The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Area Travel Triggers, Switching destinations dynamically
nullset
post Apr 22 2016, 03:39 PM
Post #1


Master of Paradox


Forum Member
Posts: 248
Joined: 7-April 15
From: Canada




I am working on BG2EE (latest update). For my Rjali mod, I wanted to be able to switch the destination of an area travel trigger. As far as I can see there is no way to do this with script/dialog actions. It then occurred to me that, if I added a travel trigger to the area with a new name and destination but otherwise identical to an existing travel trigger, I might just be able to use the ActivateTrigger action to determine the destination in a script or dialogue.

I am happy to report that I have tested this, and it bloody well works! I created two overlappin travel triggers in an area, and turned one on and the other off on command. A sort of toggle. A right click on the relevant region in the area map in NearInfinity dropped a description containing BOTH triggers. How do you like them apples?

I used NearInfinity and WeiDu to accomplish this little slight of hand. To me, the possibilities seem practically infinite.


--------------------
nullset
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 18th November 2024 - 07:41 PM