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> BG2 will be included !
aigleborgne
post May 14 2011, 06:12 PM
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Hello,

With the help of my editor, I am now able to push things a little further.
I will include all BG2 creatures in my mod smile.gif

Right now, I'm sorting all these creatures, between monsters and adventurers, and removing other ones (bird, cow, merchants, ...)
It is a tough work : around 6000 creatures.
I've sorted 2400 and it will take me about 2 weeks to sort remaining ones.

So I will make 4 components:
- BG1 monsters
- BG2 monsters
- BG1 adventurers
- BG2 adventurers

Each one will be released when it's done!
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aigleborgne
post May 14 2011, 06:49 PM
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There are some monsters I can't identify looking at CRE information.
Thus, I can't really do anything for them if I don't know who they are!

They will be excluded of my mod unless anyone is interested and wanna identify them.
I could make a list but there are not so many.

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aigleborgne
post May 27 2011, 06:26 AM
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I've finished to include all creatures (4506) in my database.
It is all BG1+BG2 creatures, without all useless ones (harmless, level 0-1, ...)

Now, I'm looking for 2nd and 3rd stats for all monsters.
I've already found many ones (over 350 monster):
- 286 found
- 64 not found

Within 286 found, I don't always have all material (2nd or 3rd edition stats).

In conclusion, I have already done a lot but it's far from finished!
In fact, it's just the beginning smile.gif

I've also work hard on AI scripts and I'm very confident on their quality.
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aigleborgne
post May 28 2011, 04:18 PM
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Some mods have already done very good work on some monsters, I will assume those mods are installed before this one:
- aTweaks : PnP fiends (3 components)
- PnP Celestials

Eventually, I'll just change a few things on these creatures to match PnP between 2nd and 3rd edition but it will be on a separate component.
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