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Apr 15 2007, 12:58 PM
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Since ranger is one of the most recommended classes while playing Improved Anvil (for playing the expanded ranger stronghold), I added the new Vagrant kit to the game in order to give players more options at character creation stage. Please send your feedbacks, suggestions and comments about the new ranger kit here.
1- Is the kit balanced, overpowered, underpowered? (mostly compared to other ranger kits of the original game) 2- Are the swanmays helpful, too powerful, too weak, well balanced? 3- Does the kit gain the ability to summon swanmays too early, too late, too frequently, not frequently enough, or just fine? 4- How interesting is the kit compared to other ranger kits? Is it attaractive enough to give you motive to play with it at least in some of your game-throughs (when you decide to play a ranger anyway)? Here is the newest description of the kit (you can always find the newst description in theinitial post of this thread or in the related file attached to the mod's readme file): QUOTE VAGRANT: Vagrants do not stay in a place for long. They spend most of their time exploring new wilderness areas and enjoying the beauties of nature. Woodlands and lakes are the most favorite places for vagrants. They are very healthy characters with exceptional stamina. Vagrants can develop a special kind of friendship with swanmays. Swanmays are very rare and special kind of lycanthrope rangers living at lakesides in woodlands and in remote temperate wetlands. High level vagrants can call for swanmays' help.
Advantages: 1- +1 bonus to Constitution 2- Immunity to disease and poison 3- +2 bonus to save vs. Paralyze/Death 4- 15% resistance to elemental damage for every 6 levels of experience 5- Gians the ability to summon Swanmay at levels 13 and 16. 6- Gains the ability to summon Greater Swanmay at levels 19 and 22. 7- Gains the ability to summon 'Swanmay Queen' at level 25. The swanmays will loyally fight at the vagrant's side for 20 rounds. Disadvantages: 1- May not wear armor greater than studded leather 2- Cannot specialize in ranged weapons 3- Requires 12 Charisma 4- Cannot dual class This post has been edited by Sikret: Feb 4 2008, 02:00 PM -------------------- Improved Anvil
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Sikret Comments on Vagrant kit Apr 15 2007, 12:58 PM
leonidas Planning on playing a vagrant on my next run-throu... Apr 16 2007, 12:32 AM
Roy I tried the vagrant kit a bit.I personly prefer F/... Apr 30 2007, 05:42 PM
Sikret Considering the feedback I have received so far ab... May 9 2007, 09:28 AM
leonidas Against my better judgement, I'm playing a vag... May 9 2007, 04:30 PM
Sikret Thank you very much for the feedback, leonidas... May 10 2007, 07:51 AM
leonidas
Well, the main reason I thought of adding this n... May 10 2007, 05:51 PM
elric13 I haven' played one yet, but it seems to be a ... Jun 11 2007, 11:17 PM
Sikret The new decription of the kit is this. It's no... Jun 12 2007, 01:56 PM
Raven Think I'll play a vagrant when 4.3 comes out, ... Jun 13 2007, 07:51 PM
Sikret
Is the resistance to elemental damage effective a... Jun 14 2007, 06:08 AM
Raven OK thanks Sikret. I hadn't realised acid wasn... Jun 14 2007, 08:09 AM
Caedwyr You do realize that minimum stats are not a disadv... Jun 14 2007, 02:09 PM
Sikret You do realize that minimum stats are not a disad... Jun 15 2007, 10:33 AM
Arkain Mhm... that's not set in stone. Minimum stats ... Jun 14 2007, 02:14 PM
Caedwyr Hmm, I was under the impression that the engine ju... Jun 21 2007, 08:59 PM
Arkain You're right. If you need a 17 charisma (palad... Jun 21 2007, 11:39 PM
Caedwyr Ok, that's why I suggested that minimum stats ... Jun 22 2007, 04:38 PM
nataben1314 I think I'm going to play a Vagrant for the PC... Jun 28 2007, 03:42 AM
Sikret In addition to the minimum charisma requirement, I... Jun 28 2007, 06:34 AM
nataben1314
In addition to the minimum charisma requirement, ... Jun 28 2007, 06:59 AM
rbeverjr
In addition to the minimum charisma requirement, ... Jun 28 2007, 01:10 PM
Sikret
I'm considering on coverting Valygar to a vag... Jun 28 2007, 02:01 PM
Arkain Mhm... depends. The new Vagrant's advantages i... Jun 28 2007, 04:38 PM
Sikret Ok, I dropped the idea of immunity to those benefi... Jul 2 2007, 10:14 AM
Toxeus
What if I let the vagrant to reach grandmastery ... Jul 2 2007, 10:41 AM
rbeverjr
What if I let the vagrant to reach grandmastery i... Jul 2 2007, 01:08 PM
leonidas
I favor leaving >2 star proficiency to fighter... Jul 3 2007, 11:28 PM
shadan I think there is a medium way between 2* and 5*. I... Jul 3 2007, 10:53 AM
Marceror Leonidas, you're correct that the precendent i... Jul 3 2007, 11:35 PM
(Ø=M)^42 I agree with Marceror, for what that's worth. Aug 6 2007, 06:42 PM
Sikret Vagrant kit's newest description is this:
Aug 7 2007, 05:25 AM
(Ø=M)^42 Just a small typo:
5- Gians
should be Gains.
Conc... Aug 7 2007, 03:10 PM
Sikret Just a small typo:
5- Gians
should be Gains.
Than... Aug 8 2007, 08:00 AM
lroumen The disadvantages look a lot like those of an arch... Aug 8 2007, 10:54 AM
Raven Just something halfrelated to the Vagrant.
I was ... Aug 8 2007, 11:27 AM
lroumen Paladins and Rangers are Clerics and Druids in the... Aug 8 2007, 11:54 AM
aVENGER Paladins and Rangers are Clerics and Druids in the... Aug 8 2007, 12:32 PM
lroumen [quote name='lroumen' post='25103' date='Aug 8 200... Aug 8 2007, 12:47 PM
Sikret The only advantage of the kit which I'm not fu... Aug 9 2007, 05:47 AM
coaster I guess it makes more sense RP-wise to restrict it... Aug 9 2007, 06:07 AM
lroumen If you play Elf Vagrant then you're restricted... Aug 9 2007, 08:21 AM
Sikret Final description of the kit for IA v4.3:
Sep 5 2007, 02:32 PM
Earnest "Swanmays are very rare and special kind of l... Sep 11 2008, 10:14 PM
Zarathustra Actually, since 'lycanthrope' literally me... Sep 12 2008, 09:29 PM
Sikret "Lycanthrope rangers" is actually the de... Sep 12 2008, 09:57 PM
Sikret When this kit appeared in IA v4 for the first time... Nov 5 2009, 11:17 PM![]() ![]() |
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