The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Extracting sounds
Moongaze
post Aug 11 2008, 07:25 AM
Post #1





Forum Member
Posts: 467
Joined: 23-February 05
From: My den




Say, I want to bring back an NPC from BG1 as joinable NPC for BG2.
How can one extract its complete soundset from BG1 (and possibly BG2, if the character has new sounds in that game such as Branwen) to use in a mod for BG2?

This post has been edited by Moongaze: Aug 11 2008, 08:25 AM


--------------------
-Transition into darkness-
Go to the top of the page
 
Quote Post
Echon
post Aug 11 2008, 09:46 AM
Post #2





Forum Member
Posts: 57
Joined: 22-July 04
From: Denmark




The WAVs match the NPC's name, so you extract BRANW[01-41].WAV and copy them to your BG2 override. Having a look at BRANWE.CRE in NI will tell you where each entry goes. You will need to associate the sounds with new TLK entries upon installation, of course.


--------------------
Go to the top of the page
 
Quote Post
Daulmakan
post Aug 11 2008, 11:03 AM
Post #3





Forum Member
Posts: 71
Joined: 13-July 07
From: The Houses of the Holy




Sorcerer's Place has some.

This post has been edited by Daulmakan: Aug 11 2008, 11:04 AM


--------------------
I ain't evil, I'm just good looking.

Go to the top of the page
 
Quote Post
Moongaze
post Aug 11 2008, 01:10 PM
Post #4





Forum Member
Posts: 467
Joined: 23-February 05
From: My den




QUOTE(Echon @ Aug 11 2008, 11:46 AM) *
The WAVs match the NPC's name, so you extract BRANW[01-41].WAV and copy them to your BG2 override. Having a look at BRANWE.CRE in NI will tell you where each entry goes. You will need to associate the sounds with new TLK entries upon installation, of course.


Which program do I use to extract the sounds from the game? NearInfinity?


--------------------
-Transition into darkness-
Go to the top of the page
 
Quote Post
Echon
post Aug 11 2008, 06:30 PM
Post #5





Forum Member
Posts: 57
Joined: 22-July 04
From: Denmark




Near Infinity, DLTCEP or whatever else you might prefer.


--------------------
Go to the top of the page
 
Quote Post
Baronius
post Aug 11 2008, 07:28 PM
Post #6


Master of energies
Group Icon

Council Member
Posts: 3319
Joined: 9-July 04
From: Magyarország




Additionally, here is some slightly more detailed explanation written by me:

http://www.sorcerers.net/forums/showthread.php?t=46493

http://www.sorcerers.net/forums/showthread.php?t=20383



--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post
Moongaze
post Aug 12 2008, 06:42 AM
Post #7





Forum Member
Posts: 467
Joined: 23-February 05
From: My den




Ah, I see.
ACM2WAV is what I was missing. Got it now. happy.gif
Thank you!
I'll give it a shot.

This post has been edited by Moongaze: Aug 12 2008, 06:42 AM


--------------------
-Transition into darkness-
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 17th November 2024 - 06:35 PM