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> Suggestions for the coming release
critto
post Jun 25 2024, 07:52 PM
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Sure, I'll consider it.
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psychlopes
post Jun 26 2024, 12:24 AM
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I second that suggestion
Judgement day fight is a favorite of mine ( also the sword itself)
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SparrowJacek
post Aug 5 2024, 10:23 PM
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Just for your information, I've started a new run with many new changes that will be introduced in IATweaks. Many aspects are implemented and require testing, but I'll also introduce many more as I'll progress with the run. That's why it will take much more time, but hopefully will allow me to test as many aspects as I can.

Teasing some of the changes, here's the party chosen for this run:
Beastmaster protagonist
Assassin
Priest of Tempus
F/I
Edwin
Free slot for NPCs, then probably Minsc the Berserker
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pekkae
post Aug 5 2024, 10:49 PM
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QUOTE(SparrowJacek @ Aug 5 2024, 10:23 PM) *
Just for your information, I've started a new run with many new changes that will be introduced in IATweaks. Many aspects are implemented and require testing, but I'll also introduce many more as I'll progress with the run. That's why it will take much more time, but hopefully will allow me to test as many aspects as I can.

Teasing some of the changes, here's the party chosen for this run:
Beastmaster protagonist
Assassin
Priest of Tempus
F/I
Edwin
Free slot for NPCs, then probably Minsc the Berserker


!!!!!!

So next version of cleric rebalancing (yes please!) with thief rebalancing (!!!) and new improved beastmaster?!?
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SparrowJacek
post Aug 6 2024, 01:20 AM
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I don't want to say too much, especially since I might have to remove some elements if they turn out to be too buggy, but I have a few surprises prepared. As for the full Thief Rebalance, it would require much more time to implement and test, but I hope that for now at least Assassins will jump a few ranks from F to C or higher smile.gif

This post has been edited by SparrowJacek: Aug 6 2024, 02:01 AM
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kilorew
post Aug 6 2024, 03:36 PM
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Sounds awesome, might hold off on making a new run.

Roughly when can one expect these changes to be fully implemented ?
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SparrowJacek
post Aug 6 2024, 09:59 PM
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QUOTE
Roughly when can one expect these changes to be fully implemented ?

Hard to say, as it will be closely related to the number of new ideas I'll come up with during my playthrough. Right now I'm almost at the end of the starting dungeon, so there's still 95% of content ahead of me.
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pekkae
post Aug 7 2024, 05:37 PM
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I know you said "I don't want to say too much,", but still one question.

Is the 6.6. Sword & Shield - style making a comeback?

It's one of my favorite tweaks smile.gif & superbly useful
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SparrowJacek
post Aug 7 2024, 05:56 PM
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QUOTE
Is the 6.6. Sword & Shield - style making a comeback?

Sure smile.gif I've always wanted to do something about dual wield superiority and I'm glad that I was able to at least partially achieve that with such a simple change.
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pekkae
post Aug 7 2024, 06:03 PM
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QUOTE(SparrowJacek @ Aug 7 2024, 05:56 PM) *
QUOTE
Is the 6.6. Sword & Shield - style making a comeback?

Sure smile.gif I've always wanted to do something about dual wield superiority and I'm glad that I was able to at least partially achieve that with such a simple change.


Allright! that's great! It's a super simple way to give dual wielding proper competition & will add a variety of strategies in numerous encounters. thumb.gif
ยจ
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SparrowJacek
post Aug 28 2024, 04:37 PM
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Just a small update that my changes take a lot of time, because I'm also reworking some stuff for enemies, like teaching them to use new/changed abilities and spells. Yesterday I learned to respect Clerics, when the Priest of Cyric from Slaver Ship brutalized some members of my +-10th level party.
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pekkae
post Sep 17 2024, 09:36 PM
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QUOTE(SparrowJacek @ Aug 28 2024, 04:37 PM) *
Just a small update that my changes take a lot of time, because I'm also reworking some stuff for enemies, like teaching them to use new/changed abilities and spells. Yesterday I learned to respect Clerics, when the Priest of Cyric from Slaver Ship brutalized some members of my +-10th level party.


Hey!

How is this run going? Any updates?
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SparrowJacek
post Sep 18 2024, 12:00 AM
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Hey!

My playthrough is slowly but steadily moving forward. I really want it to go faster but each time I think that most changes are done, I encounter new stuff that I want to add or rework. I hope that you'll find that prolonged wait rewarding. Right now I have 66 new(or reused from v6.6_BETA) graphics for spells and items, 150 new .spl files (not counting those that are already in game but got reworked), over 2500 lines of Weidu code for Cleric Rebalance, over 2200 for Thief Rebalance and those are just 2 (though definitely the largest) components. smile.gif

Here are 3 new icons to back up my words.


This post has been edited by SparrowJacek: Sep 18 2024, 12:01 AM
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pekkae
post Sep 18 2024, 11:22 AM
Post #174





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QUOTE(SparrowJacek @ Sep 18 2024, 12:00 AM) *
Hey!

My playthrough is slowly but steadily moving forward. I really want it to go faster but each time I think that most changes are done, I encounter new stuff that I want to add or rework. I hope that you'll find that prolonged wait rewarding. Right now I have 66 new(or reused from v6.6_BETA) graphics for spells and items, 150 new .spl files (not counting those that are already in game but got reworked), over 2500 lines of Weidu code for Cleric Rebalance, over 2200 for Thief Rebalance and those are just 2 (though definitely the largest) components. smile.gif

Here are 3 new icons to back up my words.


Thanks for the reply!

Allright, It looks amazing, again! biggrin.gif

I still need to finish my 7.0 run, but I might be able to get a few fights in within the next few weeks.
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