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> IAv6 for BG2EE, public beta
critto
post Jul 14 2015, 09:16 PM
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Hmm. I don't see it in the spell structure. Do you use IH by any chance? It has a tendency to double such effects.
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Azoth
post Jul 14 2015, 09:31 PM
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No IH used. Tested also with IH, always +8.
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critto
post Jul 15 2015, 04:13 AM
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Curiously indeed, it does happen. I'll try to figure it out.
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Azoth
post Jul 15 2015, 08:05 AM
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I will start soon "ToD for EE v4.0.0" in my game. Is there any interest in details of this mod like amount of XP, gold, items...?
Hopefully, i can beat the final encounter this time wink.gif
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bulian
post Jul 17 2015, 11:18 AM
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QUOTE
I will start soon "ToD for EE v4.0.0" in my game. Is there any interest in details of this mod like amount of XP, gold, items...?
Hopefully, i can beat the final encounter this time wink.gif


I like this mod and would be. IIRC there was a "with IA version" and a "without IA version," so A couple questions I have -

a) how difficult is the astral shard guardian. He is she using lots of PFMWs etc

cool.gif what do you do with the book when you get back? I always keep it and kill the mage but wonder whether I am missing something

c) what the Ch 7 encounter is like
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Azoth
post Jul 17 2015, 11:54 AM
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a) I do have the "IA" version installed and couldn't beat the final encounter in the tower with my lvl10 party (Necro, 2xRB, R/C multi, B9/M, Cernd). Had to use a save before entering the tower. But im by far no tactical expert.
Readme says: "Recommended average party level is between 10 - 13. Also you should have some stronger weapons equipped, Lilalcor +3 is a good example. I don't recommend to play it on lower levels, as there are some monsters that can't be hit without weapons of at least +2 enchantment..."

I will try again soon with my lvl13-14 party.

b )
QUOTE(Valiant @ Aug 2 2009, 12:45 PM) *
Quest about the book will be added in the future. Till now it´s just a cosmetic item, nothing more.

I think its still like this.

c) I dont know yet wink.gif

So i will make some notes during my playthrough of the mod.

This post has been edited by Azoth: Jul 17 2015, 11:55 AM
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Azoth
post Jul 19 2015, 02:22 PM
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hmm...i dont see Cromwell's dialogue option to forge a halberd +3, although i do have a halberd +2 (dont remember where i found it, but for sure not forged).
Any ideas whats going on? Do i need to find a specific halberd +2 (if yes, please a hint where to find it before spellhold)?

This post has been edited by Azoth: Jul 19 2015, 02:39 PM
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SparrowJacek
post Jul 19 2015, 03:06 PM
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There are 2 halberd+2 types, just like 2 +3 sword types, one of the swords can't be used for forging, so it's probably the same when it comes to halberds.
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Azoth
post Jul 19 2015, 05:13 PM
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QUOTE(SparrowJacek @ Jul 19 2015, 03:06 PM) *
There are 2 halberd+2 types, just like 2 +3 sword types, one of the swords can't be used for forging, so it's probably the same when it comes to halberds.

Thanks. I will look out for another halberd +2... but kind of disappointing... dry.gif

Another strange thing happened:
I just did beat the sewer party and found a Remove Magic scroll. My PC Necro doesnt have this spell in her spellbook but cannot learn this one. When i erase Dispel Magic, she can learn it but not Dispel Magic afterwards. No issues with my B9/M, he can learn the Remove Magic right away and also has Dispel Magic in his spellbook. Strange...

Edit: Ok, i forgot about the max number of spells per lvl ph34r.gif Didnt know that the green highlighting (EE feature) needs an unknown spell and a free slot.

btw: Is there any use of the Diamond Necklaces or are they just good money?

This post has been edited by Azoth: Jul 19 2015, 06:44 PM
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bulian
post Jul 19 2015, 06:11 PM
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Diamond necklaces are good for cash. There is a +2 halberd for sale in the Adventurer's Mart that can be upgraded. There is also the Harmonium Halberd for sale which is quite nice in Ch 2/3.

You may have the named halberd from the Shade Lord, which is a component for the +5 halberd?
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Azoth
post Jul 19 2015, 07:01 PM
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QUOTE(bulian @ Jul 19 2015, 06:11 PM) *
There is a +2 halberd for sale in the Adventurer's Mart that can be upgraded.


Yes, Suryris's Blade +2 is upgradeable to a halberd +3. Thanks bulian!
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Krell
post Jul 19 2015, 07:04 PM
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QUOTE(Azoth @ Jul 19 2015, 08:13 PM) *
btw: Is there any use of the Diamond Necklaces or are they just good money?


Just good money. Nothing else.
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nicoper
post Jul 20 2015, 06:43 AM
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QUOTE(bulian @ Jul 17 2015, 11:18 AM) *
c) what the Ch 7 encounter is like


low spoiler

SPOILER!
encounter with high level mage and helpers

heavy spoiler

SPOILER!

trigger entering house guarded by raksasas (South suldanesselar, 1 noble and 2 horrids)
very close quarter, party dispelled on arriving
A high level mage who, once critical heals and summons helpers, 6 skeleton grandlords and 1 or 2 (memory hazy) greater bone golems

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bulian
post Jul 22 2015, 01:13 AM
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So it soudns like it is the same with the EE version of the ToD mod and the regular one, which is quite nice.
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Azoth
post Jul 22 2015, 02:50 PM
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Are the changes in item names an IA6.1 or EE feature?
Halberd +2 -> Suryris's Blade +2
Short Sword +2 -> The Whistling Sword +2
Girdle of Bluntness -> Destroyer of the Hills
Boots of Stealth -> Worn Whispers
...

This is a bit confusing for the IA forges.

This post has been edited by Azoth: Jul 22 2015, 03:12 PM
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critto
post Jul 23 2015, 06:21 AM
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Yes, it's a feature of EE. They've added new icons, made these more poetic names show up by default and so on.
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lambada
post Jul 23 2015, 09:26 AM
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QUOTE(Azoth @ Jul 14 2015, 08:28 PM) *
Improved Invisibility gives +8 bonus to Saving Throws instead of +4. At least this is what the character record says.

The +4 bonus is hardcoded in EE already.
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critto
post Jul 23 2015, 11:13 AM
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Huh. This explains it. Is it a bug or a feature?
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Azoth
post Jul 23 2015, 11:57 AM
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Maybe its that one here ?!?
https://forums.beamdog.com/discussion/1032/...ve-bonuses-0629

QUOTE
SethDavis said:
@CamDawg - I actually don't know what corresponds to the opcode within the engine. There is a section called opcode, but it's some low level stuff that seems to control lua (?).

What I did was add the bonuses when invisibility is checked by the character sheet (making sure that invisibility_improved is also active) as well as added a check for invisibility_improved and the appropriate bonuses in the code that checks for a successful save.

Does that sound OK, or should I rework it somehow?


This post has been edited by Azoth: Jul 23 2015, 11:57 AM
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Azoth
post Jul 31 2015, 10:17 AM
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critto,
there might be some obsolete entries in the Document IV-Installation.txt for BG2EE:
  1. BG2EE
  2. Patch 1.3
  3. Update to Weidu 238
  4. EoU v33 only components which are listed in Document IV-Installation.txt
    1. Infinite Weapon, Potion and Ring/Amulet Stacking for SOA and TOB (Recommended)
    2. Shut Up "You Must Gather Your Party Before Venturing Forth (optional)
    3. True Grand Mastery (Recommended) Extra 1/2 attack is already included
    4. Un-Nerfed THAC0 Table, Saving Throws, ... (Recommended)
    5. Multiple Strongholds (Recommended)
    6. Bonus Merchants (optional) Joluv and Deidre are already included
    7. No Drow Avatars On Party In Underdark (optional)
    8. Imoen ToB Dialogue Fix (Recommended)
    9. Romance: Bug Fixes (optional)
  5. IA 6.1
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