Improved Anvil 6.6 BETA |
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Improved Anvil 6.6 BETA |
Dec 2 2023, 04:26 PM
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#61
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Forum Member Posts: 2607 Joined: 10-May 13 |
Hmm, the spell should regenerate your health 1second after the hit. Can you reproduce the issue? Does it always fail to close your wounds? What about other sources of damage, like spells for example?
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Dec 2 2023, 04:47 PM
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#62
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Forum Member Posts: 565 Joined: 30-November 20 |
Right. My bad, didn't account for the delay.
Works as intended, though a hit from FoA counts as 1 hit (even with elemental damage) though a magic missile spell counts as several hits. This post has been edited by pekkae: Dec 2 2023, 04:54 PM |
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Dec 2 2023, 05:03 PM
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#63
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Forum Member Posts: 2607 Joined: 10-May 13 |
Well, that's how the game calculates "hits". An attack from FoA is counted as 1hit + effects applied. There is nothing we can do, but I think that the spell will be reworked in some further version of the mod anyway.
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Dec 3 2023, 01:47 PM
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#64
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Forum Member Posts: 565 Joined: 30-November 20 |
Allright.
It's a shame if the 6.6 do not make it to 7.0 though, as it has some tremendous changes . |
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Dec 4 2023, 12:54 AM
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#65
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Forum Member Posts: 2607 Joined: 10-May 13 |
Well, v6.6_BETA focused on Clerics and was mostly my work not consulted with or approved officially by critto. V7.0 will focus on Druids, as promised some time ago. When v7.0 is finished, we should have more time for other aspects of the game, like reimplementation of Cleric rebalance
This post has been edited by SparrowJacek: Dec 4 2023, 01:07 AM |
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Dec 4 2023, 03:20 AM
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#66
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands |
Sorry it took a bit of time. That time of the year when things get busy...
I suspect that either I am unable to see the effects of false dawn or it may not affect shades and mists. From the in game text it is supposed to affect shades and undead. However, from the few times I have tried to use it I have seen no damage. Maybe I am misinterpreting the spell? Thank you for pointing that out. The spell is supposed to work on Mists and Shadows, so probably something is wrong with the implementation. Is this the case with all such creatures? Or maybe just some of them? I have tried Mist Horrors, Vampiric Mists, Poison Mists, Devil Shades. The False Dawn spell does nothing to any of them. It only shows the animation on the caster. This post has been edited by lroumen: Dec 4 2023, 03:20 AM |
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Dec 6 2023, 12:34 AM
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#67
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Forum Member Posts: 2607 Joined: 10-May 13 |
Okay, I checked the spell.
QUOTE I have tried Mist Horrors, Vampiric Mists, Poison Mists, Devil Shades. The False Dawn spell does nothing to any of them. It only shows the animation on the caster. You're right, it only affects creatures that have Race set to Shadow or Vampire. Mists are... mists and Devil Shade has race set to Wraith. If we agree that my idea for FD rebalance is OK, then we'll definitely fix that. In my defence, the description doesn't say anything about FD affecting Mists, though I agree that it definitely should. |
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Dec 6 2023, 01:36 AM
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#68
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands |
I guess I misunderstood that then. I am not too familiar with all the different races in the game. I thought mists were kind of shadows and the name devil shade also suggested to me that it was a shadow.
You can leave it as it is, but perhaps add to the description which creatures are truly Shadows? There are then not many of them, at least not difficult ones? |
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Dec 6 2023, 01:43 AM
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#69
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Forum Member Posts: 2607 Joined: 10-May 13 |
QUOTE I guess I misunderstood that then. I am not too familiar with all the different races in the game. I thought mists were kind of shadows and the name devil shade also suggested to me that it was a shadow. You can leave it as it is, but perhaps add to the description which creatures are truly Shadows? There are then not many of them, at least not difficult ones? Technically I think that all creatures that come from the Plane of Shadows and most of those that tap into the Plane of Negative Energy should be damaged by the spell. And you're right, that the spell should clearly state which creatures are affected and which are not. |
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