One question, I'm wondering... |
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One question, I'm wondering... |
Jan 23 2006, 03:59 PM
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#1
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Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
Aloha fellow modders (and players).
In BGII, you create your character by choosing its race and class. In PST, you just set Nameless One's abilities and you begin the game as a fighter, thus you can change his class through the game. I'm wondering if choosing a character generation more like PST could be a more convenient choice. What do you think? |
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Jan 23 2006, 04:55 PM
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
I enjoyed the PST character development very much. I can't decide what I like better, though. I think in BGII a PST-esque character development would look strange. In a completely new world however... *not being much of a help*
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Jan 23 2006, 05:50 PM
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#3
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Forum Member Posts: 283 Joined: 26-October 04 |
The main character being a TNO or TNO is imo the worst thing about PS:T. That's why I still can't play the game. It was a horrible mistake, lazziness, lack of money or whatever of the developpers that caused that. At the very least a player should be able to chose a gender. The more he or she can customize the main character, the better, in my opinion.
-------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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Jan 23 2006, 06:35 PM
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#4
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
I think that I would prefer BG style, but in a more refined way.
Classes should be more unique (with more specific abilities and magic [where applicable], specialist wizards having special spells etc.) -------------------- Mental harmony dispels the darkness.
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Jan 23 2006, 08:15 PM
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#5
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 |
I'd go for a mix :-)
Let the user choose things, but also provide an in-game training/learning system, so they can alter class. I can send you a partial example of a revamped char-gen system if you're interested. -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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Jan 24 2006, 01:18 PM
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#6
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Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
QUOTE(igi @ Jan 23 2006, 08:15 PM) I can send you a partial example of a revamped char-gen system if you're interested. Yes, it should be interesting. |
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Jan 24 2006, 07:29 PM
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#7
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 |
I'll pm you a download link at the weekend.
-------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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Jan 24 2006, 11:04 PM
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#8
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
hey igi send me one too will ya?
This post has been edited by Sir-Kill: Jan 25 2006, 04:07 PM -------------------- |
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Jan 25 2006, 03:46 PM
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#9
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Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
In ROTM, the player can "customize" his character at each level, by selecting "feat" or new abilities, using the HLA system from ToB (which is required for the TC).
For example, the new "ranger" has two kind of "feats": archery-related (increased THAC0, damage or attack per round) and survival-related feats (traps, ambidextry or poison). Or a thief (aka a rogue in ROTM, like D&D) can improve his thief abilities (pickpocket or lockpicking) or more offensiv ones, like hide in shadows, poison and backstab bonus. And so on... |
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Jan 25 2006, 10:29 PM
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#10
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Forum Member Posts: 47 Joined: 18-August 05 |
QUOTE(Domi @ Jan 23 2006, 05:50 PM) The main character being a TNO or TNO is imo the worst thing about PS:T. That's why I still can't play the game. It was a horrible mistake, lazziness, lack of money or whatever of the developpers that caused that. At the very least a player should be able to chose a gender. The more he or she can customize the main character, the better, in my opinion. I disagree here. I think that a single unique character was a think that made P:T very deep. Other thing is that I prefer my character to be have more seductive looks. |
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Apr 5 2008, 07:43 AM
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#11
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Forum Member Posts: 467 Joined: 23-February 05 From: My den |
For a corpse, TNO looks pretty good, though...
-------------------- -Transition into darkness-
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Lo-Fi Version | Time is now: 19th November 2024 - 08:46 AM |