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The Black Wyrm's Lair Terms of Use |
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#21
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Up until now, I hadn't noticed this thread, where all the activity is, so my replies for this topic were vague. I will fix that right now, and I really should visit SHS more often.
![]() -Galactygon -------------------- |
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#22
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Forum Member Posts: 4 Joined: 30-September 07 ![]() |
QUOTE So far, I have never encountered this, even though I have done a lot of sequence deleting. Oh and while I am on the topic great work on BA, I actually took some of your stuff apart to when I was trying to figure out how to import my ripped torment animation into the game. Saved me loads of time and gave me an appreciation for your effort. QUOTE When I feel a little more inclined for personal *torment*... will give Chronis' method another try. So very tedious, but without better animation editing tools... what can we do? Ha ha I like your play on words here Cuv. I totally missed the *torment* reference at first. I think that means its time to get some sleep. This post has been edited by Chronis: Nov 1 2007, 04:49 AM |
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Lo-Fi Version | Time is now: 30th August 2024 - 06:20 PM |