Attributes - complete!, Progress report |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
Attributes - complete!, Progress report |
Jan 31 2006, 07:13 PM
Post
#1
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
Hello there,
After much 2da editing, exe patching and so on, one of the ROTM chargen features is complete. - starting XP: 0 (and thus starting level: 1) - human attributes (strenght, wisdom...) range from 1 to 10. Some seasonlings have different scores, but they are not involved in the character generation (see below). - all 2da files have been edited to adapt the new scores and their benefits (bonus spell, THAC0 and AC mod...) The next feature: abolishing race requirement. I plan to make human the only choice during the character generation. At the beginning of the game, scripts/innate abilities should allow the player to choose the PC race (with attributes modifier and some race-related stuff - avatars, innate abilities, infravision, etc). |
|
|
Lo-Fi Version | Time is now: 15th November 2024 - 04:48 PM |