The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

8 Pages V  < 1 2 3 4 5 > »   
Reply to this topicStart new topic
> IAv6 for BG2EE, public beta
critto
post May 31 2015, 05:21 PM
Post #41



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6118
Joined: 23-February 08




Run the game in vanilla mod first and check the language setup, etc. For EoU, you need to rename the new weidu.exe into Setup-Ease.exe and replace with it the original one. Then try again and see if it works.
Go to the top of the page
 
Quote Post
Azoth
post May 31 2015, 07:08 PM
Post #42





Forum Member
Posts: 226
Joined: 26-May 15




Thanks critto.

Did the trick biggrin.gif

In Sikret's pinned v5 walkthrough, he also installed the following EoU components
-XP Cap Remover
-Wear Magical Armor AND Magic Rings

These components are not mentioned in IAv6.1 Document IV-Installation.txt. Is there any need of these?

Go to the top of the page
 
Quote Post
critto
post May 31 2015, 07:39 PM
Post #43



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6118
Joined: 23-February 08




> -XP Cap Remover
No, IAv6 introduces it's own new level cap and level progression tables. See record 244 of Fixes & Tweaks document for more details.

> -Wear Magical Armor AND Magic Rings
Same here. No need, IA has its own system implemented. See 253 of the same document for more details.
Go to the top of the page
 
Quote Post
Azoth
post Jun 1 2015, 08:03 AM
Post #44





Forum Member
Posts: 226
Joined: 26-May 15




Thanks again critto.

Just for the records:
BG2ee
Patch 1.3
Updated to weidu 238
EoU v33 only components which are listed in Document IV-Installation.txt
Dungeon be gone v17
ToD v4.0 couldnt resist...
IA 6.1


Note:
The Four v4.0 could not be installed because of failed TOB check
Go to the top of the page
 
Quote Post
critto
post Jun 1 2015, 08:11 AM
Post #45



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6118
Joined: 23-February 08




This could be overcome easily, if you want to. Give me the link for The Four please, I'll check it out.

Just note that the mod was not tested in any way with IAv6.1 and BG2EE, so I can't promise everything will be 100% stable.
Go to the top of the page
 
Quote Post
Azoth
post Jun 1 2015, 08:19 AM
Post #46





Forum Member
Posts: 226
Joined: 26-May 15




The Four v4:
http://www.sorcerers.net/Games/dl.php?s=BG...BG2/TheFour.rar

Yes, i can try to play with this mod if you do the needed modifications.

Can i still install after IA 6.1?
Do i need to start a new game?



Go to the top of the page
 
Quote Post
Azoth
post Jun 1 2015, 08:29 AM
Post #47





Forum Member
Posts: 226
Joined: 26-May 15




I might not be able to trigger the Robe Guardians because of wrong alignment:

QUOTE
1- Guardians of the robe:
An undead Fighter/Cleric accompanied with a Gem Golem and a couple of Skeleton Lords.

Location: The Lizardmen hideout in Planar Sphere (provided that your protagonist is an evil (non-multiclass) mage.


But lets see...
Go to the top of the page
 
Quote Post
critto
post Jun 1 2015, 08:51 AM
Post #48



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6118
Joined: 23-February 08




Open up Setup-TheFour.tp2 in any text editor, remove the line "REQUIRE_FILE ~Data/25Dialog.bif~ @3 // ~Please install TOB and return!~", save the file and install the mod.

There is no need to start a new game, unless you've already been to the areas that are affected by the install (which I seriously doubt).

I will check out the mod in greater detail and, perhaps, include some or all encounters into the main distribution. We'll see.
Go to the top of the page
 
Quote Post
Azoth
post Jun 1 2015, 03:29 PM
Post #49





Forum Member
Posts: 226
Joined: 26-May 15




Successfully installed The Four v4
Go to the top of the page
 
Quote Post
Krell
post Jun 1 2015, 05:27 PM
Post #50





Forum Member
Posts: 237
Joined: 23-April 13




QUOTE(critto @ Jun 1 2015, 11:51 AM) *
Open up Setup-TheFour.tp2 in any text editor, remove the line "REQUIRE_FILE ~Data/25Dialog.bif~ @3 // ~Please install TOB and return!~", save the file and install the mod.

There is no need to start a new game, unless you've already been to the areas that are affected by the install (which I seriously doubt).

I will check out the mod in greater detail and, perhaps, include some or all encounters into the main distribution. We'll see.


The items are balanced well enough except for the Robe of Eloquence. Permanent alacrity is too powerful IMO. I like playing with The Four though, and many people play it only because of the robe.

The other three items are really powerful only on a fighter-thief or mage-thief dual with Use Any Item. Since making such a character is extremely difficult in a non-exploit game, I think they're OK if you decide to install them permanently into the BG2EE. The ring won't make bards playable, the gloves will expose the bearer to triple FoD CC often (no one of importance casts Creeping Doom late game anyways so the gloves are only good for the bonus to casting speed) and the helmet won't make Cernd a Warrior, although it could make Jaheira a bit more playable.
Go to the top of the page
 
Quote Post
critto
post Jun 1 2015, 05:58 PM
Post #51



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6118
Joined: 23-February 08




QUOTE
and the helmet won't make Cernd a Warrior, although it could make Jaheira a bit more playable.

She'll be much more playable in v6.2 wink.gif
Go to the top of the page
 
Quote Post
Azoth
post Jun 5 2015, 10:14 PM
Post #52





Forum Member
Posts: 226
Joined: 26-May 15




Another minor "bug". After rescuing Cernd's child, he should leave to the druid grove. In my game he left the party but never the Deril estate, even could let him join directly again. When travelling to Druid Grove he was there, so no big deal.

This Lagole Gon lich is crying out for some more content... wink.gif
Go to the top of the page
 
Quote Post
Azoth
post Jun 5 2015, 10:14 PM
Post #53





Forum Member
Posts: 226
Joined: 26-May 15




Are there still some stealable shops out there or can i quit looking for?

This post has been edited by Azoth: Jun 5 2015, 11:25 PM
Go to the top of the page
 
Quote Post
critto
post Jun 6 2015, 05:31 AM
Post #54



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6118
Joined: 23-February 08




QUOTE
Another minor "bug". After rescuing Cernd's child, he should leave to the druid grove. In my game he left the party but never the Deril estate, even could let him join directly again. When travelling to Druid Grove he was there, so no big deal.
Do you use ToB or EE, please remind me?

QUOTE
Are there still some stealable shops out there or can i quit looking for?

No, there aren't, at least with anything significant.
Go to the top of the page
 
Quote Post
Azoth
post Jun 6 2015, 06:30 AM
Post #55





Forum Member
Posts: 226
Joined: 26-May 15




Playing:
BG2ee
Patch 1.3
Updated to weidu 238
EoU v33 only components which are listed in Document IV-Installation.txt
Dungeon be gone v17
ToD v4.0 couldnt resist...
IA 6.1
The Four v4

QUOTE
No, there aren't, at least with anything significant.

Unsignificant also helps biggrin.gif
Just found the Dealer at the City Gates not being immune to Jans pick pocketing skills. He doesn't buy fenced goods and you can only visit him once. So no major abuse possible...
Go to the top of the page
 
Quote Post
Krell
post Jun 6 2015, 06:40 AM
Post #56





Forum Member
Posts: 237
Joined: 23-April 13




QUOTE(Azoth @ Jun 6 2015, 09:30 AM) *
QUOTE
No, there aren't, at least with anything significant.

Unsignificant also helps biggrin.gif
Just found the Dealer at the City Gates not being immune to Jans pick pocketing skills. He doesn't buy fenced goods and you can only visit him once. So no major abuse possible...


The dealer at the city gates is actually the trader from Brynnlaw, so he can be visited several times while in Brynnlaw. And btw any stealable shop is a major abuse. Sell everything of value you have to him, then pickpocket it back. Still, there are several other infinite gold exploits (if you have the patience) like Wishing for potions for example.
Go to the top of the page
 
Quote Post
Azoth
post Jun 6 2015, 06:52 AM
Post #57





Forum Member
Posts: 226
Joined: 26-May 15




QUOTE
The dealer at the city gates is actually the trader from Brynnlaw, so he can be visited several times while in Brynnlaw. And btw any stealable shop is a major abuse. Sell everything of value you have to him, then pickpocket it back.
Ok, didn't notice that he is also the trader from Brynnlaw. But when he shows up at the city gates, you can only steal the number off different items as your thief has free slots in his backpack. Once you leave the shop the dealer is gone.

QUOTE
Still, there are several other infinite gold exploits (if you have the patience) like Wishing for potions for example.

Don't have the time nor the patience to do so...

This post has been edited by Azoth: Jun 6 2015, 10:10 AM
Go to the top of the page
 
Quote Post
Azoth
post Jun 6 2015, 09:15 AM
Post #58





Forum Member
Posts: 226
Joined: 26-May 15




Didn't know that summoned Skeleton Warriors can become unconscious?!? But Bessen, the wizard in the Harper Hold somehow did...
Go to the top of the page
 
Quote Post
critto
post Jun 7 2015, 07:46 AM
Post #59



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6118
Joined: 23-February 08




Seems like a lot of stuff pop ups in BG2EE. Where did that skeleton warrior came from?

This post has been edited by critto: Jun 7 2015, 10:27 AM
Go to the top of the page
 
Quote Post
Azoth
post Jun 7 2015, 11:00 AM
Post #60





Forum Member
Posts: 226
Joined: 26-May 15




via Cleric's "Animate Dead" spell
Go to the top of the page
 
Quote Post

8 Pages V  < 1 2 3 4 5 > » 
Reply to this topicStart new topic
5 User(s) are reading this topic (5 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 19th November 2024 - 04:02 AM