Apartment 3-D, My journey in 3d |
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Apartment 3-D, My journey in 3d |
Aug 29 2006, 07:13 PM
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#21
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
thanks means alot coming from you.
I think I have a good grasp on the modeling tho the 1000+ textures never seem to be what I want, so I end up making my own again. this is just something small a side trip from the work I am really supposed to be doing it is an unfinished work I might someday add driping candle wax, ingredients for potions, dust and probably more books and other little things. At first I liked the globe but now it did not turn out as I liked. so I have a new one using raytrace. added a a floor, fixed the book mark ribbon, and fixed the shadow from the candle. This post has been edited by Sir-Kill: Aug 29 2006, 07:15 PM -------------------- |
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Aug 29 2006, 09:05 PM
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#22
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Looks much better now, but still, the shadow edges are too sharp to be produced by candlelight, so if you used raytraced shadows, use area shadows instead... A little detail that matters....
And far attenuation is very big, set it lower. Candlelight shouldn´t be producing so much light to scene.... Above all, it looks very nice... -------------------- Valiant
Tower Of Deception creator. |
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Aug 29 2006, 11:26 PM
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#23
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
yeah if I continue it Ill definatly change the lighting. I used raytrace since there are fewer options just to make decient shadows. I'll check out how areas shadows fall thanks for that tip.
I am just using 2 omni lights one both w/o any attenuation restrictions (at the monent) one is the candle the other is just a ambient light. I guess that candle using an onmi is ok but what would you use for the heh 'ambient' light -------------------- |
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Aug 30 2006, 09:28 AM
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#24
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Ty not to use "ambient" light at all. Just the omni "candle" light, with correct parameters, it will be enought. With camera set right your scene will looks much more realistic... Try and see...
Small tip: rendering scene with area shadows will take more time than with raytraced shadows, so be aware... -------------------- Valiant
Tower Of Deception creator. |
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Jul 2 2008, 04:45 PM
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#25
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
another long time since posting. try this one more time Fun with partials: -------------------- |
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Jul 2 2008, 05:09 PM
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#26
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The Islander Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY |
Yey, cool animation, and right on time as always, SK
I just got a request (more like a question), if it would be possible to make a movie for a mod, something like the one in the game, on entering Beregost - with characters. I know I've seen a tut somewhere long time ago about adding movies, probably outdated now. I wonder if it is possible to compress .mov files (I think the game uses .mov) when adding to a mod. This post has been edited by HERD: Jul 2 2008, 05:10 PM |
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Jul 2 2008, 06:33 PM
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#27
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
ToD Tower of Deception adds the only movie that I am aware of to any mod and it was made by valiant, so he should the talking for that one.
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Jul 2 2008, 07:08 PM
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#28
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
another low texture animation just to see if I could get the particles to work right
kind of like the movie 300 but real low quality http://www.blackwyrmlair.net/~sk/ArrowPflow01.zip -------------------- |
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Jul 2 2008, 07:53 PM
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#29
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The Islander Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY |
Man, this is so cool !!! I am green with envy
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Jul 3 2008, 09:17 PM
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#30
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
It was pretty hard work to make that movie for TOD. It has began as a static scene rendering, but then I decided to move camera around the whole scene. After that I have rendered it as .avi file, extracted some music from original BG movies (yes, recording "what you hear"), composed in that stupid Movie Maker (shipped with all MS Win XP) and finally compressed via AVI2MVE cmd program... Btw, that program is not working, if the original movie doesn´t contain the music. You´ll get some errors.
-------------------- Valiant
Tower Of Deception creator. |
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Jul 3 2008, 09:46 PM
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#31
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The Islander Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY |
QUOTE ...if the original movie doesn´t contain the music You mean it HAS to have audio? Do you remember the size limit for the game? And maybe frames per sec limit too? |
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Jul 5 2008, 07:22 AM
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#32
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
QUOTE You mean it HAS to have audio? Correct QUOTE Do you remember the size limit for the game? And maybe frames per sec limit too? I´m not sure right now, but there´s also a program called MVE2AVI. Just try to convert one of the original movies to .avi format, and you´ll be able to extract file infos... That´s how I did it. -------------------- Valiant
Tower Of Deception creator. |
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