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Mar 1 2015, 08:34 PM
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![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
Hello, everyone.
I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past. Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly. These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE. Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE. If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game. Enjoy! EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section.
Archive.zip ( 69.05k )
Number of downloads: 49This post has been edited by critto: May 25 2016, 06:34 AM |
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critto IAv6 for BG2EE Mar 1 2015, 08:34 PM
lroumen Hey Critto.
Nice work.
It should not be any diff... Apr 1 2015, 08:13 PM
critto Hi!
It should work with any version of BG2EE ... Apr 2 2015, 01:42 AM
lroumen Sorry for the late response.
I am going to try t... Apr 10 2015, 03:29 PM
nicoper About the fixpack...I meant the baldurdash fixpack... Apr 10 2015, 03:46 PM
lroumen Hi nicoper
That's good news. You did put crit... Apr 10 2015, 04:11 PM
critto > That's good news. You did put crittos fil... Apr 10 2015, 05:41 PM
lroumen Btw I was thinking
Necromancer
Dorn (blackguard),... Apr 11 2015, 11:16 PM
lroumen Fixed
Well, this is the error you get when you us... Apr 12 2015, 08:35 AM
critto > WeiDU v 185 Log
This is the problem. I specif... Apr 12 2015, 08:41 AM
lroumen Oh crap. I downloaded the new version from the wei... Apr 12 2015, 09:08 AM
nicoper Sorry weidu 238 fIrst
Will edit previous post Apr 12 2015, 11:49 AM
lroumen So far so good. The install went fine. Character ... Apr 16 2015, 09:18 PM
critto Anybody has any feedback on BG2EE?
As of now, we ... May 13 2015, 10:33 AM
lroumen I'm still in chapter two and did notice anythi... May 14 2015, 09:08 AM
critto Just a bit of a progress report for anybody who... May 16 2015, 08:29 PM
lambada Is this "latest" version with EE NPCs re... May 17 2015, 05:47 AM
critto WiP. You can download the beta patch that provides... May 17 2015, 06:06 AM
lambada Got it, thanks. May 17 2015, 06:22 AM
critto We've prepared everything that we'd wanted... May 20 2015, 08:02 AM
Azoth Hi critto,
i didnt play BG2 for a long time (fini... May 26 2015, 05:04 PM
critto Hi, Azoth.
They are kind of serious in a general ... May 26 2015, 06:26 PM
Krell I have no knowledge whether ToD or The Four are co... May 26 2015, 06:45 PM
critto
Maybe I'll take a look at it for the next rel... May 26 2015, 07:11 PM
Azoth Thanks critto.
Out of the Document IV-Installatio... May 27 2015, 07:15 AM
critto I intend to release it sooner or later, since it... May 27 2015, 07:21 AM
Krell @ critto:
I have noticed a lot of double standard... May 27 2015, 05:36 PM
lambada Targeted special abilities and/or spells:
Enemies... May 27 2015, 08:52 PM
Krell
Many of the AI's scripts check for II prior t... May 27 2015, 09:46 PM
critto There are many things that players can do and mons... May 27 2015, 07:13 PM
critto It may be a limitation of the engine in how the ga... May 28 2015, 03:26 AM
Krell I don't see any practical sense in doing so. T... May 28 2015, 08:25 AM
blastermaster I don't see any practical sense in doing so. T... May 28 2015, 12:32 PM
Krell The summon limit seems like a very easy fix, given... May 28 2015, 01:14 PM
critto While a curious idea, it is hard and impractical t... May 28 2015, 09:37 AM
Krell While a curious idea, it is hard and impractical t... May 28 2015, 12:01 PM
nicoper My 2 cents about timestop:
- Disabling possibilit... May 28 2015, 11:37 AM
critto
No, it was fixed only for the usual, over-the-cou... May 28 2015, 01:35 PM
critto
Joolon can be used by anyone. Cerebus will remain... May 29 2015, 08:20 AM
Azoth Need some help again, please.
I played a bit BG2+... May 31 2015, 05:16 PM
critto Run the game in vanilla mod first and check the la... May 31 2015, 05:21 PM
Azoth Thanks critto.
Did the trick :D
In Sikret... May 31 2015, 07:08 PM
critto > -XP Cap Remover
No, IAv6 introduces it's ... May 31 2015, 07:39 PM
Azoth Thanks again critto.
Just for the records:
BG2ee
... Jun 1 2015, 08:03 AM
critto This could be overcome easily, if you want to. Giv... Jun 1 2015, 08:11 AM
Azoth The Four v4:
http://www.sorcerers.net/Games/dl.php... Jun 1 2015, 08:19 AM
Azoth I might not be able to trigger the Robe Guardians ... Jun 1 2015, 08:29 AM
critto Open up Setup-TheFour.tp2 in any text editor, remo... Jun 1 2015, 08:51 AM
Krell Open up Setup-TheFour.tp2 in any text editor, remo... Jun 1 2015, 05:27 PM
Azoth Successfully installed The Four v4 Jun 1 2015, 03:29 PM
critto
She'll be much more playable in v6.2 ;) Jun 1 2015, 05:58 PM
Azoth Another minor "bug". After rescuing Cern... Jun 5 2015, 10:14 PM
Azoth Are there still some stealable shops out there or ... Jun 5 2015, 10:14 PM
critto Do you use ToB or EE, please remind me?
No, ther... Jun 6 2015, 05:31 AM
Azoth Playing:
BG2ee
Patch 1.3
Updated to weidu 238
EoU ... Jun 6 2015, 06:30 AM
Krell
Unsignificant also helps :D
Just found the Dea... Jun 6 2015, 06:40 AM
Azoth Ok, didn't notice that he is also the trader f... Jun 6 2015, 06:52 AM
Azoth Didn't know that summoned Skeleton Warriors ca... Jun 6 2015, 09:15 AM
critto Seems like a lot of stuff pop ups in BG2EE. Where ... Jun 7 2015, 07:46 AM
Azoth via Cleric's "Animate Dead" spell Jun 7 2015, 11:00 AM
Azoth Doom's spell description says casting time of ... Jun 9 2015, 08:48 AM
critto OK, will fix it, thank you. Jun 9 2015, 08:50 AM
Azoth Resist Fire/Resist Cold and Protection from Fire a... Jun 14 2015, 11:09 AM
Krell Protection from Fire does indeed sets the value of... Jun 14 2015, 11:33 AM
critto I'll check it out, thanks. Jun 14 2015, 01:25 PM
bulian Hello glad to see more developmemt being done on I... Jun 15 2015, 01:40 AM
critto See the note in the end of my post. It is copied v... Jun 15 2015, 06:03 AM
Krell No offense, but I've seen several IA HLAs and ... Jun 15 2015, 06:22 AM
critto Yes, this is definitely worth exploring. However, ... Jun 15 2015, 06:58 AM
Krell Yes, this is definitely worth exploring. However, ... Jun 15 2015, 07:07 AM
blastermaster Monk looks really good! Of course Improved Ha... Jun 15 2015, 09:53 AM
SparrowJacek Monks now have warrior's thaco and warrior... Jun 15 2015, 10:01 AM
critto Yes, SparrowJacek is right. Monks now have warrior... Jun 15 2015, 11:03 AM
blastermaster Ah, that's wonderful! A viable addition t... Jun 15 2015, 11:55 AM
chaser I checked setup.tra file of IA v6.1,the swashbuckl... Jun 15 2015, 12:03 PM
critto I haven't thought about it yet. We'll try ... Jun 15 2015, 12:33 PM
bulian Thanks for the fast response Critto. I will certa... Jun 15 2015, 09:14 PM
Krell Will flurry of blows be dispellable? It seems lik... Jun 15 2015, 10:34 PM
critto IIRC, the Monk's haste should be undispellable... Jun 16 2015, 05:27 AM
Krell IIRC, the Monk's haste should be undispellable... Jun 16 2015, 07:12 AM
critto CBS should be undispellable, judging from the file... Jun 16 2015, 07:17 AM
Krell Both Hardiness and Chain Breaker Stance can be rem... Jun 16 2015, 07:21 AM
critto Hardiness is a combat ability and therefore is dis... Jun 16 2015, 07:47 AM
Krell I was under the impression that we're discussi... Jun 16 2015, 08:18 AM
critto I've designed, to use a pompous word, this abi... Jun 16 2015, 08:39 AM
bulian There are a couple enemies at least where hardines... Jun 16 2015, 09:42 PM
Krell There are a couple enemies at least where hardines... Jun 16 2015, 11:17 PM
lroumen You guys sure play this game fast.... I'm stil... Jun 22 2015, 06:15 PM
critto
The kit is not new, but an existing one. I don... Jun 23 2015, 02:14 AM
lroumen
The kit is not new, but an existing one. I don... Jun 23 2015, 03:41 PM
critto 2 Azoth:
What exactly did Bessen use to achieve ... Jun 23 2015, 04:20 AM
Krell 2 Azoth:
What exactly did Bessen use to achieve ... Jun 23 2015, 05:23 AM
critto They have protection from Sleep opcode as well. I ... Jun 23 2015, 05:54 AM
Azoth Yes, it was a "Skeleton Warrior" from Cl... Jun 23 2015, 07:15 AM
critto Do you have, by chance, a save prior to this battl... Jun 23 2015, 09:48 AM
Azoth Will have a look into it tonight... Jun 23 2015, 11:17 AM
critto Thanks. I'll send my email address via PM in c... Jun 23 2015, 11:25 AM
Azoth Email sent.
Just another thing. When fighting all... Jun 23 2015, 03:20 PM
critto
Yes, it's their special on-hit ability. Jun 23 2015, 03:30 PM
Azoth Improved Invisibility gives +8 bonus to Saving Thr... Jul 14 2015, 08:28 PM![]() ![]() |
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