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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 9 Joined: 18-August 05 ![]() |
I am looking for an animation of a unicorn....
Does somebody has one ? |
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#2
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
Nope, I can't remember unicorns in any of the IE games out there, not even in the NWN series.
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#3
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
What T.G.M. said.
-Galactygon -------------------- |
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#4
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
You can always try to 3D Max a horse to look like a unicorn.
-------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#5
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Forum Member Posts: 22 Joined: 2-August 04 ![]() |
QUOTE(balduran @ Sep 22 2005, 01:25 AM) You can always try to 3D Max a horse to look like a unicorn. Poser might be a better utility for this. That or the Daz3D proggy which does the same but is free. |
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#6
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
QUOTE You can always try to 3D Max a horse to look like a unicorn Yet, if you need attack/casting animations for the creature, you'll need to add those new frames by yourself too - I doubt the classical horse animation has them. -------------------- |
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#7
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
Has anyone ever looked at the Warlords series for extracting animations? There are some nice creatures in that, particularly the Unicorn.
I am thinking of Warlords III (or it could be IV): Reign of Heroes , I have both but can never remember which is which. |
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#8
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
I think Reign of Heroes is the fourth, but since I don't own it, I could be wrong.
-------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#9
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Forum Member Posts: 47 Joined: 23-July 04 ![]() |
Age Of Wonders 2: Shadow Magic has a lot of creatures animations in the BG2 style fashion. I will try to catch and post a capture here.
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#10
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Forum Member Posts: 47 Joined: 23-July 04 ![]() |
![]() ![]() In the game you can easily resize units animations as your wish (using the zoom), but I don't know which pc files control them. This post has been edited by SirLancelot: Oct 8 2005, 11:40 PM |
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#11
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
The only problem about implementing the unicorn animation from other games (besides copyright, etc.), would be that the animations would seem out of place with the rest of the animations found in the IE games.
The same applies with the NWN animations, but not as much as animations from other games. -Galactygon -------------------- |
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#12
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Forum Member Posts: 47 Joined: 23-July 04 ![]() |
QUOTE The only problem about implementing the unicorn animation from other games (besides copyright, etc.), would be that the animations would seem out of place with the rest of the animations found in the IE games. AOW2:SM mod makers incorporate animations from others games as well, like Age Of Empires and the like. But I understand your fears, thought. Let me post another SM typical unit in the BG2 fashion: Basilisk: ![]() |
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#13
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Forum Member Posts: 47 Joined: 23-July 04 ![]() |
And check this...
http://aow.heavengames.com/cgi-bin/forums/...&f=33,3988,0,60 |
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#14
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![]() ![]() Mod Developer Posts: 1399 Joined: 19-April 05 ![]() |
Do you like this:
http://www.daz3d.com/shop.php?op=itemdetails&item=2122 http://www.daz3d.com/shop.php?op=itemdetails&item=2157 http://www.daz3d.com/shop.php?op=itemdetails&item=2121 They sit in my Poser's runtime, but I've never tried to animate them though it's very possible. |
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#15
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Yes, they would look good in BGII. I would be willing to incorporate those into the mod if you could make them work in the game.
-Galactygon This post has been edited by Galactygon: Dec 13 2005, 06:48 PM -------------------- |
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#16
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![]() ![]() Mod Developer Posts: 1399 Joined: 19-April 05 ![]() |
Okay Galc, I'll try to make them animated, but then you'll need to convert them from GIF to BAM sequences, but you know all this better than me.
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#17
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Of all the things I couldn't do, that is one of the last things I will make attempts in; all of them ended in miserable failures so far. You could try and get someone else to do that part for you who is more proficient in .gif -> .bam conversion or try to do it yourself.
-Galactygon -------------------- |
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#18
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
Galactygon, did with your gif conversions did the colors get messed up? or what was it that did not go right?
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#19
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Yes, it was the colours, and the picture was speckled. I tried to do it BAM Workshops 1 and 2, but with little success.
-Galactygon -------------------- |
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#20
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
meh same here I tried to use dltcep too but it did not like gif. or did not like what I was doing with it
I did have some success at importing the first secquence but any after that was junk. I could however import the frames by themselves. but that just adds 10 times the work. maybe Avenger can straighten that out if he see this. -------------------- |
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Lo-Fi Version | Time is now: 30th August 2024 - 05:16 PM |