The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Spellbook's creation
aigleborgne
post Jan 6 2006, 08:28 PM
Post #1



Group Icon

Mod Developer
Posts: 210
Joined: 3-December 05




Hello,

Casters's spellbook is completely build from scratch during the installation of the mod.
Spells will depend on mage's kit and class.

Spells will be read from a 2da.
I'm currently working on making a good table, but I need advice or help.

My current table:
Class SpellLevel LevelMin LevelMax Spell
mage 1 0 7 116
mage 1 0 0 114
mage 1 0 7 118
mage 1 3 0 112
mage 2 0 0 212
mage 2 0 7 205
mage 2 0 0 220
mage 2 0 0 217
mage 2 0 0 211

Class is important because fighter/mage will have different spells than a plain mage. (kit replace class for plain caster, in tp2 test)
LevelMin and Max are set to get the best possible choice. (for example, a level 8+ mage won't use the sleep spell, as it is limited to low-level fights)

Spells are attributed, following the order of the table. The last spell of the current spell level is repeated until all spell slots are fulled. (you can also duplicate some good spells to have more than one)

Major drawback : depending on mage level, some choices might be bad unless I use extensive use of levelmin/max with duplicate spells.

There are also no random selection, but this will be covered by a large selection of kits for all spellcasters. Each kit will have their own selection of spells, trying to have their own fighting style.

I would be glad to hear some suggestions, advices, feedbacks, ... smile.gif

This post has been edited by aigleborgne: Jan 6 2006, 08:30 PM
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 5th June 2025 - 10:57 AM