v7/Sibel mageless run, TOB melissan complete |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
v7/Sibel mageless run, TOB melissan complete |
Jul 28 2024, 08:29 PM
Post
#1
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
Mages rule supreme! Well at least their buffing (IH, PFME, etc.) and debuffing (breach) powers do. I've long wanted to see whether a mageless and bardless party was possible. In 6.5 I took a solo avenger through the underdark but got stuck on Kruin's undispellable hardiness (journal posted here somewhere), so dealing with hardiness is a key factor for a game.
Here are the custom rules: - Mages can be joined for their quests but cannot participate in battles, - Mages can be joined to cast freedom spells as well as limited wish spells - Mages can be joined to trigger Zallanora encounter - No XP granting tweaks or mods besides Tower of Deception (v 3.2, IA canon), which can't be accessed until Ch 6 - Custom classes for NPCs allowed. Specifically, Korgan (wizard slayer), Valygar (Vagrant), and Imoen (Riskbreaker) - Hard version of spellhold will be in effect if XP is too high - I may use godbow item once an encounter is beat to save RL time. For example, spiders in undertomb of graveyard district. - BG1 tomes and bags from Tweaks, no simplified economy - Happy NPC tweak from IATweaks so Korgan doesn't leave. Party design and strategy: Since V7.0 game has a new druid stronghold and I haven't played the finalized druid final fights, we'll go with an Avenger PC, targeting dual wield (even though nerfed still powerful). We will also be relying on powerful summons to help augment APRs and need another source of IH (ritual, whirlwind). Therefore, Jaheira (avenger) will fill the second slot. She will join almost immediately since she is buggy if joined later. Since Sibel mod requires Sibel, we'll go with Sibel S->C. The wizard slayer purge ability fills a big gap on the debuffing side. We'll use Korgan (wizard slayer) for this, though Keldorn is also an interesting potential NPC here. There is still the problem of party APR. A riskbreaker (Imoen) and a late game vagrant (Valygar) will help quite a bit. It may be that we mix in Cernd, let's see. Overall the party comprises 6 excellent melee characters, 4 of which have self-IH (2x Avenger, vagrant, riskbreaker) and 3 of which have APR boosting items (Sibel, wizard slayer, avenger) with 4x big summoners (2x clan hunter, swanmay queen, arch deva) and a purge ability up to 3x per day that can take down hardiness, SI:A, PFMW, etc. I will take the route of least resistance for XP and also try to maximize total party XP by arguably exploiting the scripts that give NPC XP upon joining the party. Therefore, this means I'll keep the party as small as possible, ideally just Sibel/PC/Jaheira (since Jaheira does not get XP if joined after prison), and we'll postpone joining Valygar (therefore planar sphere), Korgan, and going to Spellhold as long as possible. This post has been edited by bulian: Aug 23 2024, 02:42 AM |
|
|
Jul 28 2024, 08:35 PM
Post
#2
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
Journal:
TOB is always a slog. It is what it is, I suppose. Sikret and Critto did a fantastic job over the years making it as interesting and challenging as it could be. The new Melissan finale is very difficult and a fitting end to the mod. Oasis wasn't as bad as I thought - powerful army in first round along with getting Jamis down in first or second round really eased things, and the WS purges meant the mages were killable before they could do much damage. Overall, wizard slayer was super powerful and useful. I missed the buffing abilities of the mage and certain high level spells (wish, RVE, dragon's breath, improved haste) so it would be a difficult choice to choose between a WS and a sorcerer or necromancer. So why not both?!? This post has been edited by bulian: Aug 23 2024, 12:51 AM |
|
|
Jul 28 2024, 09:06 PM
Post
#3
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
Reserved
|
|
|
Jul 28 2024, 11:38 PM
Post
#4
|
|
Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands |
What will you dual-wield? Club+scimitar and later dagger?
|
|
|
Jul 29 2024, 12:08 AM
Post
#5
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
Initial PC proficiencies were club **/scimitar */dual wield *. Plan is to have treefolk's arm/belm, but even +3 club single weapon wield from beastmaster is very strong early game. Level 12 pip will be dagger, then round out scimitar, dagger, and then get staves etc.
|
|
|
Jul 29 2024, 06:56 PM
Post
#6
|
|
little Bounaï Gold Member Posts: 1873 Joined: 17-August 07 |
@bulian: Impressive attempt! Was once tempted to try mage-free run, but RRoR and Breach prevented me to, as well as my poor skills at using dispel magic without triggering it on party
Just for info you can trigger mage/Zallanora ambush without a mage, there is a belt (Rassad or Neera quest, do not remember precisely) that triggers minor globe on hit (with a %), and mages in city react to it This post has been edited by nicoper: Jul 29 2024, 06:56 PM |
|
|
Jul 29 2024, 08:31 PM
Post
#7
|
|
Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands |
ah yes, dual wield before dagger makes sense. I am tempted to play a similar avenger in v7, but my v6.6 (?) shaman game with the cleric enhancements is now at the point where it is nearly at the end of SoA. Since ToB is short I think I will finish that first, which will take me the summer.
Enjoy your play! I am curious how no-breach no-ruby ray works out. I cannot imagine doing it to be honest. I have enough problems as it is playing on normal Core. I never remember what counters what and I need to try out encounters all the time (although this run I am taking notes). This post has been edited by lroumen: Jul 29 2024, 08:35 PM |
|
|
Aug 2 2024, 01:41 AM
Post
#8
|
|
Forum Member Posts: 566 Joined: 30-November 20 |
Haha! I though I was doing an "extreme run" since I didn't have a single class arcane caster with me (let alone Necro), but this is next level.
Do you have a plan for Demo? And I guess Judgemenet Day is snubbed (as it will provide constant IH to a character), especially a Kensai. Also, if you postpone the last WK fights to ToB you can grab upgraded cloaks +2 from Cespenar which will provide IH (for 23 rounds if I remember right). |
|
|
Aug 2 2024, 03:26 PM
Post
#9
|
|
Forum Member Posts: 63 Joined: 15-August 21 |
Haha! I though I was doing an "extreme run" since I didn't have a single class arcane caster with me (let alone Necro), but this is next level. Do you have a plan for Demo? And I guess Judgemenet Day is snubbed (as it will provide constant IH to a character), especially a Kensai. Also, if you postpone the last WK fights to ToB you can grab upgraded cloaks +2 from Cespenar which will provide IH (for 23 rounds if I remember right). Judgement Day is snubbed completely because the PC is a Druid (Do wish those restrictions were eased ) This run does look very doable to be honest, think the wizard slayer will shine in many fights considering the fact there's no mage (kind of redundant having both in the same party) In my head it looks like the toughest fight will be probably Ancient Dragon? Good luck! |
|
|
Aug 2 2024, 04:03 PM
Post
#10
|
|
Forum Member Posts: 566 Joined: 30-November 20 |
QUOTE In my head it looks like the toughest fight will be probably Ancient Dragon? Good luck! That shouldn't be a problem; one can dispel with wizard slayer, Sibel or a little bit with the double-avenger. It should be enough. |
|
|
Aug 2 2024, 04:54 PM
Post
#11
|
|
Forum Member Posts: 63 Joined: 15-August 21 |
QUOTE In my head it looks like the toughest fight will be probably Ancient Dragon? Good luck! That shouldn't be a problem; one can dispel with wizard slayer, Sibel or a little bit with the double-avenger. It should be enough. Ancient Dragon for purposes of Divine spell casting is level 39 (Arcane level 32) Sibel/Avengers will have a very long way to go in a 6 person party to reliably dispel that. |
|
|
Aug 2 2024, 07:29 PM
Post
#12
|
|
Forum Member Posts: 566 Joined: 30-November 20 |
Yup, divine is much higher.
But pfmw is arcane, so the level is much lower (maybe level 32?). I just whacked ancient dragon + minions, my auramaster managed to dispel just fine. Though my crew is quite well exp-maxed. I think my auramaster was +1 level compared to ancient dragon (arcane level). |
|
|
Aug 3 2024, 09:46 AM
Post
#13
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
Thanks for the vote of confidence! Oasis is probably the fight that scares me the most in this run, since pre-buffing is generally important for avenger maximization. Plus the ones I'm not as familiar with (last two druid quest encounters, final encounter of rakasha prince). Definitely later mage spells will be missed (dragon's breath, wish, rve, IH) at many points throughout the run.
Regarding JD sword, some of the code around those drops got tweaked in v7 development so I don't believe the Tweaks package to enable drops will fully work for it. Still, you can mess with near infinity pretty easily to locally enable some of those encounters if you really want them - I get the desire for completionist runs since I wrote the original tweaks. Perhaps one day I'll get to fixing it, but in either case the JD sword did get reworked quite a bit and isn't nearly as OP as it used to be. |
|
|
Aug 14 2024, 04:25 PM
Post
#14
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
SoA/WK/demogorgon complete. i'll give the first part of the run (PC avenger/Jaheira/Sibel clearing through Vanya's second quest in Ch 2/3, 6.3 MM XP) two thumbs up. Hardest part was figuring out pathing during this time.
I'll give the rest of the run an asterisk due to the high level NPC experience joining trick, and perhaps i'll circle back with a smaller party size or give joining NPCs more moderate XP levels. But in either case, the mageless run is very possible albeit difficult, and a well timed purge magic (or three) on the party side is incredibly powerful. TOB next! |
|
|
Aug 23 2024, 12:53 AM
Post
#15
|
|
Forum Member Posts: 601 Joined: 20-November 09 |
TOB run complete! Melissan final fight was a fitting end - great work, Critto and Sikret! Overall, this is an achievable party to work with - for someone new to the mod, I'd recommend having a wizard slayer and a mage to facilitate mass destruction and key buffs, but this was a fun challenge playthrough.
|
|
|
Aug 23 2024, 11:16 AM
Post
#16
|
|
Premium Member Tactical reputation: 2 Posts: 6118 Joined: 23-February 08 |
Good stuff! Congrats on finishing the run. Now I can finally read the whole journal :-)
|
|
|
Aug 28 2024, 11:41 PM
Post
#17
|
|
The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Congrats, bulian! I'm particularly glad that you liked the new Wizard Slayer kit and Milissan finale.
-------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
Lo-Fi Version | Time is now: 18th November 2024 - 04:15 PM |