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> Apartment 3-D, My journey in 3d
Sir-Kill
post Aug 29 2006, 07:13 PM
Post #21


consiglieri
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thanks means alot coming from you.

I think I have a good grasp on the modeling tho the 1000+ textures never seem to be what I want, so I end up making my own again.

this is just something small a side trip from the work I am really supposed to be doing smile.gif it is an unfinished work I might someday add driping candle wax, ingredients for potions, dust and probably more books and other little things.

At first I liked the globe but now it did not turn out as I liked. so I have a new one using raytrace. added a a floor, fixed the book mark ribbon, and fixed the shadow from the candle.

This post has been edited by Sir-Kill: Aug 29 2006, 07:15 PM


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Valiant
post Aug 29 2006, 09:05 PM
Post #22


3ds Max Mage
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Looks much better now, but still, the shadow edges are too sharp to be produced by candlelight, so if you used raytraced shadows, use area shadows instead... A little detail that matters.... blink.gif

And far attenuation is very big, set it lower. Candlelight shouldn´t be producing so much light to scene....

Above all, it looks very nice...


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Valiant

Tower Of Deception creator.
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Sir-Kill
post Aug 29 2006, 11:26 PM
Post #23


consiglieri
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yeah if I continue it Ill definatly change the lighting. I used raytrace since there are fewer options just to make decient shadows. I'll check out how areas shadows fall thanks for that tip.

I am just using 2 omni lights one both w/o any attenuation restrictions (at the monent) one is the candle the other is just a ambient light.

I guess that candle using an onmi is ok but what would you use for the heh 'ambient' light


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Valiant
post Aug 30 2006, 09:28 AM
Post #24


3ds Max Mage
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Ty not to use "ambient" light at all. Just the omni "candle" light, with correct parameters, it will be enought. With camera set right your scene will looks much more realistic... Try and see...

Small tip: rendering scene with area shadows will take more time than with raytraced shadows, so be aware...


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Valiant

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Sir-Kill
post Jul 2 2008, 04:45 PM
Post #25


consiglieri
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another long time since posting.
try this one more time
Fun with partials:


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HERD
post Jul 2 2008, 05:09 PM
Post #26


The Islander
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Yey, cool animation, and right on time as always, SK
I just got a request (more like a question), if it would be possible to make a movie for a mod, something like the one in the game, on entering Beregost - with characters. I know I've seen a tut somewhere long time ago about adding movies, probably outdated now. I wonder if it is possible to compress .mov files (I think the game uses .mov) when adding to a mod.

This post has been edited by HERD: Jul 2 2008, 05:10 PM
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Sir-Kill
post Jul 2 2008, 06:33 PM
Post #27


consiglieri
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ToD Tower of Deception adds the only movie that I am aware of to any mod and it was made by valiant, so he should the talking for that one.


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Sir-Kill
post Jul 2 2008, 07:08 PM
Post #28


consiglieri
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another low texture animation just to see if I could get the particles to work right

kind of like the movie 300 but real low quality

http://www.blackwyrmlair.net/~sk/ArrowPflow01.zip


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HERD
post Jul 2 2008, 07:53 PM
Post #29


The Islander
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Man, this is so cool !!! I am green with envy bigcry.gif
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Valiant
post Jul 3 2008, 09:17 PM
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3ds Max Mage
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It was pretty hard work to make that movie for TOD. It has began as a static scene rendering, but then I decided to move camera around the whole scene. After that I have rendered it as .avi file, extracted some music from original BG movies (yes, recording "what you hear"), composed in that stupid Movie Maker (shipped with all MS Win XP) and finally compressed via AVI2MVE cmd program... Btw, that program is not working, if the original movie doesn´t contain the music. You´ll get some errors.


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Valiant

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HERD
post Jul 3 2008, 09:46 PM
Post #31


The Islander
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QUOTE
...if the original movie doesn´t contain the music

You mean it HAS to have audio?
Do you remember the size limit for the game? And maybe frames per sec limit too?
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Valiant
post Jul 5 2008, 07:22 AM
Post #32


3ds Max Mage
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QUOTE
You mean it HAS to have audio?
Correct smile.gif

QUOTE
Do you remember the size limit for the game? And maybe frames per sec limit too?


I´m not sure right now, but there´s also a program called MVE2AVI. Just try to convert one of the original movies to .avi format, and you´ll be able to extract file infos...smile.gif That´s how I did it.


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Valiant

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