My -SPELLPACKB6- Review . |
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My -SPELLPACKB6- Review . |
Jan 3 2011, 06:55 PM
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#1
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Contributor Posts: 93 Joined: 31-December 10 |
Test Protocol:
-Vista OS, Region/French . -Baldur SOA/TOB /DVD Collector Edition , -Full Install, Official Patch , NO CD, -Mod : CF Weidu-Log -Playing and Testing In TOB . Preamble : Always looking for new mods could customize my avatars in Baldurs Gate, I am delighted to share my impressions about this mod that seems very promising. Objectives: Initially I'm looking to "pyrotechnics" spells and bare hand fighting types innates habilities (for some of my character, Eg: ) Also willing to create a Kensai Acid Kit (CF: Weimer), all spells belonging to the "sphere" of the "Acid", also interests me, And those likely to improve the skills of the Fighters (Critical Hits etc ...) or Bards (Spells, Innate), too. Installation : Weidu-Log : // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01 ~M7MULTIKIT/M7MULTIKIT.TP2~ #0 #10 // Core Multikit Files: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #0 // 'Berserker / Assassin' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #1 // 'Kensai / Invoker' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #2 // 'Wizard Slayer / Bounty Hunter' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #3 // 'Berserker / Priest of Talos' multikit: v0.21 ~M7MULTIKIT/MULTIKITS.TP2~ #0 #4 // 'namelist_0 / Swashbuckler' multikit: v0.21 ~SETUP-SPELLPACKB6.TP2~ #0 #1116 // Battlefate ~SETUP-SPELLPACKB6.TP2~ #0 #1119 // Call Upon Faith ~SETUP-SPELLPACKB6.TP2~ #0 #1113 // Doom ~SETUP-SPELLPACKB6.TP2~ #0 #1105 // Entangle ~SETUP-SPELLPACKB6.TP2~ #0 #1131 // Faerie Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1106 // Magical Stone ~SETUP-SPELLPACKB6.TP2~ #0 #1109 // Sanctuary ~SETUP-SPELLPACKB6.TP2~ #0 #1110 // Shillelagh ~SETUP-SPELLPACKB6.TP2~ #0 #1151 // Sunscorch ~SETUP-SPELLPACKB6.TP2~ #0 #1217 // Alicorn Lance ~SETUP-SPELLPACKB6.TP2~ #0 #1223 // Beast Claw ~SETUP-SPELLPACKB6.TP2~ #0 #1203 // Chant ~SETUP-SPELLPACKB6.TP2~ #0 #1206 // Flame Blade ~SETUP-SPELLPACKB6.TP2~ #0 #1242 // Moment ~SETUP-SPELLPACKB6.TP2~ #0 #1243 // Moon Motes ~SETUP-SPELLPACKB6.TP2~ #0 #1246 // Produce Flame ~SETUP-SPELLPACKB6.TP2~ #0 #1250 // Seeking ~SETUP-SPELLPACKB6.TP2~ #0 #1211 // Silence 15' Radius ~SETUP-SPELLPACKB6.TP2~ #0 #1213 // Spiritual Hammer ~SETUP-SPELLPACKB6.TP2~ #0 #1302 // Call Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #1328 // Cloudburst ~SETUP-SPELLPACKB6.TP2~ #0 #1336 // Elysium's Tears ~SETUP-SPELLPACKB6.TP2~ #0 #1313 // Holy Smite, Unholy Blight ~SETUP-SPELLPACKB6.TP2~ #0 #1309 // Invisibility Purge ~SETUP-SPELLPACKB6.TP2~ #0 #1310 // Miscast Magic ~SETUP-SPELLPACKB6.TP2~ #0 #1347 // Mold Touch ~SETUP-SPELLPACKB6.TP2~ #0 #1348 // Moonblade ~SETUP-SPELLPACKB6.TP2~ #0 #1350 // Prayer ~SETUP-SPELLPACKB6.TP2~ #0 #1351 // Random Casualty ~SETUP-SPELLPACKB6.TP2~ #0 #1353 // Spike Growth ~SETUP-SPELLPACKB6.TP2~ #0 #1354 // Storm Shell ~SETUP-SPELLPACKB6.TP2~ #0 #1361 // Wheel of Bones ~SETUP-SPELLPACKB6.TP2~ #0 #1419 // Adamantite Mace ~SETUP-SPELLPACKB6.TP2~ #0 #1422 // Blood Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1427 // Cloud of Pestilence ~SETUP-SPELLPACKB6.TP2~ #0 #1431 // Dimensional Folding ~SETUP-SPELLPACKB6.TP2~ #0 #1405 // Mental Domination ~SETUP-SPELLPACKB6.TP2~ #0 #1449 // Produce Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1453 // Recitation ~SETUP-SPELLPACKB6.TP2~ #0 #1458 // Static Charge ~SETUP-SPELLPACKB6.TP2~ #0 #1459 // Thorn Spray ~SETUP-SPELLPACKB6.TP2~ #0 #1518 // Animal Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1503 // Flame Strike ~SETUP-SPELLPACKB6.TP2~ #0 #1517 // Insect Plague ~SETUP-SPELLPACKB6.TP2~ #0 #1506 // Ironskin ~SETUP-SPELLPACKB6.TP2~ #0 #1535 // Produce Ice ~SETUP-SPELLPACKB6.TP2~ #0 #1539 // Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1540 // Smashing Wave ~SETUP-SPELLPACKB6.TP2~ #0 #1541 // Spike Stones ~SETUP-SPELLPACKB6.TP2~ #0 #1515 // Undead Ward ~SETUP-SPELLPACKB6.TP2~ #0 #1544 // Wall of Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1603 // Blade Barrier ~SETUP-SPELLPACKB6.TP2~ #0 #1621 // Entropy Shield ~SETUP-SPELLPACKB6.TP2~ #0 #1628 // Hammer of Retribution ~SETUP-SPELLPACKB6.TP2~ #0 #1637 // Seclusion ~SETUP-SPELLPACKB6.TP2~ #0 #1614 // Sol's Searing Orb ~SETUP-SPELLPACKB6.TP2~ #0 #1645 // Whirlwind ~SETUP-SPELLPACKB6.TP2~ #0 #1720 // Earthquake ~SETUP-SPELLPACKB6.TP2~ #0 #1705 // Fire Storm ~SETUP-SPELLPACKB6.TP2~ #0 #1740 // Greater Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1743 // Mist of Eldath ~SETUP-SPELLPACKB6.TP2~ #0 #1716 // Spacewarp ~SETUP-SPELLPACKB6.TP2~ #0 #1728 // Implosion ~SETUP-SPELLPACKB6.TP2~ #0 #2102 // Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2103 // Burning Hands ~SETUP-SPELLPACKB6.TP2~ #0 #2104 // Charm Person and Charm Person or Mammal ~SETUP-SPELLPACKB6.TP2~ #0 #2117 // Chill Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2105 // Color Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2107 // Friends ~SETUP-SPELLPACKB6.TP2~ #0 #2119 // Larloch's Minor Drain ~SETUP-SPELLPACKB6.TP2~ #0 #2116 // Sleep ~SETUP-SPELLPACKB6.TP2~ #0 #2125 // Spook ~SETUP-SPELLPACKB6.TP2~ #0 #2217 // Agannazar's Scorcher ~SETUP-SPELLPACKB6.TP2~ #0 #2203 // Detect Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2204 // Fog Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2238 // Gedlee's Electric Loop ~SETUP-SPELLPACKB6.TP2~ #0 #2224 // Glitterdust ~SETUP-SPELLPACKB6.TP2~ #0 #2240 // Hypnotic Pattern ~SETUP-SPELLPACKB6.TP2~ #0 #2207 // Knock ~SETUP-SPELLPACKB6.TP2~ #0 #2211 // Melf's Acid Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2253 // Pyrotechnics (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2213 // Stinking Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2219 // Vocalize ~SETUP-SPELLPACKB6.TP2~ #0 #2215 // Web ~SETUP-SPELLPACKB6.TP2~ #0 #2304 // Fireball ~SETUP-SPELLPACKB6.TP2~ #0 #2303 // Flame Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2317 // Ghost Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2307 // Invisibility 10-foot radius ~SETUP-SPELLPACKB6.TP2~ #0 #2308 // Lightning Bolt ~SETUP-SPELLPACKB6.TP2~ #0 #2314 // Vampiric Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2315 // Wraithform ~SETUP-SPELLPACKB6.TP2~ #0 #2401 // Confusion (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2402 // Dimension Door ~SETUP-SPELLPACKB6.TP2~ #0 #2404 // Ice Storm ~SETUP-SPELLPACKB6.TP2~ #0 #2450 // Mordenkainen's Force Missiles ~SETUP-SPELLPACKB6.TP2~ #0 #2405 // Improved Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2413 // Otiluke's Resilient Sphere ~SETUP-SPELLPACKB6.TP2~ #0 #2459 // Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2425 // Wizard Eye ~SETUP-SPELLPACKB6.TP2~ #0 #2501 // Animate Dead (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2508 // Chaos ~SETUP-SPELLPACKB6.TP2~ #0 #2502 // Cloudkill ~SETUP-SPELLPACKB6.TP2~ #0 #2503 // Cone of Cold ~SETUP-SPELLPACKB6.TP2~ #0 #2506 // Domination ~SETUP-SPELLPACKB6.TP2~ #0 #2511 // Invulnerability to Normal Weapons and Invulnerability to Magical Weapons (formerly called Protection from Normal/Magical Weapons) ~SETUP-SPELLPACKB6.TP2~ #0 #2514 // Lower Resistance ~SETUP-SPELLPACKB6.TP2~ #0 #2505 // Shadow Door ~SETUP-SPELLPACKB6.TP2~ #0 #2549 // Shroud of Flame ~SETUP-SPELLPACKB6.TP2~ #0 #2615 // Chain Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #2614 // Death Fog ~SETUP-SPELLPACKB6.TP2~ #0 #2605 // Death Spell ~SETUP-SPELLPACKB6.TP2~ #0 #2616 // Disintegrate ~SETUP-SPELLPACKB6.TP2~ #0 #2607 // Mislead ~SETUP-SPELLPACKB6.TP2~ #0 #2648 // Reincarnation (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2731 // Charm Plants ~SETUP-SPELLPACKB6.TP2~ #0 #2713 // Finger of Death (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2736 // Guardian Mantle ~SETUP-SPELLPACKB6.TP2~ #0 #2721 // Mass Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2716 // Mordenkainen's Sword ~SETUP-SPELLPACKB6.TP2~ #0 #2743 // Persistence ~SETUP-SPELLPACKB6.TP2~ #0 #2714 // Prismatic Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2812 // Abi-Dalzim's Horrid Wilting ~SETUP-SPELLPACKB6.TP2~ #0 #2821 // Deathbolt ~SETUP-SPELLPACKB6.TP2~ #0 #2827 // Great Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2810 // Incendiary Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2915 // Black Blade of Disaster ~SETUP-SPELLPACKB6.TP2~ #0 #2911 // Meteor Swarm ~SETUP-SPELLPACKB6.TP2~ #0 #2912 // Power Word, Kill ~SETUP-SPELLPACKB6.TP2~ #0 #2909 // Time Stop ~SETUP-SPELLPACKB6.TP2~ #0 #2913 // Wail of the Banshee [-No Spoiler Available ? ] -During installation, sometimes Weidu says : "not found space for ...": In Game : While some spells really forced admiration: In particular: -Hypnotic Patterns However, the bams, are designated in a manner different Bugs None yet Even if the game crashed, when I wanted to cast two spells in quick succession, but I have to try again to make sure this is not my PC that is causing the bug ... To Be Continued ... -------------------- -In Progress-
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Jan 4 2011, 06:50 PM
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#2
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
-During installation, sometimes Weidu says : "not found space for ...": This is harmless, it has to do with me not optimizing the process of randomly adding scrolls to stores. The scrolls are added to the stores based on the spell level of the scroll and whatever scrolls there are in the store. Sometimes the scroll generator picks a store that does not have equivalent level scrolls. I will do a SILENT for now, and find out a more optimal way to do this (or beg Wisp to do it for me) for the later versions. While some spells really forced admiration: In particular: -Hypnotic Patterns I'm not completely happy about Hypnotic Pattern either. Unfortunately, there wasn't any animation remotely similar in any other game I played, so I had to make do one in 'Fotoshop. If there is someone who can make something better-looking, I'm all for including it (and giving credit). However, the bams, are designated in a manner different Some of the new spell .bams are not consistent with those ingame. This has to do with my lack of time to create .bams that fit with the rest of the BG(2) spells. I'm open to people submitting .bams for SpellPack, some of the icons were created by Kwiat_W. Bugs[/u][/b] None yet I'm glad to hear this. Is there anything that worked really well or stood out to you? Even if the game crashed, when I wanted to cast two spells in quick succession, but I have to try again to make sure this is not my PC that is causing the bug ... In the future, I advise you to write which of those spells cause random crashes. I have encountered random crashes occasionally when summoning invisible creatures and hitting the pause button at the same time. To Be Continued ... Yes, please. It really helps me in my work. -Galactygon -------------------- |
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Jan 5 2011, 10:30 PM
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#3
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Contributor Posts: 93 Joined: 31-December 10 |
-Hypnotic Patterns :
QUOTE I'm not completely happy about Hypnotic Pattern I find this spell very well done -Animate dead : I find the idea of invocations of "random monsters" very interesting Unfortunately the game crashes if you try to rest in "their presence" ... -Beast claw : I really like the bam , but it should rather be for a female character (which is a subjective opinion), I think the animation looks more like, to throws darts has lacerations ... -Flame Blade : Curiously when I invoke this spell, I get the Yoshimo's katana ... -Most fire spells are amazing, but we'll talk later about it ... This post has been edited by salomonkane: Jan 6 2011, 09:21 AM -------------------- -In Progress-
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Jan 5 2011, 10:39 PM
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#4
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Contributor Posts: 93 Joined: 31-December 10 |
Small digression:
Excuse me I can not edit my own posts? -------------------- -In Progress-
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Jan 5 2011, 10:49 PM
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#5
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Either Privileged Visitors and higher memberships, or Contributors can edit posts or send posts without moderator approval (the moderator approval restriction is not present on Galactygon's forums, but it is technically impossible to set the same for post editing). BWL has reviewed your account, and set a Contributor membership for you. Now you should be able to edit your previous posts.
-------------------- Mental harmony dispels the darkness.
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Jan 5 2011, 11:29 PM
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#6
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Contributor Posts: 93 Joined: 31-December 10 |
@Baronius : O.K. , Thank You .
-------------------- -In Progress-
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Jan 6 2011, 12:49 AM
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#7
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Contributor Posts: 93 Joined: 31-December 10 |
About Speels Informations :
I confess myself not ever really interested/understand the game stats in BG (THACO, Bonus, Resistances ...), Also, Regarding the statistical aspects and role-play about the spells (School, Level, Range, Duration, etc) : 1)What are the criteria that can enable me to properly assess the consistency of spells based on their descriptions ?, 2)And what would be the best method of evaluation regarding the speels stats ? TY. This post has been edited by salomonkane: Jan 6 2011, 12:53 AM -------------------- -In Progress-
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Jan 6 2011, 10:25 AM
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#8
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
I find this spell very well done Thanks! -Animate dead -Beast claw -Flame Blade I was unable to reproduce any of these (by only installing SpellPack's components). It sounds like a local issue. I doubt any of those mods are causing this, since those mods do not modify those files in question and SpellPack is installed after them on your install. Did you reboot your system after install? (On some systems, some installs it helps) For Animate Dead, which creatures have caused the crash? Skeletons, Zombies, Giant Skeletons, or Skeleton Warriors? Flame Blade: I suggest you send me the files SPPR206.spl, FBLADE.itm Beast Claw: I sugeest you send me the file BEASTCLW.itm That being said, the soonest I can get to a more detailed bughunt is late January/early February. I suggest you: reinstall BGII with Fixpack, Multikits, and SpellPack and see if those bugs still persist. I confess myself not ever really interested/understand the game stats in BG (THACO, Bonus, Resistances ...), http://dungeons.wikia.com/wiki/DnDWiki:THAC0 Also, Regarding the statistical aspects and role-play about the spells (School, Level, Range, Duration, etc) : 1)What are the criteria that can enable me to properly assess the consistency of spells based on their descriptions ?, 2)And what would be the best method of evaluation regarding the speels stats ? TY. Compare those spells with some of the other more useful ones of the same type and level (ie. compare Alicorn Lance, a 2nd level priest spell to see how it fits in with the rest of the 2nd level priest spells, like Barkskin). This is what we roughly mean by balancing spells. Another criteria I give myself when modifying/introducing new spells: are the changes I make entertaining enough to enhance the gameplay experience? I try to give the spells more flavour than they had in the original game. -Galactygon This post has been edited by Galactygon: Jan 6 2011, 10:28 AM -------------------- |
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Jan 7 2011, 05:01 PM
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#9
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Contributor Posts: 93 Joined: 31-December 10 |
QUOTE Flame Blade: I suggest you send me the files SPPR206.spl, FBLADE.itm Done : (from \Override)Beast Claw: I sugeest you send me the file BEASTCLW.itm http://www.mediafire.com/file/ms414nk210j0ufq/BEASTCLW.itm http://www.mediafire.com/file/kjdlyw2b2j8p8zd/fblade.itm http://www.mediafire.com/file/f58h5rdfd12343p/SPPR206.SPL QUOTE Did you reboot your system after install? -No QUOTE I suggest you: reinstall BGII with Fixpack, Multikits, and SpellPack and see if those bugs still persist. -I think after numerous uninstall / reinstall, some files of the game remains in the registry of the system, so I must manually uninstall the game ...-Suggestions concerning the location of Baldur Gate TOB files in Windows registry? QUOTE For Animate Dead, which creatures have caused the crash? Skeletons, Zombies, Giant Skeletons, or Skeleton Warriors? Apparently it was a false alarm ... : (Nice it feels like The Night of Living Dead , this Speel promises lots of good fights ! ) -Although I wonder what percentage chance to get Skeletons Warriors ? This post has been edited by salomonkane: Jan 7 2011, 06:13 PM -------------------- -In Progress-
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Jan 7 2011, 06:33 PM
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#10
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Done : (from \Override) http://www.mediafire.com/file/ms414nk210j0ufq/BEASTCLW.itm http://www.mediafire.com/file/kjdlyw2b2j8p8zd/fblade.itm http://www.mediafire.com/file/f58h5rdfd12343p/SPPR206.SPL I checked those files, they are completely identical to what I have on my install, so there shouldn't be any problems. QUOTE Did you reboot your system after install? -No QUOTE I suggest you: reinstall BGII with Fixpack, Multikits, and SpellPack and see if those bugs still persist. -I think after numerous uninstall / reinstall, some files of the game remains in the registry of the system, so I must manually uninstall the game ...-Suggestions concerning the location of Baldur Gate TOB files in Windows registry? Try rebooting first, see if those same problems persist, and then once that doesn't work, reinstall (I can't help you on registries, sorry). They have to be reproducible in order for them to be registered as bugs. There could be other issues that might be causing this (maybe your BGMain.exe is faulty, or one of your CDs are scratched). In those cases, other mods should be causing issues as well. Sorry, I cannot help you beyond this. -Although I wonder what percentage chance to get Skeletons Warriors ? QUOTE(From the description of Wizard Animate Dead) The caster may create one HD worth of skeletons (1 HD), zombies (2 HD), giant skeletons (4 HD), or skeleton warriors (8 HD) per level, with fractions rounded down. The type of undead is determined randomly. The priestly version does not animate giant skeletons or skeleton warriors. Both versions have a permanent duration rather than 8 hours. -Galactygon -------------------- |
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Jan 9 2011, 04:02 PM
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#11
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Contributor Posts: 93 Joined: 31-December 10 |
So, I reinstall my installation:
-I have zapped Multikit (too many bugs) Install 2 WeiduLog : // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01 ~SETUP-SPELLPACKB6.TP2~ #0 #1116 // Battlefate ~SETUP-SPELLPACKB6.TP2~ #0 #1119 // Call Upon Faith ~SETUP-SPELLPACKB6.TP2~ #0 #1113 // Doom ~SETUP-SPELLPACKB6.TP2~ #0 #1105 // Entangle ~SETUP-SPELLPACKB6.TP2~ #0 #1131 // Faerie Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1106 // Magical Stone ~SETUP-SPELLPACKB6.TP2~ #0 #1109 // Sanctuary ~SETUP-SPELLPACKB6.TP2~ #0 #1110 // Shillelagh ~SETUP-SPELLPACKB6.TP2~ #0 #1151 // Sunscorch ~SETUP-SPELLPACKB6.TP2~ #0 #1217 // Alicorn Lance ~SETUP-SPELLPACKB6.TP2~ #0 #1223 // Beast Claw ~SETUP-SPELLPACKB6.TP2~ #0 #1203 // Chant ~SETUP-SPELLPACKB6.TP2~ #0 #1206 // Flame Blade ~SETUP-SPELLPACKB6.TP2~ #0 #1242 // Moment ~SETUP-SPELLPACKB6.TP2~ #0 #1243 // Moon Motes ~SETUP-SPELLPACKB6.TP2~ #0 #1246 // Produce Flame ~SETUP-SPELLPACKB6.TP2~ #0 #1250 // Seeking ~SETUP-SPELLPACKB6.TP2~ #0 #1211 // Silence 15' Radius ~SETUP-SPELLPACKB6.TP2~ #0 #1213 // Spiritual Hammer ~SETUP-SPELLPACKB6.TP2~ #0 #1302 // Call Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #1328 // Cloudburst ~SETUP-SPELLPACKB6.TP2~ #0 #1336 // Elysium's Tears ~SETUP-SPELLPACKB6.TP2~ #0 #1313 // Holy Smite, Unholy Blight ~SETUP-SPELLPACKB6.TP2~ #0 #1309 // Invisibility Purge ~SETUP-SPELLPACKB6.TP2~ #0 #1310 // Miscast Magic ~SETUP-SPELLPACKB6.TP2~ #0 #1347 // Mold Touch ~SETUP-SPELLPACKB6.TP2~ #0 #1348 // Moonblade ~SETUP-SPELLPACKB6.TP2~ #0 #1350 // Prayer ~SETUP-SPELLPACKB6.TP2~ #0 #1351 // Random Casualty ~SETUP-SPELLPACKB6.TP2~ #0 #1353 // Spike Growth ~SETUP-SPELLPACKB6.TP2~ #0 #1354 // Storm Shell ~SETUP-SPELLPACKB6.TP2~ #0 #1361 // Wheel of Bones ~SETUP-SPELLPACKB6.TP2~ #0 #1419 // Adamantite Mace ~SETUP-SPELLPACKB6.TP2~ #0 #1422 // Blood Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1427 // Cloud of Pestilence ~SETUP-SPELLPACKB6.TP2~ #0 #1431 // Dimensional Folding ~SETUP-SPELLPACKB6.TP2~ #0 #1405 // Mental Domination ~SETUP-SPELLPACKB6.TP2~ #0 #1449 // Produce Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1453 // Recitation ~SETUP-SPELLPACKB6.TP2~ #0 #1458 // Static Charge ~SETUP-SPELLPACKB6.TP2~ #0 #1459 // Thorn Spray ~SETUP-SPELLPACKB6.TP2~ #0 #1518 // Animal Rage ~SETUP-SPELLPACKB6.TP2~ #0 #1503 // Flame Strike ~SETUP-SPELLPACKB6.TP2~ #0 #1517 // Insect Plague ~SETUP-SPELLPACKB6.TP2~ #0 #1506 // Ironskin ~SETUP-SPELLPACKB6.TP2~ #0 #1535 // Produce Ice ~SETUP-SPELLPACKB6.TP2~ #0 #1539 // Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1540 // Smashing Wave ~SETUP-SPELLPACKB6.TP2~ #0 #1541 // Spike Stones ~SETUP-SPELLPACKB6.TP2~ #0 #1515 // Undead Ward ~SETUP-SPELLPACKB6.TP2~ #0 #1544 // Wall of Fire ~SETUP-SPELLPACKB6.TP2~ #0 #1603 // Blade Barrier ~SETUP-SPELLPACKB6.TP2~ #0 #1621 // Entropy Shield ~SETUP-SPELLPACKB6.TP2~ #0 #1628 // Hammer of Retribution ~SETUP-SPELLPACKB6.TP2~ #0 #1637 // Seclusion ~SETUP-SPELLPACKB6.TP2~ #0 #1614 // Sol's Searing Orb ~SETUP-SPELLPACKB6.TP2~ #0 #1645 // Whirlwind ~SETUP-SPELLPACKB6.TP2~ #0 #1720 // Earthquake ~SETUP-SPELLPACKB6.TP2~ #0 #1705 // Fire Storm ~SETUP-SPELLPACKB6.TP2~ #0 #1740 // Greater Shield of Lathander ~SETUP-SPELLPACKB6.TP2~ #0 #1743 // Mist of Eldath ~SETUP-SPELLPACKB6.TP2~ #0 #1716 // Spacewarp ~SETUP-SPELLPACKB6.TP2~ #0 #1728 // Implosion ~SETUP-SPELLPACKB6.TP2~ #0 #2102 // Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2103 // Burning Hands ~SETUP-SPELLPACKB6.TP2~ #0 #2104 // Charm Person and Charm Person or Mammal ~SETUP-SPELLPACKB6.TP2~ #0 #2117 // Chill Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2105 // Color Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2107 // Friends ~SETUP-SPELLPACKB6.TP2~ #0 #2119 // Larloch's Minor Drain ~SETUP-SPELLPACKB6.TP2~ #0 #2116 // Sleep ~SETUP-SPELLPACKB6.TP2~ #0 #2125 // Spook ~SETUP-SPELLPACKB6.TP2~ #0 #2217 // Agannazar's Scorcher ~SETUP-SPELLPACKB6.TP2~ #0 #2203 // Detect Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2204 // Fog Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2238 // Gedlee's Electric Loop ~SETUP-SPELLPACKB6.TP2~ #0 #2224 // Glitterdust ~SETUP-SPELLPACKB6.TP2~ #0 #2240 // Hypnotic Pattern ~SETUP-SPELLPACKB6.TP2~ #0 #2207 // Knock ~SETUP-SPELLPACKB6.TP2~ #0 #2211 // Melf's Acid Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2253 // Pyrotechnics (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2213 // Stinking Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2219 // Vocalize ~SETUP-SPELLPACKB6.TP2~ #0 #2215 // Web ~SETUP-SPELLPACKB6.TP2~ #0 #2304 // Fireball ~SETUP-SPELLPACKB6.TP2~ #0 #2303 // Flame Arrow ~SETUP-SPELLPACKB6.TP2~ #0 #2317 // Ghost Armor ~SETUP-SPELLPACKB6.TP2~ #0 #2307 // Invisibility 10-foot radius ~SETUP-SPELLPACKB6.TP2~ #0 #2308 // Lightning Bolt ~SETUP-SPELLPACKB6.TP2~ #0 #2314 // Vampiric Touch ~SETUP-SPELLPACKB6.TP2~ #0 #2315 // Wraithform ~SETUP-SPELLPACKB6.TP2~ #0 #2401 // Confusion (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2402 // Dimension Door ~SETUP-SPELLPACKB6.TP2~ #0 #2404 // Ice Storm ~SETUP-SPELLPACKB6.TP2~ #0 #2450 // Mordenkainen's Force Missiles ~SETUP-SPELLPACKB6.TP2~ #0 #2405 // Improved Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2413 // Otiluke's Resilient Sphere ~SETUP-SPELLPACKB6.TP2~ #0 #2459 // Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2425 // Wizard Eye ~SETUP-SPELLPACKB6.TP2~ #0 #2501 // Animate Dead (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2508 // Chaos ~SETUP-SPELLPACKB6.TP2~ #0 #2502 // Cloudkill ~SETUP-SPELLPACKB6.TP2~ #0 #2503 // Cone of Cold ~SETUP-SPELLPACKB6.TP2~ #0 #2506 // Domination ~SETUP-SPELLPACKB6.TP2~ #0 #2511 // Invulnerability to Normal Weapons and Invulnerability to Magical Weapons (formerly called Protection from Normal/Magical Weapons) ~SETUP-SPELLPACKB6.TP2~ #0 #2514 // Lower Resistance ~SETUP-SPELLPACKB6.TP2~ #0 #2505 // Shadow Door ~SETUP-SPELLPACKB6.TP2~ #0 #2549 // Shroud of Flame ~SETUP-SPELLPACKB6.TP2~ #0 #2615 // Chain Lightning ~SETUP-SPELLPACKB6.TP2~ #0 #2614 // Death Fog ~SETUP-SPELLPACKB6.TP2~ #0 #2605 // Death Spell ~SETUP-SPELLPACKB6.TP2~ #0 #2616 // Disintegrate ~SETUP-SPELLPACKB6.TP2~ #0 #2607 // Mislead ~SETUP-SPELLPACKB6.TP2~ #0 #2648 // Reincarnation (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2731 // Charm Plants ~SETUP-SPELLPACKB6.TP2~ #0 #2713 // Finger of Death (Wizard and Priest) ~SETUP-SPELLPACKB6.TP2~ #0 #2736 // Guardian Mantle ~SETUP-SPELLPACKB6.TP2~ #0 #2721 // Mass Invisibility ~SETUP-SPELLPACKB6.TP2~ #0 #2716 // Mordenkainen's Sword ~SETUP-SPELLPACKB6.TP2~ #0 #2743 // Persistence ~SETUP-SPELLPACKB6.TP2~ #0 #2714 // Prismatic Spray ~SETUP-SPELLPACKB6.TP2~ #0 #2812 // Abi-Dalzim's Horrid Wilting ~SETUP-SPELLPACKB6.TP2~ #0 #2821 // Deathbolt ~SETUP-SPELLPACKB6.TP2~ #0 #2827 // Great Shout ~SETUP-SPELLPACKB6.TP2~ #0 #2810 // Incendiary Cloud ~SETUP-SPELLPACKB6.TP2~ #0 #2915 // Black Blade of Disaster ~SETUP-SPELLPACKB6.TP2~ #0 #2911 // Meteor Swarm ~SETUP-SPELLPACKB6.TP2~ #0 #2912 // Power Word, Kill ~SETUP-SPELLPACKB6.TP2~ #0 #2909 // Time Stop ~SETUP-SPELLPACKB6.TP2~ #0 #2913 // Wail of the Banshee Small precision I forgot to say, which may be important : 1)-In Install 1, I forced the installation of "innates "spells using Shadow Keeper, to have the broadest possible range of spells to test ... 2)-Maybe this would explain some conflicts ... 3)-Otherwise, in view of the Test : (i play Cleric/Mage) -How to get a maximum of speels in addition to those awarded at the beginning of the game, without risking conflicts with some files ? -------------------- -In Progress-
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Jan 9 2011, 05:48 PM
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#12
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
3)-Otherwise, in view of the Test : (i play Cleric/Mage) -How to get a maximum of speels in addition to those awarded at the beginning of the game, without risking conflicts with some files ? Information about the spells is stored in the file Override/LCLIST_SPELLS.2da (open using any text editor). Each row denotes a spell, the second column says what the spell is called, the third column is the filename of the spell, and the fourth column is the filename of the scroll (if the spell is a wizard spell). On my install, the wizard version of Reincarnation looks like this: CODE 2610 WIZARD_REINCARNATION SPWI610.spl LCSCRW6M.itm If I wanted to teach my character Reincarnation, with the cursor over the character portrait, I would use CLUAConsole:AddSpell("SPWI610"). To create the scroll, I would use CLUAConsole:CreateItem("LCSCRW6M") Good luck testing! -Galactygon -------------------- |
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Jan 22 2011, 04:24 PM
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#13
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Contributor Posts: 93 Joined: 31-December 10 |
-Thank you for your explanations .
-But how to create from the console, 1206 CLERIC_FLAME_BLADE " SPPR206 ".spl ? List Of Criteria, /10 : - Creativity (C ) - Use (U) // Did it work? Did it work right? - In-Game Fun (IGF) // Was it neat/flashy/boring/other? - Balance (B ) - Design (D) - Animation (A) OVERVIEWS: Postulate: Of course, all these comments are personal (feel free to give your opinion) and are likely to evolve during the game ... Produce Flame : Very good spell, quite what I was looking for one of my avatar, I find it more useful and effective that some artifacts of the game . -No Bugs, until now ... Results: C: 9 U: 10 IGF: 10 B: - (no ratings yet) D: 8 A: 8 Rank : 2 (currently) Total Stats : Shroud Of Flame : Very funny spell, we like to see the unfortunate victims of "trolkiller" harassed by it ... -No Bugs, until now ... Results: C: 9 U: 10 IGF: 10+ B: - (no ratings yet) D: 8 A: 8 Rank : 1 (currently) Total Stats : Produce Fire Classic fire spell ... -No Bugs, until now ... Results: C: 7 U: 10 IGF: 7 B: - (no ratings yet) D: 8 A: 8 Rank : 3 (currently) Total Stats : (...) This post has been edited by salomonkane: Jan 22 2011, 09:23 PM -------------------- -In Progress-
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Jan 23 2011, 12:27 PM
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#14
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
-Thank you for your explanations . -But how to create from the console, 1206 CLERIC_FLAME_BLADE " SPPR206 ".spl ? You will have to activate CLUAConsole first. Instructions on how to do that If you want to learn flame blade (SPPR206), you will have to move your cursor over the character, and press ctrl and space together. A text window appears at the very bottom of the game screen. Type in (for Flame Blade) CLUAConsole:AddSpell("SPPR206") List Of Criteria, /10 : (...) What you are doing, playtesting analysing spells one-by-one is really useful for me, Thank you very much, I can only encourage you to continue, I really like the way you set up the criteria and everything. -Galactygon -------------------- |
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Mar 5 2011, 09:08 AM
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#15
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Contributor Posts: 93 Joined: 31-December 10 |
Hello,
Just to say that I do not forget this review . Actually, I try to find a comprehensive and effective method to conduct a comprehensive feedback on all spells ... [Edit] I have no problems with Clua for the mage spells (I edit a scroll), it's priests spells that I can not assign ... PS: I invite all those wishing to make a return on this mod to use the valuation method above and why not complete my appreciation ... NB : @ BWL Administration , I would it be possible ( with one way or another), to have access again to this link, thank you very much ... : http://forums.blackwyrmlair.net/index.php?...ost&p=33436 from : http://www.shsforums.net/topic/43880-about...post__p__477412 This post has been edited by salomonkane: Mar 5 2011, 09:23 AM -------------------- -In Progress-
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Mar 5 2011, 09:34 AM
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#16
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
I suppose your problem is that you don't have access to it, because you aren't a Privileged Visitor of BWL. I copied the contents for you. The posts that start from the position of your link are as follows:
Tervadh's post: I think there's a better way to do this than inflating baldur.bcs which is already bloated enough on most installs due to extraneous talking weapons, etc. I'm just hypothesizing here, since I haven't really tested any of this, but you could, for example, give the weapon an ability to cast a custom spell (at caster's level rather than at a specified level). In turn, that spell would have "required level" headers which would get more powerful as level increased. And so at a certain level, the wielder could invoke the spell which could add a new ability to the sword (or, more likely, replace it with a more powerful version). Like I said, untested, but I think you could do it with opcodes #112 (remove specific item) and #143 (create item in slot). igi's post: I covered this in a tutorial around 5 years ago (if not more). The tutorial doesn't seem to be online anywhere (I'll upload it to TBG when I get my PC set up - I have a copy of it locally), but the concept item is still available: http://www.teambg.eu/memberpages/igi/mods/.../iiarmt(00).zip - it's armor that automatically changes colour based on the level of whoever has it equipped, with no scripting. The concept can easily be extended to something more useful than demonstrative. pasco95's post: Thanks igi, I haven't implemented this in the game but I had a look at your files and it looks like this is the sort of thing i'm looking for. Are you able to email me the tute? Small side track, does anyone know of an extended Paladin stronghold mod out there? I can't help but feel a bit ripped off everytime I play the game and do the paladin stronghold, it's too short, too easy and the reward at the end is too powerful that early in the game IMO, that's why I want to implement something like this in the game or even do an extended Paladin stronghold mod myself but i've a notoriuosly short attention span and rarely get any of my ideas past that, an idea! Thanks for your help guys, I do like Sikret's idea of summoning a divine being to grant extra powers to the sword when you hit certain conditions, a certain level or fulfilling certain aspects of a quest, makes you have to prove you are worthy of wielding it. -------------------- Mental harmony dispels the darkness.
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Mar 5 2011, 10:30 AM
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#17
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Contributor Posts: 93 Joined: 31-December 10 |
Thank You Baronius .
-------------------- -In Progress-
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Mar 6 2011, 03:50 PM
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#18
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Actually, I try to find a comprehensive and effective method to conduct a comprehensive feedback on all spells ... You decide for yourself, which format you are most comfortable. I'm fine with your current format. [Edit] I have no problems with Clua for the mage spells (I edit a scroll), it's priests spells that I can not assign ... You have to move your cursor over the character and then type in CLUAConsole:AddSpell("spellfilenamewithoutfileextension") -Galactygon -------------------- |
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Mar 7 2011, 12:43 PM
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#19
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Contributor Posts: 93 Joined: 31-December 10 |
In fact I talk about the implementation/protocol of the test and not the valuation method (done) .
Yes, I am considering, (compared to the number of speels to be tested: more than a hundred), using the method of : The Infinite Speel ... By "Deratiseur" : "The Speel that can launch all other indefinitely and quickly" : With DLTCEP, "Create a spell with casting time 0, target "self" and the following effects: 188, cleasing aura (chaining), duration :"permanent after death" 189, casting time modifier (reduction of cast time), value 10, duration :"permanent after death" 261, spell, restore lost spell (recovery of forgotten speel), lvl 9, type 1 Copy of 261 add-paste from 261 add-paste from 261 add-paste from 261 add-paste from 261 add-paste from 261 add-paste from 261 So you have a spell, which when run, will have two effects: 1: Gives you chaining and reduction of cast time of all spells you start at 0 for infinite duration. 2: It restores as spells that you did copy and paste the effect 261. Once this spell started , you can cast in one minute all the spells from your folder/directory. Ideal for testing, as I've done a hundred spells ^ ^ Add this spell to test at your testing character with Shadowkeeper or console. For an even better test, save or export the character (he keeps the effects because they are "permanent after death), and give it by Shadowkeeper a total of 12 memorized spells per level. ^ ^ " [...] Also, I intend to use this method, what do you think about ? source : (in french) http://weiducommando.forumsactifs.com/t636...r-moddeur-malin http://weiducommando.forumsactifs.com/t675...tous-les-autres This post has been edited by salomonkane: Mar 7 2011, 12:49 PM -------------------- -In Progress-
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Mar 7 2011, 08:26 PM
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#20
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Also, I intend to use this method, what do you think about ? Sure, sounds great. -Galactygon -------------------- |
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