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Random Questions, post them here! |
Jan 2 2008, 06:52 PM
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#41
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Forum Member Posts: 18 Joined: 16-October 07 |
ok, i guess here's a few new questions:
1) how to beat grave liches? ive gotten past their SI w/RoR, but i cant seem to breach his other protections. it always says, spell ineffective...ive tried the lower resistance spell too, but to no avail. the one i encountered was in the crooked crane. 2)mekrath's tower: in IAv5 the staircase that was once not in use, is now accesible, but i need a wardstone to get in there. is that in a fixed place, or is that also affected by the item randomizer? 3)Some items like, Iron Horn of Valhalla and a few other items that Sikret has picked up during his run (yup, following his run cause it's real helpful...and im still new to IA) i haven't found. did i miss them or are they somewhere else in the game due to the item randomizer? thx.. |
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Jan 2 2008, 09:16 PM
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#42
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Forum Member Posts: 135 Joined: 21-June 07 |
ok, i guess here's a few new questions: 1) how to beat grave liches? ive gotten past their SI w/RoR, but i cant seem to breach his other protections. it always says, spell ineffective...ive tried the lower resistance spell too, but to no avail. the one i encountered was in the crooked crane. 2)mekrath's tower: in IAv5 the staircase that was once not in use, is now accesible, but i need a wardstone to get in there. is that in a fixed place, or is that also affected by the item randomizer? 3)Some items like, Iron Horn of Valhalla and a few other items that Sikret has picked up during his run (yup, following his run cause it's real helpful...and im still new to IA) i haven't found. did i miss them or are they somewhere else in the game due to the item randomizer? thx.. 1.) Liches are immune to 5th level spells (even in the orig. game) so that's why Breach doesn't work. Dispel/Remove Magic will work if you're high enough level. 2.) There's a wardstone added to IAv5 but I haven't found it yet. Perhaps someone else can answer if it's random or found during a quest. |
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Jan 2 2008, 10:25 PM
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#43
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Forum Member Posts: 18 Joined: 16-October 07 |
ive even used multiple ruby ray's on the grave lich, but i can only seem to take down his SI. the screen is saying that im removing his spells....but perhaps fireshield can only be gotten rid of by either breach or dispel? as for that wardstone...i dont feel so bad anymore now that i hear im not the only one who hasn't found it yet. i got a chapel key from the windspear hills dungeon. where does that go to?
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Jan 2 2008, 10:50 PM
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#44
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Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary |
ok, i guess here's a few new questions: 1) how to beat grave liches? ive gotten past their SI w/RoR, but i cant seem to breach his other protections. it always says, spell ineffective...ive tried the lower resistance spell too, but to no avail. the one i encountered was in the crooked crane. 2)mekrath's tower: in IAv5 the staircase that was once not in use, is now accesible, but i need a wardstone to get in there. is that in a fixed place, or is that also affected by the item randomizer? 3)Some items like, Iron Horn of Valhalla and a few other items that Sikret has picked up during his run (yup, following his run cause it's real helpful...and im still new to IA) i haven't found. did i miss them or are they somewhere else in the game due to the item randomizer? thx.. 3) The horn of valhalla is in the northest house in the bridge district like in the original game. What are the other items you interested in? -------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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Jan 2 2008, 11:26 PM
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#45
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Forum Member Posts: 18 Joined: 16-October 07 |
wow, i cant believe i missed the horn so easily....i suppose im also wondering where one of the ingredients for phosphorus is: mauler +2 (or something like that). i know/have all the other parts, i cant seem to find that one. maybe because of item randomizer? oh, and thx for the help guys!
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Jan 3 2008, 06:28 AM
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#46
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
I know if I become too high a level before Spellhold then it will be much harder(15 I think) but what about if I waste lots of game time before going there? I'm currently in day 151 but only level 14. There is no time limit for spellhold's difficulty to kick in. QUOTE And does the level restriction come into play when I hit Brynnlaw or Spellhold itself? Brynnlaw. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 3 2008, 06:32 AM
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#47
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
im also wondering where one of the ingredients for phosphorus is: mauler +2 (or something like that). It can be bought from Bernard after freeing Hendak. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 3 2008, 08:10 PM
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#48
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Forum Member Posts: 135 Joined: 21-June 07 |
During the battle with the Supreme Leader of the Githyankis on WK lvl 4, do the M'lar and Grak___ keep spawning in as long as the Leader is alive? Will a second set of them not teleport in until the 1st set are dead or do they just keep coming in every couple of rounds? I'm trying to figure out what enemies to focus on first to minimize the crush of bodies that appear.
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Jan 4 2008, 12:43 AM
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#49
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Forum Member Posts: 44 Joined: 4-January 08 |
this is my first time here,so, hi everybody and thank you Sikret for this great mod
my question is how or where do i start the Guarded Ashideena encounter..I looked everywhere..I think |
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Jan 4 2008, 01:14 AM
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#50
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Forum Member Posts: 18 Joined: 16-October 07 |
thx for the help guys...btw, this thread is awesome.
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Jan 4 2008, 01:46 AM
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#51
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Forum Member Posts: 135 Joined: 21-June 07 |
this is my first time here,so, hi everybody and thank you Sikret for this great mod my question is how or where do i start the Guarded Ashideena encounter..I looked everywhere..I think It's in the alcove after the riddle bridge during the Unseeing Eye quest. (It's the map with the ancient temple to the North. Hold 'Tab' by the bridge to see the container.) The encounter happens when you open the container and pick up the hammer. |
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Jan 4 2008, 02:54 AM
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#52
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Forum Member Posts: 44 Joined: 4-January 08 |
oops...i have been using it in the off hand all the time
at the top left corner of the description page it only says war hammer+2..only in the text its named ashideena..same for boroks fist..this is why i didnt notice it thanks alot |
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Jan 5 2008, 05:45 PM
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#53
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Forum Member Posts: 37 Joined: 2-January 08 |
One question.
Does the recipe for forging Boots of speed work? I think i have all the ingredients on me but i don't seem to get the dialog options to tell cromwell to make them Gorwath One question just ocurred to me... Is the mod P5TWEAKS compatible with IA? This post has been edited by Gorwath: Jan 5 2008, 05:54 PM |
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Jan 5 2008, 06:37 PM
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#54
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Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark |
Can you link to the mod, so some of us can judge
-------------------- dooh!
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Jan 5 2008, 06:55 PM
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#55
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Forum Member Posts: 135 Joined: 21-June 07 |
One question. Does the recipe for forging Boots of speed work? I think i have all the ingredients on me but i don't seem to get the dialog options to tell cromwell to make them Gorwath One question just ocurred to me... Is the mod P5TWEAKS compatible with IA? There are two types of 'Worn-out boots". There's one that looks like run down boots and one that looks like Boots of Speed. You need to have the 'Worn-out Boots' that look like 'Boots of Speed'. Is that the problem? I think you can get the wrong kind of worn-out boots from the thief leader that fights the paladins exiled from the Order in the Bridge District. The right kind of boots can be found on a few different enemies; I remember finding one on the Bounty Hunter in the Planar Prison. |
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Jan 5 2008, 08:45 PM
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#56
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Is the mod P5TWEAKS compatible with IA? I don't know, but it's generally recommended not to install any Tweakpack with IA. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jan 6 2008, 12:09 AM
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#57
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Forum Member Posts: 37 Joined: 2-January 08 |
QUOTE There are two types of 'Worn-out boots". There's one that looks like run down boots and one that looks like Boots of Speed. You need to have the 'Worn-out Boots' that look like 'Boots of Speed'. Is that the problem? That might be the problem. Can I use those worn out boots from the Thief Leader in the Bridge District for anything or can I drop them? @Shaitan Here's the Link P5tweaks I stumbled over a topic where some of you guys discussed the disadvantage of Disintegrate and flesh to stone with having a chance to lose some items |
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Jan 6 2008, 12:35 AM
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#58
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Forum Member Posts: 135 Joined: 21-June 07 |
QUOTE There are two types of 'Worn-out boots". There's one that looks like run down boots and one that looks like Boots of Speed. You need to have the 'Worn-out Boots' that look like 'Boots of Speed'. Is that the problem? That might be the problem. Can I use those worn out boots from the Thief Leader in the Bridge District for anything or can I drop them? They're useless as far as I know. |
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Jan 10 2008, 10:32 PM
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#59
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Forum Member Posts: 10 Joined: 10-January 08 |
Hi, got some questions. I finished BG2 couple months ago with solo mage(questpack+balance modes), and i wanna play a full party game now(with some greater difficutly increasing mod), and i was thinking about IA. I read a bit about it so far, and im a bit hesitant about installing it. The reasons are mostly the randomizer and the overpowered items. So my question is can i modify the item values of the new items? can i CLUA some items? mostly the figures. The reason i ask because i read in the readme that its not a good idea to alter stuff or to CLUA it. Another thing that im wondering is IA that incompatible with other mods, or does Sikret want ppl to play only his mod.
And my weidu log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~P5TWEAKS/P5TWEAKS.TP2~ #0 #0 // Drop items on frozen death ~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers ~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins // Recently Uninstalled: ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch) ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch) ~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB ~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75% This post has been edited by corpses3: Jan 10 2008, 11:39 PM |
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Jan 11 2008, 03:29 AM
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#60
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Forum Member Posts: 135 Joined: 21-June 07 |
Hi, got some questions. I finished BG2 couple months ago with solo mage(questpack+balance modes), and i wanna play a full party game now(with some greater difficutly increasing mod), and i was thinking about IA. I read a bit about it so far, and im a bit hesitant about installing it. The reasons are mostly the randomizer and the overpowered items. The randomizer (for the most part) takes good items that are normally sold in stores and available very early in the game (ie Robe of Vecna) and places them in some of the improved encounters as rewards. The increased difficulty of IA means that the overpowered items aren't as overpowered as they'd be in the regular game. If nothing else, you can choose not to use items you see as overpowered. QUOTE So my question is can i modify the item values of the new items? You can modify them yourself using Near Infinity, etc. but it could potentially cause problems. Looking at your mod list, I'm assuming that you'd modify the items to decrease their to-hit bonuses and I don't think that would cause problems.QUOTE can i CLUA some items? mostly the figures. The reason i ask because i read in the readme that its not a good idea to alter stuff or to CLUA it. I think that disclaimer is primarily to emphasize that it's a bad idea to CLUA in items or weapons that are supposed to be found after finishing some event or quest. (ie Judgement Day sword) CLUA'ing most of the figurines should be ok except the djinni bottle (because it leads to a new scripted fight) and perhaps the spider figurine. QUOTE Another thing that im wondering is IA that incompatible with other mods, or does Sikret want ppl to play only his mod. IA is compatibile with mods that don't alter certain files like STATS.IDS. The installation documents with the mod go over what's compatible and what's not in some detail. If it's not mentioned in the readme, post here and Sikret should be able to give you more feedback. QUOTE ~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers ~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins // Recently Uninstalled: ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch) ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch) ~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB ~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75% I'd recommend against using an XP reducing mod. IA 5.0 already changes the level-up tables so characters level up slower. I'll try to find a link to the exact tables. Also, many enemies have high damage resistances so mods halving the damage would make IA very, very painful. |
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