New entries in ANIMATE.IDS (ToB) |
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New entries in ANIMATE.IDS (ToB) |
Jun 13 2005, 10:35 AM
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#1
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Mod Developer Posts: 1399 Joined: 19-April 05 |
0x0001 FIRE_RING_BRIGHT (SPFL)
0xE000 IC_CYCLOP (MCYC) 0xE040 IC_HISTACHII (MHIS) 0xE060 IC_LICH 0xE0A0 IC_ICE_TROLL (MTIC) 0XE0C0 IC_SNOW_TROLL (MTSN) 0XE0D0 IC_UMBERHULK (MUM2) 0xE200 IC_BEETLE_COPPER (MBET) 0xE210 IC_BEETLE_FIRE (MBFI) 0xE220 IC_BEETLE_BLACK (MBBM) 0xE230 IC_BEETLE_RHINOCEROS 0xE300 IC_GHOST (MGHO) 0xE310 IC_GHOUL (MGH2) 0xE320 IC_GHAST 0xE510 IC_LIZARDMAN2 (MLI2) 0xE520 IC_LIZARDCASTER3 (MLI3) 0xEA10 IC_SHADE (MSH1) 0xEA20 IC_SHADE2 (MSH2) 0xEC00 IC_WIGHT (MWIG) 0xEC10 IC_WIGHT2 (MWI2) 0xEC20 IC_WIGHT3 (MWI3) 0xEE00 IC_ZOMBIE 0xEE10 IC_ZOMBIE2 |
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Aug 15 2005, 04:05 PM
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#2
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Forum Member Posts: 78 Joined: 13-July 05 |
Hmm, is this a complete list?
GemRB has the following (for >0xe00): 0xE000 MCYC 0xE010 METN 0xE020 MTAN 0xE040 MHIS 0xE050 MLER 0xE060 MLIC 0xE070 MMIN 0xE080 MMUM 0xE090 MMER 0xE0A0 MTIC 0xE0B0 MTRO 0xE0C0 MTSN 0xE0D0 MUMB 0xE0E0 MCOR 0xE0F0 MGIC 0xE0F1 MGLA 0xE0F2 MWAV 0xE200 MBET 0xE210 MBFI 0xE220 MBBM 0xE230 MBRH 0xE300 MGHO 0xE310 MGH2 0xE320 MGH3 0xE400 MGO1 0xE410 MGO2 0xE420 MGO3 0xE430 MGO4 0xE500 MLIZ 0xE510 MLI2 0xE520 MLI3 0xE600 MMYC 0xE610 MMY2 0xE700 MNO1 0xE710 MNO2 0xE720 MNO3 0xE800 MOR1 0xE810 MOR2 0xE820 MOR3 0xE830 MOR4 0xE840 MOR5 0xE900 MSAL 0xE910 MSA2 0xEA00 MSHR 0xEA10 MSH1 0xEA20 MSH2 0xEB00 MSKT 0xEB10 MSKA 0xEB20 MSKB 0xEC00 MWIG 0xEC10 MWI2 0xEC20 MWI3 0xED00 MYU1 0xED10 MYU2 0xED20 MYU3 0xEE00 MZO2 0xEE10 MZO3 0xEF00 MWWE -------------------- See GemRB !
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Aug 16 2005, 07:52 AM
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#3
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Mod Developer Posts: 1399 Joined: 19-April 05 |
Well, my list relates only to animations added in NeJ2. Also some animations in your list have been already included in the original ToB ANIMATE.IDS. It would be a good idea if you write down the animation names (not only their codes). Also I believe that you may reserve many additional slots in GemRB if you wish. Everything is up to you Avenger. Let me post my (used in NeJ2) ANIMATE.IDS just in case (for >0xe00).
0xE000 IC_CYCLOP 0xE010 IC_ETTIN 0xE020 DONOT_USE 0xE040 IC_HISTACHII 0xE050 IC_LICHBLACK 0xE060 IC_LICH 0xE070 IC_MINOTAUR 0xE080 IC_MUMMY 0xE090 IC_MERILITH 0xE0A0 IC_ICE_TROLL 0xE0B0 IC_TROLL1 0XE0C0 IC_SNOW_TROLL 0XE0D0 IC_UMBERHULK 0xE0E0 IC_CORNUGONSKI 0xE0F0 IC_ICE_GOLEM 0xE0F1 IC_GLAB 0xE0F2 IC_WAILING_VIRGIN 0xE200 IC_BEETLE_COPPER 0xE210 IC_BEETLE_FIRE 0xE220 IC_BEETLE_BLACK 0xE230 IC_BEETLE_RHINOCEROS 0xE300 IC_GHOST 0xE310 IC_GHOUL 0xE320 IC_GHAST 0xE400 IC_GOBLIN_AXE 0xE410 IC_GOBLIN_BOW 0xE420 IC_GOBLINELITE_AXE 0xE430 IC_GOBLINELITE_BOW 0xE500 IC_LIZARDCASTER1 0xE510 IC_LIZARDMAN2 0xE520 IC_LIZARDCASTER3 0xE600 IC_MYCONID 0xE610 IC_MYCONID2 0xE700 IC_OROG1 0xE710 IC_OROG2 0xE720 IC_OROG3 0xE800 IC_ORC_MELEE1 0xE810 IC_ORC_RANGE2 0xE820 IC_ORC_MELEE3 0xE830 IC_ORC_RANGE4 0xE840 IC_ORC_SHAMAN 0xE900 IC_SALAMANDER 0xE910 IC_SALAMANDER2 0xEA00 IC_SHROOM 0xEA10 IC_SHADE 0xEA20 IC_SHADE2 0xEB00 IC_SKELETON0 0xEB10 IC_SKELETONA 0xEB20 IC_SKELETONB 0xEC00 IC_WIGHT 0xEC10 IC_WIGHT2 0xEC20 IC_WIGHT3 0xED00 IC_YUANTI 0xED10 IC_YUANTI2 0xED20 IC_YUANTI3 0xEE00 IC_ZOMBIE 0xEE10 IC_ZOMBIE2 This post has been edited by Vlad: Aug 16 2005, 08:30 AM |
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Apr 4 2006, 12:22 AM
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#4
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England |
In Avenger's list, what creature is this entry for?
0xEF00 MWWE |
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Apr 4 2006, 01:05 AM
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#5
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Forum Member Posts: 53 Joined: 22-March 05 |
The ID/ToB "water weird" animation (0xEF10 MWWE).
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Apr 4 2006, 06:22 AM
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#6
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Mod Developer Posts: 1399 Joined: 19-April 05 |
Should be Water Elemental, but it does exist in ToB and in TS. Do you remeber that blue hydra? It was static in ToB, and I made it movable in TS.
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Apr 17 2006, 12:45 PM
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#7
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England |
I'm assuming that it follows the BGii animation structure. I've always liked the water elemental from IWD for some reason.
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