IAv6 for BG2EE, public beta |
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IAv6 for BG2EE, public beta |
Jul 6 2018, 09:06 AM
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#141
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
I think this is supposed to be, on of his rages is lore-based, due to a head wound. I'll see if it can be amended, but I'd rather leave it in for flavour.
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Jul 6 2018, 08:12 PM
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#142
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Forum Member Posts: 226 Joined: 26-May 15 |
I think this is supposed to be, on of his rages is lore-based, due to a head wound. I'll see if it can be amended, but I'd rather leave it in for flavour. Good for me. It would be nice to see a desciption of the Berserker Rage somewhere or the difference between the two of them. Another one: The container at x=1030/y=2089 in Irenicus dungeon is weird. I think it gives loot based on profiencies of charname. I found one dagger+2 with Necro (Dagger +, Quarterstaff +) and once two long swords +2 / Varscona (+1 cold damage) when using two pregenerated chars (Necro: Dagger +, Quarterstaff + / Swashbuckler Long Swords ++ / Short swords ++). |
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Jul 8 2018, 05:17 AM
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#143
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Yes, there is a weird chest that imports some item from BG1 based on the protagonist's class.
QUOTE and once two long swords +2 / Varscona (+1 cold damage) when using two pregenerated chars Who was the protagonist? |
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Jul 8 2018, 07:26 PM
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#144
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Forum Member Posts: 226 Joined: 26-May 15 |
Who was the protagonist? Necro was protagonist and custom swashbuckler was second. Did a quick test. Fighter Halberd ++++, 2H ++ gives Halberd +2 as loot Fighter Bastard Sword ++++, Single Hand ++ gives Varscona Necro Dagger +, Quarterstaff + gives Dagger +2 Necro Quarterstaff +, Dart + gives Staffspear +2 Create Party: 1. Necro Dagger +,Quarterstaff + 2. Swashbuckler Long Sword ++, Short Sword ++ 3. Fighter Long Sword +++++, Sword & Shield -> 3x Varscona 1. Fighter Long Sword +++++, Sword & Shield 2. Swashbuckler Long Sword ++, Short Sword ++ 3. Necro Dagger +,Quarterstaff + -> 3x Varscona |
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Jul 9 2018, 05:23 AM
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#145
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Curious. We'll investigate that.
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Jul 27 2018, 09:03 PM
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#146
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Forum Member Posts: 226 Joined: 26-May 15 |
When i use the new spell Alicorn Lance, i get a strange feedback note. It says Tabitha's hide ?!?
Baldr000.jpg ( 103.55k ) Number of downloads: 13 //edit Also, the area of effect seems to be huge. Shouldn’t it be a single creature target spell? This post has been edited by Azoth: Jul 28 2018, 11:21 PM |
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Aug 5 2018, 04:43 PM
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#147
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
The text thing is probably issue of installing something like a patch mid-game. The area effect will check out.
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Aug 6 2018, 07:28 AM
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#148
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Forum Member Posts: 226 Joined: 26-May 15 |
Hi critto,
thanks for looking into it! The text thing is probably issue of installing something like a patch mid-game. No i didnt do that. But i will check tonight in a new game. The area effect will check out. Im using the new (patch 2.5) feature: Show Area of Effect Range. There it can be easily seen. Will post a screenshot later. |
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Aug 6 2018, 08:00 PM
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#149
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Forum Member Posts: 226 Joined: 26-May 15 |
Hi critto, thanks for looking into it! The text thing is probably issue of installing something like a patch mid-game. No i didnt do that. But i will check tonight in a new game. Started a new game. Still the same 'Tabitha's hide' feedback. AlicornLance_Feedback.jpg ( 52.67k ) Number of downloads: 9 The area effect will check out. Im using the new (patch 2.5) feature: Show Area of Effect Range. There it can be easily seen. Will post a screenshot later. Here you can see the AoE: AlicornLance_AoE.jpg ( 47.49k ) Number of downloads: 17 |
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Aug 7 2018, 12:01 PM
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#150
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
How many are affected by the spell? Everyone who's in the AoE?
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Aug 7 2018, 12:05 PM
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#151
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Forum Member Posts: 226 Joined: 26-May 15 |
Yes, i think so. But never tested the full AoE.
//edit As you can see in my screenshots more than one NPC is affected by the spell. This post has been edited by Azoth: Aug 7 2018, 12:09 PM |
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Aug 7 2018, 06:36 PM
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#152
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Forum Member Posts: 226 Joined: 26-May 15 |
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Aug 9 2018, 11:00 PM
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#153
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Premium Member Posts: 79 Joined: 14-February 10 |
So, I beat the Shade Lord, and guess who shows up to congratulate me. Kirinaldo and Raelis Shai. Specifically 3 Kirinaldos and 2 Raelis Shai. They are also missing from the planar prison. This doesn't happen when I kill Shade Lord without having given the gem to Haer'Dalis. I spawned Raelis back in the planar sphere and finished a test run. Also, unrelated to the first one, Raelis doesn't let the party go back to the material plane-because Haer'Dalis' dialogues has a bug and doesn't answer her, allowing her to give her xp reward multiple times. If he is killed, the teleport works. That last one seems to be addressed in the 2.5 update, which i dont have.
I don't think that any of this has anything to do with IA, seems more like a bug of the game itself, but I thought I should mention it anyhow. This post has been edited by Ralmevic: Aug 16 2018, 10:49 AM
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Aug 16 2018, 08:49 AM
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#154
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
Yes, this is something strange and unrelated. I can't really see how IA affects it. Perhaps submit a bug report to Beamdog?
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Sep 5 2018, 12:05 PM
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#155
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Forum Member Posts: 226 Joined: 26-May 15 |
Any news about the spell 'Alicorn Lance'? Did i mess something up or is it a bug in IA 6.3 + BG2EE 2.5?
Another one: Shouldn't 'Remove Magic' always remove Mirror Image (except: creature is under SI: Abjuration)? Tested with the Guardians of the six pieces of the burial mask in the Domain of the Dragon (Windspear Hills). I couldn't dispel their MIs with Remove Magic. More: What is IA's philosophy regarding items with spells (Haste, Armor of Faith, MI,..)? Should the item really cast the spell? That means Cowled Wizards are alarmed and Autopause: 'Spell cast' is firing. This post has been edited by Azoth: Sep 5 2018, 12:06 PM |
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Sep 16 2018, 08:58 AM
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#156
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Forum Member Posts: 226 Joined: 26-May 15 |
A minor inconsistency (BG2EE 2.5 + IA 6.3):
Description of Mace of Disruption +1 (BLUN12.ITM): CODE ... STATISTICS: Combat abilities: �“ Undead must save vs. Death at -4 or be utterly destroyed THAC0: +1 (strikes as a +3 weapon) ... (strikes as a +3 weapon) IA Readme Fixes & Tweaks: CODE 149. Both versions of Mace of Disruption are fixed. Their undead destroying effects are fixed not to require the undead to roll saving throw "twice". Their enchantments are fixed to match their descriptions and the improved mace's icon is changed. Moreover, the improved mace's permanent immunity to level drain is omitted. The weapon is too easily available in the game to have such powerful abilities. Their enchantments are fixed to match their descriptions //edit Im a bit confused (using NI) how the 2D6+x damage against undead was set. Mace of Disruption +1 (BLUN12.ITM) -> CDDISR.EFF -> 'Amount' = 2, #dice thrown =1 / What about the +4? Mace of Disruption +2 (BLUN25.ITM) -> MACEDISU.EFF -> 'Amount' = 1, #dice thrown =1 / What about the +5? //edit Makes more sense for me now: Mace of Disruption +1: normal: 1d6+2 + undead: 1d6+2(Amount) -> 2d6+4 Mace of Disruption +2: normal: 1d6+3 + undead: 1d6+1(Amount) -> 2d6+4 -> Is a +1 missing? This post has been edited by Azoth: Sep 16 2018, 03:06 PM |
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Oct 24 2018, 06:01 PM
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#157
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Forum Member Posts: 13 Joined: 7-July 13 |
Hi All,
Vuki is back to town. I would like to try V6.3 and really interested in the Bioware NPCs (as it was not really an option used to (except Valygar + Cernd). My party is: Fix members: - Necro protagonist - Cernd (not yet picked) - Rasaad (not yet picked) - Minsc - Valygar (not yet picked) Optional members: - Mazzy - Jaheira (already picked) - custom Riskbreaker (currently party member) I wanted to have a thief in my party to get rid of traps and open chests but I do not want to have a single class thief and I also do not want to have a second mage (that takes out Nalia). I read in the forum that Cernd and Jaheira can really work together but are two druids not too much? Can my party work if I pick Mazzy? The riskbreaker is also an option if my party would be too weak without him (I mean too less damage output). One comment about the readme. It is really nice, I like the new format. I missed only one thing: I spent around one hour figuring out how to install the EoU mod. I think it would be nice to mention there to download Weidu and rename the file (as it mentioned here in the forum somewhere). |
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Oct 27 2018, 12:12 PM
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#158
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Forum Member Posts: 13 Joined: 7-July 13 |
I have noticed 2 interesting things. One of them is definitely a bug, the other is maybe a behaviour of EE.
- Trolls do not lay down when they are immune to damage (when near death). - When Cernd and Jaheira casted Alicorn lance then in the text box the description of Minor Disruption appear several times. Also, my characters receive damage from Cernd. When casted by Cernd When it damages Minsc Damage to Valygar ... I have just installed what was described in the readme (BG2:EE, recommended EoU, IA 6.3). I have Windows 10. |
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Nov 10 2018, 09:12 AM
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#159
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Premium Member Tactical reputation: 2 Posts: 6117 Joined: 23-February 08 |
QUOTE Any news about the spell 'Alicorn Lance'? Did i mess something up or is it a bug in IA 6.3 + BG2EE 2.5? I haven't looked into anything IA related for a long time. My guess would be there is a bug with the projectile used for the spell.QUOTE Shouldn't 'Remove Magic' always remove Mirror Image (except: creature is under SI: Abjuration)? IIRC this was how non-EE BG2 behaved and they fixed it in EE. I think there is a note about it somewhere in the readme. QUOTE A minor inconsistency (BG2EE 2.5 + IA 6.3): What's the inconsistency? If I am not mistaken I did fix all +X, +Y against something weapons to work as intended since the EE engine has a proper opcode for that now. Not sure if this was released though or still in the internal build somewhere.QUOTE I wanted to have a thief in my party to get rid of traps and open chests but I do not want to have a single class thief and I also do not want to have a second mage (that takes out Nalia). I read in the forum that Cernd and Jaheira can really work together but are two druids not too much? Can my party work if I pick Mazzy? The riskbreaker is also an option if my party would be too weak without him (I mean too less damage output). All those NPCs should work OK. People used to take a swashbuckler and drop him somewhere along the way. I think I've implemented a level1npcs-esque patch that aligns joined NPCs' XP with that of the protagonist more precisely (if you're worried about XP gaps). But once again, I don't remember if this feature has made into the public version already. QUOTE One comment about the readme. It is really nice, I like the new format. I missed only one thing: I spent around one hour figuring out how to install the EoU mod. I think it would be nice to mention there to download Weidu and rename the file (as it mentioned here in the forum somewhere). I'm pretty sure that I've made EoU obsolete, no? Or am I thinking about the internal build once again... Anyhow, you just copy and rename the weidu executable.QUOTE - Trolls do not lay down when they are immune to damage (when near death). That's a EE feature, I think. QUOTE - When Cernd and Jaheira casted Alicorn lance then in the text box the description of Minor Disruption appear several times. Also, my characters receive damage from Cernd. the AoE damage is probably the same bug as mentioned by Azoth above. As for the text, these things are usually a sign of having the mod installation order changed mid-game. When you do that, weidu rebuilds the dialogue file and it is indexed plainly by numbers, roughly speaking. However, your save game already has reference numbers to certain things like spell descriptions that do not possess that number anymore. Hence the issue with the wrong labels. |
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