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> Compatible mods for added content
rbeverjr
post Nov 30 2007, 04:34 PM
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There are still mods out there that add content to BG2 and/or ToB which I haven't tried. I'm wondering if any content-adding mod is known to be compatible with IA 5. Does Tower of Deception remain compatible? If you know of any compatible content mods, I'd appreciate their full names and/or links to them. Also, I wouldn't want these mods to be outlandish in XP awards - I can always leave the loot on the ground. Thanks.

This post has been edited by rbeverjr: Nov 30 2007, 04:35 PM
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Shaitan
post Nov 30 2007, 04:49 PM
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I think Dungeon Crawler should be compatible, still I find the gear a bit too much, but can always leave it. I think you can find it on pocketplane.net


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Sikret
post Nov 30 2007, 05:03 PM
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QUOTE(rbeverjr @ Nov 30 2007, 09:04 PM) *
Does Tower of Deception remain compatible?


I think so.


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Shaitan
post Nov 30 2007, 05:28 PM
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Both were tested negative for milicious *.IDS so I think they are good to go. Most NPC mods adds new quests to the story, like Xan, Auren or I guess many others.


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rbeverjr
post Dec 1 2007, 02:27 AM
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Thanks for your responses. I don't think IA agrees with ToD any longer - something about a chiten key? Has anyone else got it these mods to work together?

I also got errors in my IA debug file when I tried to install Kelsey (NPC) and Dungeon Crawl. sad.gif

The Solaufein mod installed OK. I know it is in the not recommended list. I don't intend to use the NPC, but I really love the autobuff scripts. I would be bored out of my mind if I had to manually buff the party before each improved battle.

Unfortunately, that means no new NPCs nor any new mod for me other than the latest edition of IA and The 4.

This post has been edited by rbeverjr: Dec 1 2007, 03:02 AM
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Sikret
post Dec 1 2007, 03:34 AM
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QUOTE(rbeverjr @ Dec 1 2007, 06:57 AM) *
Thanks for your responses. I don't think IA agrees with ToD any longer - something about a chiten key? Has anyone else got it these mods to work together?

I also got errors in my IA debug file when I tried to install Kelsey (NPC) and Dungeon Crawl. sad.gif


Try to install each of these three mods without the other two (and preferably without any other mod) and then install IA on top of it. Then send me what error message you exactly receive during installation of IA in each of the three cases.



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Shaitan
post Dec 1 2007, 05:48 AM
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QUOTE(Sikret @ Dec 1 2007, 04:34 AM) *
QUOTE(rbeverjr @ Dec 1 2007, 06:57 AM) *
Thanks for your responses. I don't think IA agrees with ToD any longer - something about a chiten key? Has anyone else got it these mods to work together?

I also got errors in my IA debug file when I tried to install Kelsey (NPC) and Dungeon Crawl. sad.gif


Try to install each of these three mods without the other two (and preferably without any other mod) and then install IA on top of it. Then send me what error message you exactly receive during installation of IA in each of the three cases.


I've had those mods working really fine with IA 4,2. I just tried installing ToD & DC on top on of IA 5 for testing and everything worked splendid.


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Sikret
post Dec 1 2007, 06:07 AM
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QUOTE(Shaitan @ Dec 1 2007, 10:18 AM) *
QUOTE(Sikret @ Dec 1 2007, 04:34 AM) *
QUOTE(rbeverjr @ Dec 1 2007, 06:57 AM) *
Thanks for your responses. I don't think IA agrees with ToD any longer - something about a chiten key? Has anyone else got it these mods to work together?

I also got errors in my IA debug file when I tried to install Kelsey (NPC) and Dungeon Crawl. sad.gif


Try to install each of these three mods without the other two (and preferably without any other mod) and then install IA on top of it. Then send me what error message you exactly receive during installation of IA in each of the three cases.


I've had those mods working really fine with IA 4,2. I just tried installing ToD & DC on top on of IA 5 for testing and everything worked splendid.


No mod should be installed on top of IA. If any of those mods makes any changes to the game which prevents IA's installation, it will make the same change even if you install it after IA and will break something in IA without the player noticing it. Installing them after IA is just hiding the problem, not solving it.


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Shaitan
post Dec 1 2007, 07:21 AM
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As said only for testing purposes. This first game with IA is almost without any mods.


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Valiant
post Dec 1 2007, 07:27 AM
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Well folks, Tower Of Deception is modifying chitin.key in order to make the movie accessable for the engine. It is a well known fact that engine recognizes movie files only if they are biffed and written into chitin.key. And of course, during uninstalation process newly created .biff is deleted and chitin.key is restored to the state as it was before the TOD instalation.

Personally I do not know of any other incompatilities that may arise.

One thing, a note: new version, namely V3 will also append STATE.IDS.

This post has been edited by Valiant: Dec 1 2007, 07:28 AM


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Shaitan
post Dec 1 2007, 07:35 AM
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wich means it will be incompatible I guess


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Toxeus
post Dec 1 2007, 07:57 AM
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QUOTE(rbeverjr @ Dec 1 2007, 05:27 AM) *
I also got errors in my IA debug file when I tried to install Kelsey (NPC) and Dungeon Crawl. sad.gif


I did not see any errors during install IA after Dungeon Crawl. I'm 90% sure they are compatible, but my party have too low levels now, will test it a bit later.
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lroumen
post Dec 1 2007, 09:33 AM
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I haven't played ToD before so in my current game I installed ToD and IAv5 together. During my installation I didn't receive any errors. I'm curious as to whether I will be able to continue the current game without problems, but I'll find out soon enough I guess.
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aVENGER
post Dec 1 2007, 09:42 AM
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EDIT - Unfortunately, as of v3.9 and above, due to the use of Detectable Spells Rogue Rebalancing is no longer compatible with Improved Anvil.

This post has been edited by aVENGER: Mar 24 2008, 08:13 AM


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Sikret
post Dec 1 2007, 12:44 PM
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Well, rbeverjr kindly sent a list of errors he had gotten during installing IA with those three mods.

1- Kelsey:

Based on the error messages, Kelsey tampers with Stats.IDS and consequently is incompatible with IA. Will add it to the list of incompatible mods.

If anyone has successfully installed Kelsey before IA, please send me a note. The case may (or may not) be sensitive to Kelsey's different versions (though it's not very probable; so, I will add Kelsey to the list of incompatible mods for now).

2- Dungeon Crawl:

The error message doesn't seem to have anything to do with IA. It seems to be a problem with Dungeon Crawl's AudioInstall.bat (which installs the voiced lines for that mod). Perhaps it's a local problem in rbeverjr's game if others have successfully installed it before IA. I don't know.


3- Tower of Deception:

The error states that the item helm01.itm doesn't exist in chitin key for copying/patching. It's very strange. Has anyone else received this error?

This post has been edited by Sikret: Dec 1 2007, 01:14 PM


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Sikret
post Dec 2 2007, 07:41 AM
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QUOTE(Shaitan @ Dec 1 2007, 12:05 PM) *
QUOTE(Valiant @ Dec 1 2007, 11:57 AM) *

One thing, a note: new version, namely V3 will also append STATE.IDS.

wich means it will be incompatible I guess


If it was Stats.IDS, I would say that the two mods would become incompatible for sure; but since it is State.IDS, I'm still optimistic that the two mods will remain compatible. It needs to be tested though. I have asked Valiant to test it by Installing IA v5 on top of ToD v3 and confirm that the installation takes place with no error messages.

I've also asked Valiant to test the new component I have made for ToD with IA v5 installed. Technically speaking, the new component doesn't require IA to work, but from a practical point of view, the component will be far more impressive and interesting if ToD v3 is played with IA v5. (Note: ToD should still be installed *before* IA).

I wanted to keep ToD compatible with other mods and for this purpose, I didn't write new scripts for ToD's new component. I used the game's generic scripts instead, but those generic scripts will be improved by IA if IA is also installed. This is one of the reasons for which I said that the new component of ToD will be more impressive if IA is also active in the player's game. (The unmodded game's generic scripts are not really impressive; so, playing ToD v3 without IA v5 will make the new component an ordinary plot; while playing it with IA installed will change it to an epic and impressive plot).

The second reason is that the creatures you will meet in the new component also vary depending on whether IA v5 is active in your game or not.

For all these reasons, it will be a pity if ToD v3 turns to be incompatible with IA v5 and all that for a few (probably unnecessary) changes to State.IDS. Appending State.IDS are usually for short-handing purposes; different states x1, x2 and x3 are combined with each other with a new name such as y. It's usually not necessary because it's only for short-handing purposes to check y instead of checking x1, x2 and x3 in the scripts.

As I said though, I am still very optimistic that even with the appended state.IDS the two mods will still be compatible, but it needs to be tested for certainty. If despite my guess, Valiant's test prove that the two mods are incompatible, he will need to either remove that part which has made the two mods incompatible or alternatively he will need to remove the new component I have made for ToD.

We should wait for the result of Valiant's test to see if IA v5 will (or will not) be successfully installed after ToD v3.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Sikret
post Dec 2 2007, 09:24 AM
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Received a report from another player which confirms the incompatibility between Kelsey and IA. It's definitely incompatible and is now added to the list of incompatible mods in IA's readme file.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Razfallow
post Dec 2 2007, 10:09 AM
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QUOTE(Sikret @ Dec 2 2007, 08:41 AM) *
QUOTE(Shaitan @ Dec 1 2007, 12:05 PM) *
QUOTE(Valiant @ Dec 1 2007, 11:57 AM) *

One thing, a note: new version, namely V3 will also append STATE.IDS.

wich means it will be incompatible I guess


If it was Stats.IDS, I would say that the two mods would become incompatible for sure; but since it is State.IDS, I'm still optimistic that the two mods will remain compatible. It needs to be tested though. I have asked Valiant to test it by Installing IA v5 on top of ToD v3 and confirm that the installation takes place with no error messages.

Tested with no errors.
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Sikret
post Dec 2 2007, 10:47 AM
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QUOTE(Razfallow @ Dec 2 2007, 02:39 PM) *
QUOTE(Sikret @ Dec 2 2007, 08:41 AM) *
QUOTE(Shaitan @ Dec 1 2007, 12:05 PM) *
QUOTE(Valiant @ Dec 1 2007, 11:57 AM) *

One thing, a note: new version, namely V3 will also append STATE.IDS.

wich means it will be incompatible I guess


If it was Stats.IDS, I would say that the two mods would become incompatible for sure; but since it is State.IDS, I'm still optimistic that the two mods will remain compatible. It needs to be tested though. I have asked Valiant to test it by Installing IA v5 on top of ToD v3 and confirm that the installation takes place with no error messages.

Tested with no errors.



Glad to hear.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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rbeverjr
post Feb 5 2008, 08:41 PM
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I'm interested to know what mods people are using (if any) in the game with IA5, because many mods are not compatible.

For instance, I know from previous posts that some people use the Tower of Deception and Dungeon Crawler mods - even though these mods did not seem to install correctly for me. sad.gif

I'm interested in what the IA5 players are using because I would expect IA5 players to be very choosy and not bring in mods that offer Monte Hall XP, GP, and items. (Of course, the GP and items are easily dealt with by leaving the reward on the ground. I suppose you could deal with the XP by using XP limiters/caps, but I don't want that in IA for myself!)

Additionally, I like teams in BG2 because the banter can be funny sometimes. Do banter packs, flirt packs, etc. work?

When I started my game, I pretty much stuck to Sikret's recommended stuff only because I did not want any bugs. However, I love diversity and new experiences. If there are other good mods that don't cause problems, I will consider installing them (and reinstalling IA5 and then the Four in the last positions, of course).

Any way, I'm hoping people will provide some responses on this topic! smile.gif

PS As an aside, Level 13-14 is the recommend level for heading to the sailor's city after Imoen, correct?

This post has been edited by rbeverjr: Feb 5 2008, 08:45 PM
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