NPC list and location |
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NPC list and location |
Jan 19 2006, 10:10 AM
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#1
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Mod Developer Posts: 210 Joined: 3-December 05 |
Hi,
I would like to find a list of npc with their location. I don't really know if such a list exist but it would greatly help me in my work. I have actually made a list of all npc that need to be edit, but I don't know where they can be found (actually, I probably know a good half of them) |
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Jan 19 2006, 10:02 PM
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#2
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
I've just updated my Baldur's Gate joinable NPC location list, I hope you will find it useful.
I have no idea if BGTutu makes any changes on the locations of NPCs (I suppose it doesn't).
Attached File(s)
-------------------- Mental harmony dispels the darkness.
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Jan 20 2006, 08:43 AM
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#3
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Baronius,
I don't think TuTu changes in any possible way the NPCs' in game location... aigleborgne, you might want to check Dudleyville's excellent list to check not only where every and each creature is but also what they do...Here's the link: http://www.dudleyville.com/bg1/cast.htm Also, Dudley's overview and changes on the joinable NPCs is here: http://www.dudleyville.com/bg1/good.htm This post has been edited by Salk: Jan 20 2006, 08:45 AM |
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Jan 20 2006, 09:05 AM
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#4
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A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK |
Tutu's NPCs are in the same place as they were in BG1.
We were discussing in BG1 NPC optional components to move some of those encountered later (Eldoth, Tiax, Quayle) though I am not sure if that's in the public version yet. Regardless, since they are/would be optional components then the user would know if they'd installed them. -------------------- "We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods.
<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub" |
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Jan 20 2006, 09:35 AM
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#5
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Mod Developer Posts: 210 Joined: 3-December 05 |
Thanks all
Especially Salk, as I was looking for all npc (mainly non joinable npc) Dudleyville has a good list, exactly what I was looking for |
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Jan 20 2006, 05:41 PM
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#6
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
I wasn't aware of Dudleyville's detailed list at all, thanks for posting about it Salk! I might also find it useful some day.
-------------------- Mental harmony dispels the darkness.
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Jan 20 2006, 06:19 PM
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#7
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
dudleyville also has some other nice lists too.
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Jan 20 2006, 06:28 PM
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#8
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Good to know. I heard about Dudleyville before, but haven't really browsed it ever (or any other such website), because I've never needed any guides or help when playing BG.
-------------------- Mental harmony dispels the darkness.
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Jan 20 2006, 08:40 PM
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#9
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK |
TOGRC also has a nice NPC list: http://togrc.com/bg2/npcs_listing.php
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Jan 20 2006, 09:01 PM
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#10
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Those seem to be BG2 NPCs but thanks.
-------------------- Mental harmony dispels the darkness.
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Jan 20 2006, 09:20 PM
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#11
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Just my pleasure to be of some help sometimes, Baronius! It's the least I can do. Dudleyville, with whom I collaborated partly too, unfortunately retired from the scene due to real life changes since July 2005 but his site remains up and I think it's extremely well made.
I also appreciate very much his fixes and tweaks, despite being poorly implemented and causing incompatibilities for TuTu users (but I have started some time ago isolating those specific files that are troublesome)... Personally I hope he will come back and conclude his work on BG1! |
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