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> Random Questions, post them here!
Stu
post Jul 19 2007, 04:44 AM
Post #21





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QUOTE
I think Use Any Item doesn't necessarily have to be nerfed for single class thieves... that is, unless I have been using my single class thieves in a completely wrong way the last few years.

The way I use my thief post-UAI is to give them all the wands and scroll cases in my mages/sorcerers inventory. I then use them as kind of a backup caster, so I can launch an extra fireball on sight, or an extra lower resistance etc. A single class thief with improved alacrity would be a nice bonus imho; a multiclass mage/cleric thief would be obscene.

QUOTE
QUOTE
I don't think you can actually use SoTM to backstab.

You can't.

Can you use it to go invisible and then backstab with another weapon? or does changing the weapon break the invis before you can get a hit off? What about really fast speedfactor=0 weapons? (you can see I've always left SoTM with my mage wink.gif )
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lroumen
post Jul 19 2007, 07:20 AM
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changing weapons will not break its invisibility. But it's strange, I remember me using it for backstabbing quite often....
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Stu
post Jul 19 2007, 10:27 AM
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I used it with my theif a few times for scouting and occasionally used hit and go invisible tactics against those what-until-recently-seemed very tough Iron golems at low level (yes I used to take on twisted rune at low level, yet struggle with golems tongue.gif)
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Arkain
post Jul 19 2007, 02:52 PM
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QUOTE(lroumen @ Jul 19 2007, 07:20 AM) *

changing weapons will not break its invisibility. [...]


It will break invisibility
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Ice
post Jul 20 2007, 06:47 PM
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How many total mithril tokens are there in the game (with IA, of course)?
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Stu
post Jul 21 2007, 03:12 AM
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I think there's 21 in the original game, I'm not sure if any were added.
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Sikret
post Jul 21 2007, 11:56 AM
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Once you kill the Mithril Golem, he will break into pieces of Mithril. 10 of those pieces will be usable as Mithril Tokens.

Some/few more Tokens are also added here and there in the spellhold IIRC.

This post has been edited by Sikret: Jul 21 2007, 11:57 AM


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nataben1314
post Jul 21 2007, 03:59 PM
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Question:

What is a good quest to complete (that is, which is the lowest difficulty quest) for my party to go for now? I've done all the minor quests in and around Athkatla, Mae'Var quests, Unseeing eye, slavers, Renfield/Harpers quests, Trademeet quests (except the trademeet tomb).

Just curious as to some ideas for which quests might be in my league at this point smile.gif
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Raven
post Jul 21 2007, 04:17 PM
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You could do WK level 1, or you could do the Chapter 3 quests for Aran Linvail. They shouldn't be too difficult since they are not improved by IA much.

But I can understand if you want to leave the Chapter 3 quests until just before you go to save Imoen. In that case have you done the small things like the golem-making in Umar Hills (is not improved by IA and the shortsword Ilbratha +1 which casts Mirror Image once/day is very useful)?

Onto the harder quests. I reckon de'Arnise hold is easier than, say, Planar Prison (the imprisoned actors), Umar Temple or the Planar Sphere. And if you don't mind doing bits of a quest and then leaving the rest you could start the Windspear Hills stuff.
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Stu
post Jul 22 2007, 07:24 AM
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Yeah, I'd say give Watchers Keep a shot - parts of level 2 are pretty doable, though chromatic demon is very challenging. I found De'Arnise very difficult (though I did it at level 8-10) though not as tough as the end of the Umar Hills bit (which I did at a higher level).

Planar sphere is very, very well done - the difficulty was perfect for my lvl 12-13 party and it was quite fun.
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lroumen
post Jul 22 2007, 05:33 PM
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QUOTE(Arkain @ Jul 19 2007, 02:52 PM) *

QUOTE(lroumen @ Jul 19 2007, 07:20 AM) *

changing weapons will not break its invisibility. [...]


It will break invisibility
Oh, I just checked in-game. I could have sworn it didn't break invisibility when you switched weapons.... but it does. And it apparently doesn't go for backstab either. Odd.
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Ice
post Jul 22 2007, 07:09 PM
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You can only backstab with weapons usable by a single class thief.
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Arkain
post Jul 24 2007, 04:42 PM
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Yes and no. A quarterstaff is usable by a thief - but Staff of the Magi isn't a thief weapon, if you're precise. That is, it's a mage only weapon which nobody but mages and users of UAI can use. That's why. I think so, at least.
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Ice
post Jul 24 2007, 05:09 PM
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A generic Quarterstaff is usable by a thief, the SotM isn't: the ability to backstab with weapon X isn't determined by the weapon's class but by the usability of the individual weapon. The SotM could be wielded by a dual/multi mage/thief without UAI, but you couldn't backstab with it anyway.
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Gorwath
post Jan 2 2008, 01:12 PM
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Since there has been no that much activity in this topic, i hope someone will be reading this....

First i want to congratulate Sikret for his mod. I have been following this forum for some time and I myself am playing IA5.0. At first it was really hard for me becaue i did not know of the recommended quest order and started with the wrong quests and got way to hard encounters for my lvl... but after reloading a dozen times i survived and went on smile.gif
I have a specific question now to anyone who is able to help me...(it's a bit spoilerish so i guess I'll wright it in spoiler tags...)

My Party:
Jaheira lvl 12/11
Minsc lvl 13 ( thers some mod which makes him to a beserker as a ranger kit
Keldorn lvl 13
Nalia lvl 14
Yoshimo lvl 16
Archer(i know he's not recommended but i managed until now biggrin.gif ) lvl 15

I am at the Planar Prison, now here's where the spoiler begins...

SPOILER!

I wentwith Yoshimo into those fleshy traps north of the entrance point and when i got out i was directly in the wardens hands...
Yoshimo got killed outright but the warden went after my party with his planar hounds.
But instead of coming with alls his thralls and stuff he came alone and i managed to finish him off...

1. Question
Is that some kind of bug/exploit i used because i read that sikret recommended to use that gem to free the thralls....

2. Question
After i finished off the warden i went east and encountered a HUGE amount of spiders and I'm not talking of 10 Spiders(Whisper, Ghost....) . There were 20 or so and some spiders seemed to have summoned even more spiders.
How do i get to beat that amount of spiders?
Do I get that load of Spiders because of my lvl?

I even tried out not beating the warden and going east. It's the same situation. A hell lot of Spiders...


any help is appreciated
thanks
Gorwath
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Sikret
post Jan 2 2008, 02:20 PM
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Welcome, Gorwath!

SPOILER!

Yes, the spiders are there because of your level.

The general tactics to face those spiders is to cast Improved Haste on your warriors and then buff them with Free Action and Chaotic Command spells. You don't have a cleric in your party to cast Free Action (which is a disadvantage for you), but I guess you have found some Free Action scrolls. If so, you can use them.

Since you have already defeated Warden, perhaps the best choice is to use his key and finish the quest rather than going for those spiders.

Your only arcane caster is Nalia and you have limited Improved Haste spells too. Keeping Yoshimo has weakened your party, IMO. You could have had a more powerful party member instead.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Gorwath
post Jan 2 2008, 02:36 PM
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Thanks for the fast reply Sikret!
There's another question i have concerning spiders


SPOILER!

Can you get immune to the web-Lariat ability of the spiders?
It happens sometimes that my warriors are rendered useless becasue of multiple web lariats and it would be quite handy if i could at least make nalia immune to that.

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Sikret
post Jan 2 2008, 02:47 PM
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@Gorwath

SPOILER!

There is only one item in the entire game which grants full immunity to Web Lariat. It's the fabulous halberd: Dragon Lord +5.

Since, you don't naturally have that item at this stage, there is no way to become immune to Web Lariat. Chaotic Command will grant partial immunity to it (immunity to the unconsciousness effect only).

But note that they won't use the lariat in close combat. They will use it only if you try to keep a safe distance from them. Get into close combat with them and they will not throw their lariats at you. smile.gif

I hope that this helped.


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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Olbas
post Jan 2 2008, 06:01 PM
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Two more random questions,

1. Why is the mod called 'Improved Anvil', was there ever an 'Anvil'? My best guess is that it's a reference to Cromwell.

2. I know if I become too high a level before Spellhold then it will be much harder(15 I think) but what about if I waste lots of game time before going there? I'm currently in day 151 but only level 14. And does the level restriction come into play when I hit Brynnlaw or Spellhold itself?

This post has been edited by Olbas: Jan 2 2008, 06:02 PM
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Shaitan
post Jan 2 2008, 06:23 PM
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1) Cromwell was the original reason for Improved Anvil AFAIK.

2) I think Spellhold gets tougher after level 16-17, I don't remember precisely. Concerning time: I do not now of any troubles with timelimits unless ofcourse some specific quests in ie Underdark.


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