The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> Journal of 6.6, Max new stuffs
pekkae
post Dec 21 2022, 08:29 AM
Post #21





Forum Member
Posts: 565
Joined: 30-November 20




QUOTE(pekkae @ Dec 12 2022, 01:09 PM) *
***
The 3x coin golem room with the drop of scroll of memory boosting is broken. We just get infinite scrolls of memory boosting added to our inventory, so we can't do that part.
***


Forgot to report this yesterday. Just going to highlight it here.
Go to the top of the page
 
Quote Post
SparrowJacek
post Dec 21 2022, 08:53 AM
Post #22





Forum Member
Posts: 2607
Joined: 10-May 13




Hmm, do you have IA tweaks installed? I think there was one that changed rewards in Spellhold...

Also could you please let me know what's the value printed by this command:
C:GetGlobal("Iaitem", "AR1514")
Go to the top of the page
 
Quote Post
pekkae
post Dec 21 2022, 08:56 AM
Post #23





Forum Member
Posts: 565
Joined: 30-November 20




Yes. I have IaTweks.

It says GLOBAL: IAITEM AR1514Does not exist

This post has been edited by pekkae: Dec 21 2022, 08:56 AM
Go to the top of the page
 
Quote Post
SparrowJacek
post Dec 21 2022, 09:00 AM
Post #24





Forum Member
Posts: 2607
Joined: 10-May 13




Thanks, so it's an IATweaks issue, as standard behavior is still OK. I will inform bulian about that problem.
Go to the top of the page
 
Quote Post
critto
post Dec 21 2022, 11:01 AM
Post #25



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6117
Joined: 23-February 08




Yes, there's an issue with the component "extra rewards", it is not updated to take into account changes to scripts made in v7 branch. I can suggest a local fix - manually add a scroll of memory boosting with the console and then set the aforementioned variable to 1.

This will only be fixed systematically when v7 is released.
Go to the top of the page
 
Quote Post
pekkae
post Dec 21 2022, 11:48 AM
Post #26





Forum Member
Posts: 565
Joined: 30-November 20




QUOTE(critto @ Dec 21 2022, 11:01 AM) *
Yes, there's an issue with the component "extra rewards", it is not updated to take into account changes to scripts made in v7 branch. I can suggest a local fix - manually add a scroll of memory boosting with the console and then set the aforementioned variable to 1.

This will only be fixed systematically when v7 is released.


Thanks!
Go to the top of the page
 
Quote Post
pekkae
post Dec 24 2022, 10:06 PM
Post #27





Forum Member
Posts: 565
Joined: 30-November 20




QUOTE(critto @ Dec 14 2022, 01:47 PM) *
QUOTE
Is this new content listed somewhere, as in a new fight that isn't completely tested that is potentially unbalanced?

Yes, there's a new encounter in the underdark, it should be listed in the relevant section of the readme. There are also some changes and improvements in the Irenicus' dungeon, but they are tested (somewhat).


Can you help me out with this? Where's this new encounter?
Go to the top of the page
 
Quote Post
critto
post Dec 26 2022, 04:47 AM
Post #28



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6117
Joined: 23-February 08




QUOTE
Can you help me out with this? Where's this new encounter?

SPOILER!
Demon inside Drow City (the egg ritual)
Go to the top of the page
 
Quote Post
pekkae
post Dec 26 2022, 11:15 PM
Post #29





Forum Member
Posts: 565
Joined: 30-November 20




Thanks!

I think I missed this, unfortunately.

ps. Aid doesn't seem to include "bless", even though it's supposed to.
Go to the top of the page
 
Quote Post
SparrowJacek
post Dec 26 2022, 11:56 PM
Post #30





Forum Member
Posts: 2607
Joined: 10-May 13




QUOTE
ps. Aid doesn't seem to include "bless", even though it's supposed to.
Go to the top of the page

I think that IA did no changes to original spells' effects or their descriptions and it's the descriptions that are a bit misleading. You can read more about it here:
https://www.gibberlings3.net/forums/topic/1...-aid-and-chant/
Go to the top of the page
 
Quote Post
pekkae
post Dec 28 2022, 11:59 AM
Post #31





Forum Member
Posts: 565
Joined: 30-November 20




Thanks. That explains it.

This post has been edited by pekkae: Dec 28 2022, 11:59 AM
Go to the top of the page
 
Quote Post
pekkae
post Jan 1 2023, 07:51 PM
Post #32





Forum Member
Posts: 565
Joined: 30-November 20




Updated journal a little bit.

I must say that the changes introduced to the Cleric make it powerful a really worthy companion to the party. And the changes are not even that major. I tip my hat dear sir! amazing job! And it amazes me that even a somewhat experienced mod-dweller like myself finds completely new aspects to the game. And they are ably balanced!

I've enjoyed this run very much after we learned how to use the abilities & possibilities.

I'm currently playing one fight-a-day pace, so no much progress. But the latest fights have all been extremely nice.

This post has been edited by pekkae: Jan 1 2023, 07:52 PM
Go to the top of the page
 
Quote Post
pekkae
post Jan 12 2023, 02:20 PM
Post #33





Forum Member
Posts: 565
Joined: 30-November 20




QUOTE(SparrowJacek @ Dec 14 2022, 03:01 PM) *
QUOTE
What is the actual limit to how low the AC could go?

I think that "general" AC can go down to -20, weapon styles can decrease it even further, but there's no limit (or there is but it's very high) to AC to specific damage type and Swashie's hits decrease just that, not "general" AC.


Found out where the limits are.

The "general" AC has a limit of -20. Plus you can get the dexterity bonus, so it's up to -27 (-20 base AC, then -7 from dex). In addition, you can get "weapon style bonuses", up to a maximum of -20 . This issort of annoyingly low, as a midgame Swashie reaches this easily, even without acrobatic combat smile.gif - diminishing usefulness of acrobatic combat somewhat.

So combined the absolute lowest point you can get is -47AC.

This post has been edited by pekkae: Jan 12 2023, 02:21 PM
Go to the top of the page
 
Quote Post
SparrowJacek
post Jan 12 2023, 03:32 PM
Post #34





Forum Member
Posts: 2607
Joined: 10-May 13




Hmmm, are you sure? Don't those bonuses like "-3 to crushing" add up, even if you already have -20 AC on your character sheet? Or are they just there, but not make any difference? I thought that it's the reason why Acrobatic Combat puts emphasis on "bonus to AC against all weapon types (not the base AC)".

Btw my idea for "decreasing chance to critical hit" on Weaken Undead spell had such tanking through high AC in mind. You don't need any skins, if the enemy can't hit you without critical hit and he can't even roll one. However I did not test if it really makes critical hits impossible...

This post has been edited by SparrowJacek: Jan 12 2023, 03:36 PM
Go to the top of the page
 
Quote Post
pekkae
post Jan 12 2023, 03:57 PM
Post #35





Forum Member
Posts: 565
Joined: 30-November 20




QUOTE(SparrowJacek @ Jan 12 2023, 03:32 PM) *
Hmmm, are you sure? Don't those bonuses like "-3 to crushing" add up, even if you already have -20 AC on your character sheet? Or are they just there, but not make any difference? I thought that it's the reason why Acrobatic Combat puts emphasis on "bonus to AC against all weapon types (not the base AC)".

Btw my idea for "decreasing chance to critical hit" on Weaken Undead spell had such tanking through high AC in mind. You don't need any skins, if the enemy can't hit you without critical hit and he can't even roll one. However I did not test if it really makes critical hits impossible...


I'm quite sure. Yes, those bonuses, lets call them "AC bonuses vs. specific damage type" do add up but there's a limit.

So Hexxat reaches, in addition to her regular AC of -18 (or so), -19 'AC against specific damage type (crushing) quite easily and activating acrobatic combat drops it to -20. The AC cs specific weapon type doesn't go lower. But with that effective -40AC (or so) elemental golems can't hit her at all and she can easily go about -5 or -6 AC points lower still later in the game with innate abilities + girdle of lordly might + evasion + improvised blend.

Acrobatic combat works nicely, for example in the start of the fight where you don't have the on-hit effects yet and you get the Thac0 bonus, but mid fight the AC effect is most likely mostly gone.

I'll definitely have to try the weaken undead, but in practice Cleric with gorgon plate + girdle + SoA + entropy shield is quite unhittable in any case. As it has AC of -40 or so against slashing. But I'll try with weaken undead, probably at least the Necro/Lavok quest had a bunch of skellys IIRC.

ps. Hexxat is so effective it's nuts.

This post has been edited by pekkae: Jan 12 2023, 09:26 PM
Go to the top of the page
 
Quote Post
SparrowJacek
post Jan 18 2023, 08:17 AM
Post #36





Forum Member
Posts: 2607
Joined: 10-May 13




QUOTE
ps. Hexxat is so effective it's nuts.


Well, now you know why we lowered the bonus to APR from her item wink.gif
Go to the top of the page
 
Quote Post
pekkae
post Jan 18 2023, 11:37 AM
Post #37





Forum Member
Posts: 565
Joined: 30-November 20




QUOTE(SparrowJacek @ Jan 18 2023, 08:17 AM) *
Well, now you know why we lowered the bonus to APR from her item wink.gif


Yup. I don't think players in general have realized how effective she is. I don't recall seeing even one play-through with her in the mix.

But anyway, I was kind of hoping the (most) op item would come back biggrin.gif.
Go to the top of the page
 
Quote Post
pekkae
post Jan 19 2023, 04:20 PM
Post #38





Forum Member
Posts: 565
Joined: 30-November 20




I think the Marilith's / Abyssl Escorts spell turning(or so) does something funny with demon hunter?

I don't think this is supposed to happen?

If we cast demon hunter, it causes damage for our crew.

It says

Rasaad: Critical miss damage: Rasaad
Rasaad: Critical miss damage: Rasaad
Rasaad: Critical miss damage: Rasaad
Rasaad: Critical miss damage: Rasaad
Rasaad: Critical miss damage: Rasaad
Rasaad: Damage Taken (16)
Rasaad: Damage Taken (16)
Rasaad: Damage Taken (16)
Rasaad: Damage Taken (16)
Rasaad: Damage Taken (16)
(Rasaad: Death)

This post has been edited by pekkae: Jan 19 2023, 05:08 PM
Attached File(s)
Attached File  Screenshot_2023_01_19_at_18.16.13.png ( 99.39k ) Number of downloads: 5
 
Go to the top of the page
 
Quote Post
SparrowJacek
post Jan 22 2023, 07:56 AM
Post #39





Forum Member
Posts: 2607
Joined: 10-May 13




Hahh, so the hunter becomes the prey biggrin.gif Yeah, we definitely didn't want for something like that to happen, I will need to fix it when I have the time. Could you please clarify, which part was really reflected? Only that one, which deals damage, or whole "Prey" subspell, which made your Rasaad get hit when he critically misses? Also why is this damage dealt 5 times? Did you stack the spell?
Go to the top of the page
 
Quote Post
pekkae
post Jan 22 2023, 08:25 AM
Post #40





Forum Member
Posts: 565
Joined: 30-November 20




QUOTE(SparrowJacek @ Jan 22 2023, 07:56 AM) *
Hahh, so the hunter becomes the prey biggrin.gif Yeah, we definitely didn't want for something like that to happen, I will need to fix it when I have the time. Could you please clarify, which part was really reflected? Only that one, which deals damage, or whole "Prey" subspell, which made your Rasaad get hit when he critically misses? Also why is this damage dealt 5 times? Did you stack the spell?


Looks like it smile.gif

I'm not sure which part was reflected, but I'll have a look again with demofight.

The spell was not stacked (I didn't think we could even stack it). Probably 5 times because there was 5 escorts/mariliths near him? or so? I'll have a closer look in the up & coming fight.

ps. does demon hunter work vs. vargouilles?

Go to the top of the page
 
Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic
5 User(s) are reading this topic (5 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 10th November 2024 - 03:42 AM