IAv6 for BG2EE, public beta |
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IAv6 for BG2EE, public beta |
May 31 2015, 05:21 PM
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#41
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Run the game in vanilla mod first and check the language setup, etc. For EoU, you need to rename the new weidu.exe into Setup-Ease.exe and replace with it the original one. Then try again and see if it works.
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May 31 2015, 07:08 PM
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#42
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Forum Member Posts: 226 Joined: 26-May 15 |
Thanks critto.
Did the trick In Sikret's pinned v5 walkthrough, he also installed the following EoU components -XP Cap Remover -Wear Magical Armor AND Magic Rings These components are not mentioned in IAv6.1 Document IV-Installation.txt. Is there any need of these? |
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May 31 2015, 07:39 PM
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#43
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
> -XP Cap Remover
No, IAv6 introduces it's own new level cap and level progression tables. See record 244 of Fixes & Tweaks document for more details. > -Wear Magical Armor AND Magic Rings Same here. No need, IA has its own system implemented. See 253 of the same document for more details. |
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Jun 1 2015, 08:03 AM
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#44
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Forum Member Posts: 226 Joined: 26-May 15 |
Thanks again critto.
Just for the records: BG2ee Patch 1.3 Updated to weidu 238 EoU v33 only components which are listed in Document IV-Installation.txt Dungeon be gone v17 ToD v4.0 couldnt resist... IA 6.1 Note: The Four v4.0 could not be installed because of failed TOB check |
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Jun 1 2015, 08:11 AM
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#45
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
This could be overcome easily, if you want to. Give me the link for The Four please, I'll check it out.
Just note that the mod was not tested in any way with IAv6.1 and BG2EE, so I can't promise everything will be 100% stable. |
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Jun 1 2015, 08:19 AM
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#46
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Forum Member Posts: 226 Joined: 26-May 15 |
The Four v4:
http://www.sorcerers.net/Games/dl.php?s=BG...BG2/TheFour.rar Yes, i can try to play with this mod if you do the needed modifications. Can i still install after IA 6.1? Do i need to start a new game? |
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Jun 1 2015, 08:29 AM
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#47
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Forum Member Posts: 226 Joined: 26-May 15 |
I might not be able to trigger the Robe Guardians because of wrong alignment:
QUOTE 1- Guardians of the robe: An undead Fighter/Cleric accompanied with a Gem Golem and a couple of Skeleton Lords. Location: The Lizardmen hideout in Planar Sphere (provided that your protagonist is an evil (non-multiclass) mage. But lets see... |
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Jun 1 2015, 08:51 AM
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#48
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Open up Setup-TheFour.tp2 in any text editor, remove the line "REQUIRE_FILE ~Data/25Dialog.bif~ @3 // ~Please install TOB and return!~", save the file and install the mod.
There is no need to start a new game, unless you've already been to the areas that are affected by the install (which I seriously doubt). I will check out the mod in greater detail and, perhaps, include some or all encounters into the main distribution. We'll see. |
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Jun 1 2015, 03:29 PM
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#49
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Forum Member Posts: 226 Joined: 26-May 15 |
Successfully installed The Four v4
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Jun 1 2015, 05:27 PM
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#50
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Forum Member Posts: 237 Joined: 23-April 13 |
Open up Setup-TheFour.tp2 in any text editor, remove the line "REQUIRE_FILE ~Data/25Dialog.bif~ @3 // ~Please install TOB and return!~", save the file and install the mod. There is no need to start a new game, unless you've already been to the areas that are affected by the install (which I seriously doubt). I will check out the mod in greater detail and, perhaps, include some or all encounters into the main distribution. We'll see. The items are balanced well enough except for the Robe of Eloquence. Permanent alacrity is too powerful IMO. I like playing with The Four though, and many people play it only because of the robe. The other three items are really powerful only on a fighter-thief or mage-thief dual with Use Any Item. Since making such a character is extremely difficult in a non-exploit game, I think they're OK if you decide to install them permanently into the BG2EE. The ring won't make bards playable, the gloves will expose the bearer to triple FoD CC often (no one of importance casts Creeping Doom late game anyways so the gloves are only good for the bonus to casting speed) and the helmet won't make Cernd a Warrior, although it could make Jaheira a bit more playable. |
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Jun 1 2015, 05:58 PM
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#51
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
QUOTE and the helmet won't make Cernd a Warrior, although it could make Jaheira a bit more playable. She'll be much more playable in v6.2 |
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Jun 5 2015, 10:14 PM
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#52
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Forum Member Posts: 226 Joined: 26-May 15 |
Another minor "bug". After rescuing Cernd's child, he should leave to the druid grove. In my game he left the party but never the Deril estate, even could let him join directly again. When travelling to Druid Grove he was there, so no big deal.
This Lagole Gon lich is crying out for some more content... |
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Jun 5 2015, 10:14 PM
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#53
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Forum Member Posts: 226 Joined: 26-May 15 |
Are there still some stealable shops out there or can i quit looking for?
This post has been edited by Azoth: Jun 5 2015, 11:25 PM |
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Jun 6 2015, 05:31 AM
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#54
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
QUOTE Another minor "bug". After rescuing Cernd's child, he should leave to the druid grove. In my game he left the party but never the Deril estate, even could let him join directly again. When travelling to Druid Grove he was there, so no big deal. Do you use ToB or EE, please remind me?QUOTE Are there still some stealable shops out there or can i quit looking for? No, there aren't, at least with anything significant. |
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Jun 6 2015, 06:30 AM
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#55
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Forum Member Posts: 226 Joined: 26-May 15 |
Playing:
BG2ee Patch 1.3 Updated to weidu 238 EoU v33 only components which are listed in Document IV-Installation.txt Dungeon be gone v17 ToD v4.0 couldnt resist... IA 6.1 The Four v4 QUOTE No, there aren't, at least with anything significant. Unsignificant also helps Just found the Dealer at the City Gates not being immune to Jans pick pocketing skills. He doesn't buy fenced goods and you can only visit him once. So no major abuse possible... |
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Jun 6 2015, 06:40 AM
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#56
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Forum Member Posts: 237 Joined: 23-April 13 |
QUOTE No, there aren't, at least with anything significant. Unsignificant also helps Just found the Dealer at the City Gates not being immune to Jans pick pocketing skills. He doesn't buy fenced goods and you can only visit him once. So no major abuse possible... The dealer at the city gates is actually the trader from Brynnlaw, so he can be visited several times while in Brynnlaw. And btw any stealable shop is a major abuse. Sell everything of value you have to him, then pickpocket it back. Still, there are several other infinite gold exploits (if you have the patience) like Wishing for potions for example. |
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Jun 6 2015, 06:52 AM
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#57
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Forum Member Posts: 226 Joined: 26-May 15 |
QUOTE The dealer at the city gates is actually the trader from Brynnlaw, so he can be visited several times while in Brynnlaw. And btw any stealable shop is a major abuse. Sell everything of value you have to him, then pickpocket it back. Ok, didn't notice that he is also the trader from Brynnlaw. But when he shows up at the city gates, you can only steal the number off different items as your thief has free slots in his backpack. Once you leave the shop the dealer is gone.QUOTE Still, there are several other infinite gold exploits (if you have the patience) like Wishing for potions for example. Don't have the time nor the patience to do so... This post has been edited by Azoth: Jun 6 2015, 10:10 AM |
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Jun 6 2015, 09:15 AM
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#58
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Forum Member Posts: 226 Joined: 26-May 15 |
Didn't know that summoned Skeleton Warriors can become unconscious?!? But Bessen, the wizard in the Harper Hold somehow did...
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Jun 7 2015, 07:46 AM
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#59
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Seems like a lot of stuff pop ups in BG2EE. Where did that skeleton warrior came from?
This post has been edited by critto: Jun 7 2015, 10:27 AM |
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Jun 7 2015, 11:00 AM
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#60
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Forum Member Posts: 226 Joined: 26-May 15 |
via Cleric's "Animate Dead" spell
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