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Random Questions, post them here! |
Jan 11 2008, 12:19 PM
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#61
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Forum Member Posts: 10 Joined: 10-January 08 |
Nice detailed reply, thx for that. I asked because i find some of the items interesting, their abbilities mostly, i would just like to lower their % and the to hit dmg. With that said, i got into my first improved "battle from IA. Its the Beastmaster from Copper C. I gave up on him for now, seemed a bit out of my league. I was relieved when i noticed the road to my NPC's (Edwin, Keldorn) was not changed. I was afraid there might be difficult battles before i could gather my standard party. Gonna take a look at which encounters have been improved, to do the easy ones first.
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Jan 11 2008, 02:17 PM
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#62
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Forum Member Posts: 135 Joined: 21-June 07 |
Nice detailed reply, thx for that. I asked because i find some of the items interesting, their abbilities mostly, i would just like to lower their % and the to hit dmg. With that said, i got into my first improved "battle from IA. Its the Beastmaster from Copper C. I gave up on him for now, seemed a bit out of my league. I was relieved when i noticed the road to my NPC's (Edwin, Keldorn) was not changed. I was afraid there might be difficult battles before i could gather my standard party. Gonna take a look at which encounters have been improved, to do the easy ones first. Check out this thread for a suggested quest path. It's not the only way to start the game but it lists many of the quests for a low-level party. Let us know how the Suna Seni encounter goes. And the new level progression tables are here. The table is in a txt file at the end of the first post. This post has been edited by Vardaman: Jan 11 2008, 02:19 PM |
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Jan 12 2008, 03:37 AM
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#63
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Forum Member Posts: 10 Joined: 10-January 08 |
Qualo's crawler in the Copper sewers needs +4 or +5 to be hit?
Aprox. lvl for that Suna Suni encounter? This post has been edited by corpses3: Jan 12 2008, 05:23 AM |
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Jan 12 2008, 07:12 AM
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#64
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Forum Member Posts: 10 Joined: 10-January 08 |
lmao as soon as i took edwina finished the beastmaster and suna suni. lvl 9 whole party. <3 edwina
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Jan 12 2008, 11:49 AM
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#65
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Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary |
Quallo's friend needs +3 wepon to hit (it was in my walkthrough in the My experiences with IA 5 topics second post), and he also needs good saves or free action or cure paralisys spells.
The suna sei encounter easy with a whole party where there is one level 8/9 sorcerer and/or specialist mage and/or a level 10 cleric. SPOILER! Change the order: put your weak character to the second, fourth, sixth position because the other side is near the enemy in two line formation. Put your arcane fighter to the third position because that is the most dangerous. In the start of the battle run with the casters all direction, if your mage have stoneskin on him/her cast malison as soon as possible, attack the enemy cleric with two fighter because if you can break his confusion spell you have the half victory. After the malison cast greater command with your cleric, slow with your arcane fighter and emotion with your mage, after that your cleric cast hold person spells. After the malison their fighters easily fall the save or else nothing spells, so if you are lucky you have one fighter who was roll his all saves so you can kill the mage, if you have thief with good detect illusion it is easier. The beginning of the battle you can try the silence spell also but it is also effect on party but save your butt against the confusion. Never use dispel magic with this tactics because the enemy mage has highter level than yours and your dispel will only effect on your spells so you will lose. Good luck. -------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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Jan 12 2008, 06:15 PM
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#66
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Forum Member Posts: 37 Joined: 2-January 08 |
Heya
I just got to Imoen and figured out that her stats got to be messed up because she has got 10 INT and that as a sorcerer. So could anyone tell me how the stats for Imoen are supposed to be. One question to Sikret: I have Jaheira in my party and she has got the Harper Pin. I noticed and read that you removed all of those non detection Items in the game. My question is: Is Jaheira's Harper Pin intentionally left with it's Non-Detection and does her Non-Detection work?(I tested it a few times and it seems that her invisibility is dispelled without regarding the Non Detection). Oh and: Has the Bag of Holding been added to the Item-Randomizer? I'm quite packed in Spellhold and would like to know if it will show up, or if I can buy it somewhere earlier? Greetings Gorwath This post has been edited by Gorwath: Jan 12 2008, 06:18 PM |
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Jan 12 2008, 08:35 PM
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#67
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Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
Heya I just got to Imoen and figured out that her stats got to be messed up because she has got 10 INT and that as a sorcerer. So could anyone tell me how the stats for Imoen are supposed to be. Intelligence 10 is correct. There is no intelligence requirement for sorcerers. QUOTE Oh and: Has the Bag of Holding been added to the Item-Randomizer? I'm quite packed in Spellhold and would like to know if it will show up, or if I can buy it somewhere earlier? SPOILER! I believe a Bag of Holding can still be found in Spellhold, however its location is not the same as in the vanilla game.
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Jan 12 2008, 08:43 PM
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#68
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Forum Member Posts: 37 Joined: 2-January 08 |
thanls alot Raven.
I guess I got confused because in the kit description it says the prime requisite is INT |
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Jan 12 2008, 08:47 PM
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#69
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Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
thanls alot Raven. I guess I got confused because in the kit description it says the prime requisite is INT You're welcome. The sorcerer is a weird class because it does not properly belong in the edition of AD&D on which BG2 was based. It actually does not have a primary stat requirement like other classes. In 3rd edition D&D the sorcerer's Charisma score performs much the same role as the wizard's Intelligence. |
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Jan 12 2008, 09:38 PM
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#70
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
One question to Sikret: I have Jaheira in my party and she has got the Harper Pin. I noticed and read that you removed all of those non detection Items in the game. My question is: Is Jaheira's Harper Pin intentionally left with it's Non-Detection and does her Non-Detection work?(I tested it a few times and it seems that her invisibility is dispelled without regarding the Non Detection). Thanks for drawing my attention to this case. Since I never have Jaheira in party in my own games, I had not payed attention to this items' problems. None of the testers seemed to be fans of Jaheira either. I'll fix this items' problems for the next version. For now, I just suggest that you don't use it. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 13 2008, 09:09 AM
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#71
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Forum Member Posts: 37 Joined: 2-January 08 |
Hi again.
Here's spoilerish question for you guys... SPOILER! I went to Spellhold with lvl 15 or 16. And I knew it will be alot harder because Sikret mentioned it and did not recommend it.... Well anyway I went to Spellhold and figured out that I can't complete the Dungeon because two damn Skeleton Grandlords are blocking my path they are only vulnerable with +4 Weapons. The Point is that I never did find a +4 Weapon in chapter2/3 and to forge that +4 sword requires alot of ingredients and money which I don't posses just before going off to Spellhold (I don't think I even found enough permanency scrolls to forge three Long Sword+3. So now I would like to know how it is intended to get through Spellhold without even having a +4Weapon or just tell me where i can find a +4 weapon in chapter2/3 without forging Thanks Gorwath This post has been edited by Gorwath: Jan 13 2008, 09:14 AM |
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Jan 13 2008, 10:14 AM
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#72
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
@Gorwath
SPOILER! I suggest that You reload the game to a saved game before going to Brynnlaw. Of course, +4 weapons are needed in spellholod only if your party is high level. Mordenkainen swords are +4 and can hurt those Skeleton Grandlords slowly, but I wonder how many of them you will have to cast to actually win that battle without having +4 weapons. Do your mages or sorcerers have the spell? If yes, give it a try before reloading the game. In addition to the +4 Long sword, there are more possible +4 weapons to be forged in chapter 3 (Phosphorous and Treefolk's Arm, for example). This post has been edited by Sikret: Jan 13 2008, 12:14 PM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 13 2008, 11:32 AM
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#73
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Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
@ Gorwath
Who is in your party? EDIT: It's ok I found where you wrote your party composition. This post has been edited by Raven: Jan 13 2008, 11:36 AM |
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Jan 15 2008, 06:46 PM
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#74
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Forum Member Posts: 25 Joined: 8-December 07 |
In the Sahuagin City I sided with the Rebels and killed the King and then killed the Prince which is what I thought everyone who wasn't a monk did but I think may be this wasn't planned for since the Prince drops a Permancy scroll and is a completely useless fighter worth lots of experience. I attacked him and he ran off then continues to run everytime untill I trapped him in a corner. Is this fight meant to happen this way or am I just meant to side with one team and leave the others alone?
This post has been edited by Olbas: Jan 15 2008, 06:47 PM |
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Jan 15 2008, 07:36 PM
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#75
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
In the Sahuagin City I sided with the Rebels and killed the King and then killed the Prince which is what I thought everyone who wasn't a monk did but I think may be this wasn't planned for since the Prince drops a Permancy scroll and is a completely useless fighter worth lots of experience. I attacked him and he ran off then continues to run everytime untill I trapped him in a corner. Is this fight meant to happen this way or am I just meant to side with one team and leave the others alone? To see IA's Improved Prince Villynaty, you should side with the king. I don't know what will happen if you side with the prince and then betray him. It's never been tested in that way. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 16 2008, 08:54 AM
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#76
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands |
At first you cannot understand the Sahuagin, but you will after they cast an unknown spell. You then find out that your coming has been prophesised. Their city will be destroyed unless you help to save it. You get the challenge to prove yourself as the prophesised one. Kill the Ettin and become the prophesised one. Here comes the decisive part.
1. The King asks you to kill the rebels. 2. The priestess who sponsored you to be the prophesised one wants you to reason with them. Generally I would say that the following alignment types could decide which road you pick. Lawful: follow the Kings will Chaotic or Good: reason with the rebels. kill Spectator (chaotic), reason with Spectator (good) Evil: kill everyone Maybe the Sahuagin King should also be improved then? |
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Jan 16 2008, 03:55 PM
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#77
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Forum Member Posts: 10 Joined: 10-January 08 |
Where is the cold flail head located? searched through the forum, but didnt quite understand.
And only 600 gold reward from Nalia after clearing the keep? This post has been edited by corpses3: Jan 16 2008, 04:29 PM |
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Jan 16 2008, 04:51 PM
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#78
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Forum Member Posts: 71 Joined: 13-July 07 From: The Houses of the Holy |
And only 600 gold reward from Nalia after clearing the keep? This might be fixed for the next version: - There is one certain condition under which Nalia "unfairly" gives you 650 gold pieces instead of the usual 10650 gp as the reward of saving the keep. This fixed. Thanks to leonidas for drawing my attention to this case. (there is also a second condition under which she gives you 650 gp, but that second case is not "unfair" and I didn't touch it.) Depending on what condition you're referring to. -------------------- |
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Jan 16 2008, 05:00 PM
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#79
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Forum Member Posts: 10 Joined: 10-January 08 |
so which are the conditions? well 600 gold is not as bad as the missing cold flail head
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Jan 16 2008, 05:04 PM
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#80
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Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
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