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Random Questions, post them here! |
Jan 16 2008, 05:09 PM
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#81
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Forum Member Posts: 10 Joined: 10-January 08 |
Well i opened the bridge after i finished torgal. I killed a mage Yuan-Ti on the 2nd floor not sure if it was the "Greater Yuan-Ti". I dont remember if i got a flail from him or not, and where i got the other 2 from . Well i guess its on the whisper spider, and since i dont have a save prior to the torgal fight, I'll have to find a way to clua that whisper spider or the flail head. Any suggestions?
This post has been edited by corpses3: Jan 16 2008, 05:43 PM |
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Jan 16 2008, 06:31 PM
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#82
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Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
Well i opened the bridge after i finished torgal. I killed a mage Yuan-Ti on the 2nd floor not sure if it was the "Greater Yuan-Ti". I dont remember if i got a flail from him or not, and where i got the other 2 from . Well i guess its on the whisper spider, and since i dont have a save prior to the torgal fight, I'll have to find a way to clua that whisper spider or the flail head. Any suggestions? I strongly recommend keeping lots of saves while playing the game (one before every major battle at minimum). I have literally hundreds of Mb of IA save files archived on my computer. Admittedly many of these are testing-related but even when I am playing I keep loads of save files. You aren't going to like this but I'd suggest playing on without the completed FOA. I wouldn't start messing around with the Console. The Flail of Ages isn't necessary for any battle; any points your characters spent on Flails/Morning Star are not wasted because there are other powerful weapons of this type. |
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Jan 16 2008, 07:07 PM
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#83
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Forum Member Posts: 10 Joined: 10-January 08 |
I want the FoA badly. But it seems i havent killed the Greater Yuan-Ti. I just killed the Mage Yuan-Ti on lvl 2. Was he supposed to be located at the bridge? Now my final question is will he drop the cold head if I CLUA him and will it succesfully forge the FoA? Any help is appreaciated
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Jan 16 2008, 07:33 PM
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#84
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Now my final question is will he drop the cold head if I CLUA him and will it succesfully forge the FoA? Any help is appreaciated No! There are three layers of anti-cheat protections here: - If you CLUA him, he won't drop the flail head. - If you CLUA the flail head, you can't use it to forge the flail. - If you CLUA the flail (itself), you can't keep it as it will disappear from your inventory. In general, don't even think of cheating when you are playing IA. If you cheat you may even face bugs and you will be on your own. I do not offer technical support to players who cheat. Sorry. Either return to a saved game (even if an old one) and do the entire quest afresh or continue the game without the flail. As Raven mentioned, you don't need it to play the game. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 16 2008, 09:47 PM
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#85
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Forum Member Posts: 10 Joined: 10-January 08 |
Well you can consider it a bug or a glitch. Don't get me wrong, i want the Yuan-Ti and Spider encounter to happen, the problem is it doesnt happen after Torgal is dead. I'm sure I'm not the only one who brought the bridge down after Torgal is dead. Which is what i consider normal, to do the "inside" of the keep first. So since I don't have the time to do research on IE scripting, i kindly ask u for the necessary script editing in a PM, so i can experience the battle with the Greater Yuan-Ti and Whisper Spider at the bridge, so i can finish my FoA.
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Jan 16 2008, 10:48 PM
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#86
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Even in the vanilla game, the Greater Yuan-Ti doesn't appear if you open the bridge after killing TorGal. It's not a bug.
-------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 16 2008, 10:57 PM
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#87
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Forum Member Posts: 10 Joined: 10-January 08 |
SPOILER!
k
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Jan 16 2008, 11:25 PM
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#88
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
And only 600 gold reward from Nalia after clearing the keep? This might be fixed for the next version: - There is one certain condition under which Nalia "unfairly" gives you 650 gold pieces instead of the usual 10650 gp as the reward of saving the keep. This fixed. Thanks to leonidas for drawing my attention to this case. (there is also a second condition under which she gives you 650 gp, but that second case is not "unfair" and I didn't touch it.) This is true, but just note that it's a vanilla game bug which I'm fixing. The bug is not created by IA or related to it. In the vanilla game, there are two conditions under which Nalia pays you 650 gp (rather than 10650). In one of these two conditions there is really no justification for Nalia to punish you with a small reward. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 17 2008, 02:51 AM
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#89
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Forum Member Posts: 71 Joined: 13-July 07 From: The Houses of the Holy |
This is true, but just note that it's a vanilla game bug which I'm fixing. The bug is not created by IA or related to it. Yes, didn't mean to imply otherwise. In the vanilla game, there are two conditions under which Nalia pays you 650 gp (rather than 10650). In one of these two conditions there is really no justification for Nalia to punish you with a small reward. What is the last one? -------------------- |
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Jan 17 2008, 03:16 AM
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#90
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Forum Member Posts: 135 Joined: 21-June 07 |
About the fight with the Githyanki Supreme Leader:
SPOILER! does he not die if both the golem summoning/creating guys are still alive? I beat the leader down to where he'd have to die (300+ damage) but then I had to refocus my fighters on the golems that I ignored to try to down the Leader. I eventually managed to kill the golem overpopulation and work my way toward the M'lar and H. while fighting golems and other githyanki along the way. Did I stop beating on the Supreme Leader too soon or does he not die if another Githyanki is alive on the same map? Spoilered just in case |
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Jan 17 2008, 03:19 AM
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#91
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
In the vanilla game, there are two conditions under which Nalia pays you 650 gp (rather than 10650). In one of these two conditions there is really no justification for Nalia to punish you with a small reward. What is the last one? That's when Nalia asks you to stay a bit longer (to either offer the stronghold or to ask you to take her with yourself) but you even refuse to stand and listen. I didn't change this one. She will give you 650 gp in this case. The other one (which I changed) is when you treat her kindly, but just didn't have her in your party while clearing the keep. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 17 2008, 03:24 AM
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#92
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
@Vardaman
SPOILER! He won't die as long as Mlar and Hr'a'cknir are alive. Other Githyankis are not relevant to his dying conditions. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Feb 2 2008, 02:23 PM
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#93
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Forum Member Posts: 37 Joined: 2-January 08 |
I'm in that maze in the beholder lair in the underdark
I have done everything(even drawn a map ) But now i have the maze key but in the only room where i did not go through every door it says that i need a wardstone to go to the lower levels? What did I do wrong? I assure you that i did not cheat anything into my inventory My Weidu Log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table -> Capped, Best THAC0 is 0 (Blucher) ~P5TWEAKS/P5TWEAKS.TP2~ #0 #0 // Drop items on frozen death ~P5TWEAKS/P5TWEAKS.TP2~ #0 #1 // Drop items on Disintegrate ~P5TWEAKS/P5TWEAKS.TP2~ #0 #2 // Drop items on Imprisonment ~P5TWEAKS/P5TWEAKS.TP2~ #0 #3 // Restore SoA background music for Promenade cutscene ~P5TWEAKS/P5TWEAKS.TP2~ #0 #4 // Increased spear range & damage -> Update default descriptions ~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking ~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash) ~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.) ~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher) ~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover ~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash) ~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix ~SETUP-EASE.TP2~ #0 #20 // Female Edwina ~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components). ~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre) ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB) ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB) ~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5 ~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA. ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn ~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter) ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal ~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter) ~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA ~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB ~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA ~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB ~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA ~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB ~SETUP-MINSCKIT.TP2~ #0 #0 // Add berserker kit ~SETUP-MINSCKIT.TP2~ #0 #1 // Berserker Minsc ~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB |
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Feb 2 2008, 02:37 PM
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#94
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Ascension is strictly incompatible with IA. See the updated readme file in the forum.
All of the battles in your game so far have been much easier than the same battles in other players' games, because Ascension breaks IA's scripts. I wonder how you managed to install IA with no error messages at all. Uninstall Ascension and return to a saved game before entering the maze and see if it can help. You have some other dubious tweakpacks as well, but I don't think that those few components you have installed could have made this particular problem in your game (though it is strongly recommended not to install any tweakpack with IA. IA has all of the required tweaks for its own optimization in itself. You can use the compatible components of Weimer's Ease-of-Use, but not any other tweakpack). This post has been edited by Sikret: Feb 2 2008, 03:23 PM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Feb 2 2008, 10:01 PM
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#95
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Forum Member Posts: 37 Joined: 2-January 08 |
Uninstall Ascension and return to a saved game before entering the maze and see if it can help. You have some other dubious tweakpacks as well, but I don't think that those few components you have installed could have made this particular problem in your game (though it is strongly recommended not to install any tweakpack with IA. IA has all of the required tweaks for its own optimization in itself. You can use the compatible components of Weimer's Ease-of-Use, but not any other tweakpack). Uninstalled everything dubious and tried again... it still doesn't work. I have the key. But I still don't get to the lower levels. By the way could there be a problem if one Ctrl-Y's those spawning monsters? That might have been the problem this time... |
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Feb 2 2008, 10:43 PM
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#96
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Forum Member Posts: 135 Joined: 21-June 07 |
QUOTE(Gorwath) But now i have the maze key but in the only room where i did not go through every door it says that i need a wardstone to go to the lower levels? What did I do wrong? I assure you that i did not cheat anything into my inventory Looking at the map I made, there should be another door that requires the key to go through it. The wardstone should be in there. |
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Feb 3 2008, 02:36 AM
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#97
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Forum Member Posts: 135 Joined: 21-June 07 |
SPOILER!
Sikret, what level/amount of XP do you need to have so the Supreme Golem in WK believes in your competence? Edited by Sikret for spoilers This post has been edited by Sikret: Feb 3 2008, 12:17 PM |
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Feb 3 2008, 09:22 AM
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#98
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Uninstalled everything dubious and tried again... it still doesn't work. I have the key. But I still don't get to the lower levels. There are two different exits (in two different areas in the maze), one of which requires a Wardstone, the other one requires a key. If you have the key (but not the wardstone), you can only pass the first exit. The key is not supposed to let you go to 'lower levels'; you need to find the wardstone. The key opens a different exit in another area inside the maze. QUOTE By the way could there be a problem if one Ctrl-Y's those spawning monsters? Yes, Ctrl-Ying enemies will create all sorts of bugs.
That might have been the problem this time... This post has been edited by Sikret: Feb 3 2008, 12:11 PM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Feb 3 2008, 11:26 AM
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#99
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Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
Please use Spoiler tags for a question including IA quest details. Just because v5 has been out for some time does not mean everyone will have reached that stage in the game.
EDIT: I sent you a PM with the answer to your question. This post has been edited by Raven: Feb 3 2008, 11:29 AM |
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Feb 3 2008, 12:19 PM
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#100
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Thanks for the reminder, Raven!
I, too, had neglected the fact that Vardaman's question was too spoilerish. Just edited both his and my posts (again) and fixed the issue. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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