The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Unicorn, Needed for a new Mod
Gwendolyne
post Sep 20 2005, 11:35 PM
Post #1





Forum Member
Posts: 9
Joined: 18-August 05




I am looking for an animation of a unicorn....

Does somebody has one ?
Go to the top of the page
 
Quote Post
T.G.Maestro
post Sep 21 2005, 11:12 AM
Post #2





Forum Member
Posts: 110
Joined: 30-July 04
From: Esztergom, Hungary




Nope, I can't remember unicorns in any of the IE games out there, not even in the NWN series.


--------------------
BG2 ToB Refinements

Go and download it from the website:
BG2 ToB Refinements
Go to the top of the page
 
Quote Post
Galactygon
post Sep 21 2005, 02:37 PM
Post #3



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




What T.G.M. said.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
balduran
post Sep 22 2005, 08:25 AM
Post #4


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




You can always try to 3D Max a horse to look like a unicorn.


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
hlidskialf
post Sep 22 2005, 05:00 PM
Post #5





Forum Member
Posts: 22
Joined: 2-August 04




QUOTE(balduran @ Sep 22 2005, 01:25 AM)
You can always try to 3D Max a horse to look like a unicorn.

Poser might be a better utility for this. That or the Daz3D proggy which does the same but is free.
Go to the top of the page
 
Quote Post
T.G.Maestro
post Sep 26 2005, 07:56 AM
Post #6





Forum Member
Posts: 110
Joined: 30-July 04
From: Esztergom, Hungary




QUOTE
You can always try to 3D Max a horse to look like a unicorn

Yet, if you need attack/casting animations for the creature, you'll need to add those new frames by yourself too - I doubt the classical horse animation has them.


--------------------
BG2 ToB Refinements

Go and download it from the website:
BG2 ToB Refinements
Go to the top of the page
 
Quote Post
Rabain
post Sep 26 2005, 10:10 AM
Post #7


GOD


Retired team member
Posts: 1728
Joined: 14-July 04
From: Ireland




Has anyone ever looked at the Warlords series for extracting animations? There are some nice creatures in that, particularly the Unicorn.

I am thinking of Warlords III (or it could be IV): Reign of Heroes , I have both but can never remember which is which.
Go to the top of the page
 
Quote Post
balduran
post Sep 26 2005, 01:37 PM
Post #8


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




I think Reign of Heroes is the fourth, but since I don't own it, I could be wrong.


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
SirLancelot
post Oct 6 2005, 01:35 AM
Post #9





Forum Member
Posts: 47
Joined: 23-July 04




Age Of Wonders 2: Shadow Magic has a lot of creatures animations in the BG2 style fashion. I will try to catch and post a capture here.
Go to the top of the page
 
Quote Post
SirLancelot
post Oct 8 2005, 11:35 PM
Post #10





Forum Member
Posts: 47
Joined: 23-July 04




IPB Image

IPB Image

In the game you can easily resize units animations as your wish (using the zoom), but I don't know which pc files control them.

This post has been edited by SirLancelot: Oct 8 2005, 11:40 PM
Go to the top of the page
 
Quote Post
Galactygon
post Oct 9 2005, 04:31 PM
Post #11



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




The only problem about implementing the unicorn animation from other games (besides copyright, etc.), would be that the animations would seem out of place with the rest of the animations found in the IE games.

The same applies with the NWN animations, but not as much as animations from other games.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
SirLancelot
post Oct 9 2005, 05:04 PM
Post #12





Forum Member
Posts: 47
Joined: 23-July 04




QUOTE
The only problem about implementing the unicorn animation from other games (besides copyright, etc.), would be that the animations would seem out of place with the rest of the animations found in the IE games.


AOW2:SM mod makers incorporate animations from others games as well, like Age Of Empires and the like.

But I understand your fears, thought. Let me post another SM typical unit in the BG2 fashion:

Basilisk:

IPB Image
Go to the top of the page
 
Quote Post
SirLancelot
post Oct 9 2005, 05:22 PM
Post #13





Forum Member
Posts: 47
Joined: 23-July 04




And check this...
http://aow.heavengames.com/cgi-bin/forums/...&f=33,3988,0,60
Go to the top of the page
 
Quote Post
Vlad
post Dec 13 2005, 11:46 AM
Post #14



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




Do you like this:

http://www.daz3d.com/shop.php?op=itemdetails&item=2122

http://www.daz3d.com/shop.php?op=itemdetails&item=2157

http://www.daz3d.com/shop.php?op=itemdetails&item=2121

They sit in my Poser's runtime, but I've never tried to animate them though it's very possible.
Go to the top of the page
 
Quote Post
Galactygon
post Dec 13 2005, 06:48 PM
Post #15



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Yes, they would look good in BGII. I would be willing to incorporate those into the mod if you could make them work in the game.

-Galactygon

This post has been edited by Galactygon: Dec 13 2005, 06:48 PM


--------------------
Go to the top of the page
 
Quote Post
Vlad
post Dec 14 2005, 10:38 AM
Post #16



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




Okay Galc, I'll try to make them animated, but then you'll need to convert them from GIF to BAM sequences, but you know all this better than me. smile.gif
Go to the top of the page
 
Quote Post
Galactygon
post Dec 14 2005, 03:08 PM
Post #17



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Of all the things I couldn't do, that is one of the last things I will make attempts in; all of them ended in miserable failures so far. You could try and get someone else to do that part for you who is more proficient in .gif -> .bam conversion or try to do it yourself.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
Sir-Kill
post Dec 14 2005, 04:14 PM
Post #18


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




Galactygon, did with your gif conversions did the colors get messed up? or what was it that did not go right?


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Dec 14 2005, 07:11 PM
Post #19



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Yes, it was the colours, and the picture was speckled. I tried to do it BAM Workshops 1 and 2, but with little success.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
Sir-Kill
post Dec 14 2005, 07:42 PM
Post #20


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




meh same here I tried to use dltcep too but it did not like gif. or did not like what I was doing with it
I did have some success at importing the first secquence but any after that was junk. I could however import the frames by themselves. but that just adds 10 times the work.
maybe Avenger can straighten that out if he see this.


--------------------
Go to the top of the page
 
Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 5th November 2024 - 02:14 AM