MAKING BAMS, problems about making original BAMS and green bottom visible IG |
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MAKING BAMS, problems about making original BAMS and green bottom visible IG |
Apr 1 2009, 01:52 PM
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#21
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
Cool.
We can put it up on the tutorials section when you let BWL have it. -------------------- |
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Sep 23 2009, 01:02 AM
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#22
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Contributor Posts: 26 Joined: 29-January 09 From: Bretagne, FRANCE |
Hello BWL, hello Sir-Kill; a long time i didn't post (maybe 4 months), i have made this new armor with Gimp 2 using layers and other tools ! I finished to traduce the text of my bam tutorial in english but i have some problems making the screen shots in english, it's quite long to do : i installed Windows 7rc and GIMP 2 in english and i have now to install : internet, DLTCEP, and Baldur's Gate 2 ! I hope i will finish that things soon ! |
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Sep 23 2009, 04:18 PM
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#23
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
They Look good, Keep it up!
Sounds like a lot of work installing, good luck -------------------- |
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Sep 27 2009, 06:20 AM
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#24
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Forum Member Posts: 49 Joined: 20-October 06 |
You might be interested in BAM Batcher. I can mass-assemble BAMs from bitmaps, fix palette and offset issues, and other things. You don't need to mess with BAM Workshop or DLTCEP if you have a bunch of BAMs to make - just draw the bitmaps in your favourite graphics programme and this will do the rest. Particularly if you are just recolouring a bunch of BAMs this makes it quite easy.
-------------------- "Humor is an affirmation of dignity, a declaration of man's superiority to all that befalls him." -Romain Gary, Promise at Dawn
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Dec 15 2009, 05:09 AM
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#25
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Contributor Posts: 26 Joined: 29-January 09 From: Bretagne, FRANCE |
Hello just wanted to announce that i finished traduce this tutorial for re-colorize bams finally (it toke me more time that i was thinking it should ) and that it is now available here : Bams re-colorization tutorial in BWL's Graphics-related tutorials section.
Thanks Tervadh for your advice, yeah i think i downloaded bam Batcher but didn't installed it yet, cause was not sure you can set transparency problems with it, but i will look at it cause its looks better in your words than in its "official" presentation. Here some new original bams i created (maybe i will do another Tutorial for create original bams later) : This post has been edited by Rigel: Dec 17 2009, 01:01 PM |
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Dec 21 2009, 12:40 PM
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#26
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Forum Member Posts: 49 Joined: 20-October 06 |
Here some new original bams i created (maybe i will do another Tutorial for create original bams later) Nice work. Though it looks like the pommel of the second sword is cut off on the left a bit. You may need to expand the frame on the left by a pixel so it is a bit more round like the first sword's pommel.
-------------------- "Humor is an affirmation of dignity, a declaration of man's superiority to all that befalls him." -Romain Gary, Promise at Dawn
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Dec 23 2009, 01:24 AM
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#27
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Contributor Posts: 26 Joined: 29-January 09 From: Bretagne, FRANCE |
yeah, its possible you lose some pixels when you reduce the size of your pic (by linearity or other method) and your item can look bad if you don't watch in detail. They look better in game, with this fluo green it kill your eyes. These bams were just some tries, think too the shadows are not very placed. I'll post my nexts who will be best cause i'll make them for my mod.
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