Rogue Rebalancing mod v4.1 released |
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Rogue Rebalancing mod v4.1 released |
Jun 4 2007, 12:07 PM
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#1
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Forum Member Posts: 67 Joined: 13-May 07 |
Introduction
The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal. This mod strives to bring the Rogue classes (Bards and Thieves) and their respective kits closer to their Pen and Paper 2E AD&D incarnations. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. In so far, Rogue Rebalancing can restore proper dual-wielding skills to Bards and Thieves, revise some of the Bard and Thief kits and their respective high level abilities, add more items useful for Rogues to the game, slightly revise the merchant treatment of stolen goods, enhance the Shadow Thief opponents which the player faces while siding with Bodhi in chapter 2 and introduce a new challenging encounter with a party of Cyric's followers in chapter six. Some of the introduced changes will be applied immediately but, for best results, you should start a new game after installing this mod. More detailed descriptions of all mod components can be found in the documentation section of the Rogue Rebalancing website. Relevant links This post has been edited by aVENGER: Apr 21 2009, 06:35 AM -------------------- |
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Jun 5 2007, 06:31 PM
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#2
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Forum Member Posts: 207 Joined: 5-October 04 |
I can highly recommend this mod, the changes are fairly seamless with the original game, and the Chosen of Cyric encoutner is one of the best fights in the game. I particularily like how I can do pretty much everything they can do without cheating, yet it still remains a difficult battle. No hacked resistances, infinite spells, cheating stats etc here.
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Jun 25 2007, 07:43 PM
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#3
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v3.6. In summary, this revision adds difficulty level scaling to the Chosen of Cyric encounter and the Shadow Thief improvements, improves compatibility with other BG2 mods (especially BGT and BGTuTu), corrects several errors which were present in v3.5 and adds a number of small improvements, optimizations and tweaks to the AI scripts of all characters and creatures which are a part of the Rogue Rebalancing mod. The first post in this thread has been updated and contains a full list of changes. As always, it is recommended to completely uninstall any old versions of this mod before installing the latest revision
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Jul 1 2007, 07:29 PM
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#4
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Forum Member Posts: 67 Joined: 13-May 07 |
Rogue Rebalancing has been updated to v3.61. In summary, this small revision adds the French translation to the mod and fixes a few minor issues. Here's the full list of changes:
What's new in v3.61 Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief improvements component:
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Jul 27 2007, 06:16 AM
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#5
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v3.7. In summary, this revision adds a new component which slightly revises the merchant treatment of stolen goods, further improves compatibility with (Easy)TuTu and BGT, allows single-classed thieves to side with Bodhi and brings several mod components even closer to PnP AD&D. The first post in this thread has been updated with the full list of changes.
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Aug 7 2007, 06:26 AM
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#6
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v3.71. In summary, this small revision adds the Spanish translation (courtesy of Immortality and Clan DLAN), restores a missing journal entry to Arledrian's quest and resolves a small compatibility issue with the Song and Silence mod.
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Oct 4 2007, 06:58 PM
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#7
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v3.8. In summary, this revision adds the proper (PnP) Bard spell progression table as an optional component, makes some minor adjustments to the Swashbuckler thief kit, adds an option to make the bonuses from potions which increase thieving skills non-stackable, resolves the compatibility issues which previously caused the "Shadow Thief Improvements" and the "Chosen of Cyric" components to conflict with a few other mods and further improves the AI of the CoC and STI opponents. Note: it is now mandatory to start a new game after installing the Rogue Rebalancing mod, otherwise you will miss the bulk of the new content which it introduces. The first post in this thread has been updated with the full list of changes.
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Oct 4 2007, 07:56 PM
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#8
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Congratulations on the new release, aVENGER!
An interesting point: Fixed the duration of the Invisibility 10' Radius spell (the invisibility effect now lasts 24 hours or until broken, as per the spell's description) Improved Anvil does it the other way round: Changes the description to match the spell's de facto duration. - In the vanilla game, the spell's duration is 5 turns while the description says 24 hours. (iconsistent) - If a player install Rogue Rebalancing alone, the spell's duration and description will both be 24 hours. (consistent) - If a player installs Improved Anvil alone, the spell's duration and description will both be 5 turns or 1 hour. (consistent) - But if a player installs both mods, the spell's duration will be 24 hours while its description says 5 turns. (inconsistent again but this time the other way round) -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Oct 4 2007, 09:53 PM
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#9
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Forum Member Posts: 67 Joined: 13-May 07 |
Improved Anvil does it the other way round: Changes the description to match the spell's de facto duration. It's not a problem, if IA requires the spell to last 5 turns feel free to change it back. I merely fixed it in order to ease the stealth path through the STI encounters, but that can be accomplished with other means as well. OTOH, the 24 hour duration is per PnP rules, but I understand if you want to make it last less for balance reasons. -------------------- |
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Oct 29 2007, 02:03 AM
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#10
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v3.81. In summary, this update resolves a few compatibility issues with other mods and fixes several minor bugs. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
Note: if you currently have Rogue Rebalancing v3.8 installed then you won't have to start a new game after updating to v3.81. Otherwise, starting a new game is required in order for all components to work properly. -------------------- |
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Dec 24 2007, 07:13 AM
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#11
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Forum Member Posts: 67 Joined: 13-May 07 |
Happy holidays everyone! The Rogue Rebalancing mod has been updated to v3.82. In summary, this small maintenance update resolves a few compatibility issues with other mods, fixes several minor bugs and further enhances the AI scripts of all characters which are altered or introduced by this mod. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
Note: if you currently have Rogue Rebalancing v3.8 or v3.81 installed then you won't have to start a new game after updating to v3.82. Otherwise, starting a new game is required in order for all components to work properly. -------------------- |
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Mar 24 2008, 08:12 AM
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#12
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v3.9. In summary, this release adds several new items to the game, revises some of the items which were introduced in the previous versions of the mod, further expands the "Revised Thievery" component with an option to use the PnP variety of thievery potions and enhances all AI scripts that are used in Rogue Rebalancing through Detectable Spells. In light of these changes, the compatibility with other mods and the recommended install order for Rogue Rebalancing have changed. Please consult the revised Compatibility Guide for more details.
Special note for Improved Anvil players Unfortunately, as of v3.9 and above, due to the use of Detectable Spells Rogue Rebalancing is no longer compatible with Improved Anvil. -------------------- |
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Jun 9 2008, 06:00 AM
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#13
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v3.91. In summary, this minor update improves the compatibility with the "EasyTutu" and "Beyond the Law" mods, fixes a few small bugs and updates Detectable Spells to the most recent version. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
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Aug 25 2008, 06:11 AM
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#14
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v3.92. In summary, This small maintenance release fixes a couple of stray bugs, improves the compatibility with the One Pixel Productions mod and updates Detectable Spells to the latest available version. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
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Oct 31 2008, 07:58 AM
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#15
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v4.0. In summary, this major release further revises the Thief and Bard HLA tables and tweaks their respective kits a bit further. Optionally, Rogue Rebalancing can now restore the proper PnP racial adjustments for thieving skills and allow Cromwell and Cespenar to upgrade some of the items which are introduced or altered by this mod. The first post in this thread has been updated with the complete list of changes.
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Apr 21 2009, 06:38 AM
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#16
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Forum Member Posts: 67 Joined: 13-May 07 |
The Rogue Rebalancing mod has been updated to v4.1. In summary, this minor release alters the Alchemy and Scribe Scrolls HLAs in order to make them more customizable. Characters using these abilities can now choose which potion/scroll they wish to create. Furthermore, this update gives characters a chance to talk their way out of trouble after failing to steal an item from a store. The new dialogue options which make that possible are dependant on the character's mental attributes. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
Changes to the Upgradeable Equipment component:
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