to kill.) Lastly, regen would be a welcome edition. Nothing uber like 20 hp/sec, just enough to regen a little between encounters.

And last but not least, since Sharo has no info page, maybe you could have a dialogue option that lets you see the stats?

EDIT: Forgot to stay on topic. My bad! tongue.gif

Maybe instead of a wolf, something like an elemental? Starts as a lesser and goes to a prince?

This post has been edited by Khaos1987: Sep 28 2006, 08:11 AM
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balduran
post Sep 28 2006, 01:44 PM
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QUOTE(Khaos1987 @ Sep 28 2006, 11:04 AM) *
A low AC is great, but Sharo would need more then that to stay alive all the way to TOB. Sharo would need resistences to elements like cold, fire, etc. They should get better as well, as the party levels. Healing and buffing spells are a good idea. Maybe a few non-damage spells that will hold, confuse, web, blind, or cause nasty statuses in the enemy? (That way the wolf gets no kills, and makes it easier for your chars to kill.) Lastly, regen would be a welcome edition. Nothing uber like 20 hp/sec, just enough to regen a little between encounters.

And last but not least, since Sharo has no info page, maybe you could have a dialogue option that lets you see the stats?

EDIT: Forgot to stay on topic. My bad! tongue.gif

Maybe instead of a wolf, something like an elemental? Starts as a lesser and goes to a prince?


Let me get that straight - Sharo isn't supposed to make the killing easier for you, because as I've already mentioned his sheer presence is a step towards ruining game ballance.

I like the idea that players should be able to see Sharo's stats. I'll add an option to his dialogue.

As far as the nature of Sharo's being - I'm pretty confident that he will stay a wolf. Althogh I could make a avatar shifting script for people who doesn't like the 4-legged creaters. But that's one of the too many tasks I don't have the time to handle so far.


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