IAv6 for BG2EE, public beta |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
IAv6 for BG2EE, public beta |
Jul 14 2015, 09:16 PM
Post
#101
|
|
Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Hmm. I don't see it in the spell structure. Do you use IH by any chance? It has a tendency to double such effects.
|
|
|
Jul 14 2015, 09:31 PM
Post
#102
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
No IH used. Tested also with IH, always +8.
|
|
|
Jul 15 2015, 04:13 AM
Post
#103
|
|
Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Curiously indeed, it does happen. I'll try to figure it out.
|
|
|
Jul 15 2015, 08:05 AM
Post
#104
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
I will start soon "ToD for EE v4.0.0" in my game. Is there any interest in details of this mod like amount of XP, gold, items...?
Hopefully, i can beat the final encounter this time |
|
|
Jul 17 2015, 11:18 AM
Post
#105
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
QUOTE I will start soon "ToD for EE v4.0.0" in my game. Is there any interest in details of this mod like amount of XP, gold, items...? Hopefully, i can beat the final encounter this time wink.gif I like this mod and would be. IIRC there was a "with IA version" and a "without IA version," so A couple questions I have - a) how difficult is the astral shard guardian. He is she using lots of PFMWs etc what do you do with the book when you get back? I always keep it and kill the mage but wonder whether I am missing something c) what the Ch 7 encounter is like |
|
|
Jul 17 2015, 11:54 AM
Post
#106
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
a) I do have the "IA" version installed and couldn't beat the final encounter in the tower with my lvl10 party (Necro, 2xRB, R/C multi, B9/M, Cernd). Had to use a save before entering the tower. But im by far no tactical expert.
Readme says: "Recommended average party level is between 10 - 13. Also you should have some stronger weapons equipped, Lilalcor +3 is a good example. I don't recommend to play it on lower levels, as there are some monsters that can't be hit without weapons of at least +2 enchantment..." I will try again soon with my lvl13-14 party. b ) Quest about the book will be added in the future. Till now it´s just a cosmetic item, nothing more. I think its still like this. c) I dont know yet So i will make some notes during my playthrough of the mod. This post has been edited by Azoth: Jul 17 2015, 11:55 AM |
|
|
Jul 19 2015, 02:22 PM
Post
#107
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
hmm...i dont see Cromwell's dialogue option to forge a halberd +3, although i do have a halberd +2 (dont remember where i found it, but for sure not forged).
Any ideas whats going on? Do i need to find a specific halberd +2 (if yes, please a hint where to find it before spellhold)? This post has been edited by Azoth: Jul 19 2015, 02:39 PM |
|
|
Jul 19 2015, 03:06 PM
Post
#108
|
|
Forum Member Posts: 2607 Joined: 10-May 13 |
There are 2 halberd+2 types, just like 2 +3 sword types, one of the swords can't be used for forging, so it's probably the same when it comes to halberds.
|
|
|
Jul 19 2015, 05:13 PM
Post
#109
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
There are 2 halberd+2 types, just like 2 +3 sword types, one of the swords can't be used for forging, so it's probably the same when it comes to halberds. Thanks. I will look out for another halberd +2... but kind of disappointing... I just did beat the sewer party and found a Remove Magic scroll. My PC Necro doesnt have this spell in her spellbook but cannot learn this one. When i erase Dispel Magic, she can learn it but not Dispel Magic afterwards. No issues with my B9/M, he can learn the Remove Magic right away and also has Dispel Magic in his spellbook. Strange... Edit: Ok, i forgot about the max number of spells per lvl Didnt know that the green highlighting (EE feature) needs an unknown spell and a free slot. btw: Is there any use of the Diamond Necklaces or are they just good money? This post has been edited by Azoth: Jul 19 2015, 06:44 PM |
|
|
Jul 19 2015, 06:11 PM
Post
#110
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
Diamond necklaces are good for cash. There is a +2 halberd for sale in the Adventurer's Mart that can be upgraded. There is also the Harmonium Halberd for sale which is quite nice in Ch 2/3.
You may have the named halberd from the Shade Lord, which is a component for the +5 halberd? |
|
|
Jul 19 2015, 07:01 PM
Post
#111
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
|
|
|
Jul 19 2015, 07:04 PM
Post
#112
|
|
Forum Member Posts: 237 Joined: 23-April 13 |
|
|
|
Jul 20 2015, 06:43 AM
Post
#113
|
|
little Bounaï Gold Member Posts: 1873 Joined: 17-August 07 |
c) what the Ch 7 encounter is like low spoiler SPOILER! encounter with high level mage and helpers heavy spoiler SPOILER! trigger entering house guarded by raksasas (South suldanesselar, 1 noble and 2 horrids) very close quarter, party dispelled on arriving A high level mage who, once critical heals and summons helpers, 6 skeleton grandlords and 1 or 2 (memory hazy) greater bone golems |
|
|
Jul 22 2015, 01:13 AM
Post
#114
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
So it soudns like it is the same with the EE version of the ToD mod and the regular one, which is quite nice.
|
|
|
Jul 22 2015, 02:50 PM
Post
#115
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
Are the changes in item names an IA6.1 or EE feature?
Halberd +2 -> Suryris's Blade +2 Short Sword +2 -> The Whistling Sword +2 Girdle of Bluntness -> Destroyer of the Hills Boots of Stealth -> Worn Whispers ... This is a bit confusing for the IA forges. This post has been edited by Azoth: Jul 22 2015, 03:12 PM |
|
|
Jul 23 2015, 06:21 AM
Post
#116
|
|
Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Yes, it's a feature of EE. They've added new icons, made these more poetic names show up by default and so on.
|
|
|
Jul 23 2015, 09:26 AM
Post
#117
|
|
Forum Member Posts: 32 Joined: 1-May 13 |
|
|
|
Jul 23 2015, 11:13 AM
Post
#118
|
|
Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Huh. This explains it. Is it a bug or a feature?
|
|
|
Jul 23 2015, 11:57 AM
Post
#119
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
Maybe its that one here ?!?
https://forums.beamdog.com/discussion/1032/...ve-bonuses-0629 QUOTE SethDavis said:
@CamDawg - I actually don't know what corresponds to the opcode within the engine. There is a section called opcode, but it's some low level stuff that seems to control lua (?). What I did was add the bonuses when invisibility is checked by the character sheet (making sure that invisibility_improved is also active) as well as added a check for invisibility_improved and the appropriate bonuses in the code that checks for a successful save. Does that sound OK, or should I rework it somehow? This post has been edited by Azoth: Jul 23 2015, 11:57 AM |
|
|
Jul 31 2015, 10:17 AM
Post
#120
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
critto,
there might be some obsolete entries in the Document IV-Installation.txt for BG2EE:
|
|
|
Lo-Fi Version | Time is now: 5th November 2024 - 05:32 AM |