| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Jun 4 2008, 08:45 AM
Post
#1
|
|
|
Forum Member Posts: 10 Joined: 24-September 07 From: Amsterdam, Netherlands |
First of all thanks to Sikret for the BEST bg2 mod by far.
I love the fact that despite my acquired gear I'm most definitely not overpowered for most of the IA encounters. <slight spoiler>The brain golems were an xp goldmine! Once I'd finished off the golems in the hallway 40-50 had spawned in the main room of the Illithid boss. Thankfully most were killed by two well placed Dragon's Breaths. The new golems are tough and sturdy! just how I like my golems. Too bad I saved and reloaded the game at the wrong moment: The 3 amber golems [you know where] didn't spawn anymore. Zalladora was great fun - tactical thought required. But here I encountered an incompatibility issue: Not choppiness, but a frozen screen while the game continued, I heard everything, but only got to see what was happening when the game was paused. This is where my big question arises: You list a ridiculous amount of mods as incompatible in your readme. Basically I would be forced to choose between quantity (megamod) and quality (IA). I'd like a bit more insight into this if you have time: Are the incompatibilities the result of mods overwriting eachother, and so not taking effect? Is the Zalladora issue above an example of what you mean by incompatible? And most important: Can I expect any CTDs or other insurmountable obstacles? I plan to uninstall an install it at the end, so that all of IA takes precedence, but I'd like to know in advance if there is a point where I definitely can't continue. Thanks for your time. BTW it doesn't need to be Sikret - if anyone has some answers for me, by all means! -------------------- modder is dutch for mud
|
|
|
|
coineineagh incompatible but stable? Jun 4 2008, 08:45 AM
Ymarsakar Many mods are conceptually incompatible with IA.
... Jun 4 2008, 11:08 PM
Sikret Welcome aboard, coineineagh!
And thanks for t... Jun 5 2008, 03:05 PM
coineineagh Hello Sikret,
Your insight is valuable, some of t... Jun 5 2008, 04:05 PM
lroumen Perhaps you should have a look at this post. It ma... Jun 6 2008, 06:04 AM
coineineagh Thanks, I read it before. Building a megamod is a ... Jun 6 2008, 10:20 AM
lroumen Biffing into few large files is better than using ... Jun 6 2008, 12:11 PM
The Bigg Biffing into few large files is better than using ... Jun 6 2008, 12:50 PM
lroumen Ah that's how it works. I thought that it was ... Jun 6 2008, 03:13 PM
coineineagh You're right Iroumen, this discussion is now n... Jun 6 2008, 09:39 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 27th October 2025 - 09:33 AM |