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> Spell Caps
Should they be implemented?
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Total Votes: 31
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Galactygon
post Aug 11 2004, 05:56 PM
Post #1



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As far as I know, I am undecided whether or not to cap the non-damage spells. In AD&D, damage effects are capped, but non-damage effects (such as range, duration, etc.) aren't. However, there is a chance in BG2, there will be balance issues if I implement the no-cap part.

Unlike the cheese-50 mod (err... the spell-50 mod), there will be no serious balance issues, where skulltrap does five times as much damage as delayed-blast fireball.

-Galactygon

EDIT: The question isn't clear enough. Answering a 'yes' means durations, ranges, etc. (except for damage) will be capped at level 40 rather than a lower level (ie. level 20). Answering a 'no' will indicate the cap remains at level 20 for everything. If you feel you chose the wrong poll choice, please indicate.

This post has been edited by Galactygon: Aug 11 2004, 08:37 PM


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Posts in this topic
Galactygon   Spell Caps   Aug 11 2004, 05:56 PM
Andyr   NULL   Aug 11 2004, 09:40 PM
Echon   NULL   Aug 11 2004, 09:48 PM
Ragnar   NULL   Aug 11 2004, 11:17 PM
Nerik   NULL   Aug 18 2004, 06:44 PM
quinlan   My personal preference would be for a spell level ...   Nov 4 2007, 10:55 AM
jastey   NULL   Sep 14 2004, 04:00 PM
Galactygon   NULL   May 20 2005, 01:28 AM
Echon   NULL   May 20 2005, 04:09 PM
Galactygon   NULL   May 20 2005, 04:23 PM
Echon   NULL   May 22 2005, 10:35 AM
NiGHTMARE   NULL   May 22 2005, 12:58 PM
Galactygon   NULL   May 22 2005, 03:18 PM
Echon   NULL   May 23 2005, 09:02 AM
NiGHTMARE   NULL   May 23 2005, 09:38 AM
Kalindor   NULL   May 29 2005, 07:51 PM
Galactygon   NULL   Jul 20 2005, 04:02 PM
drake127   NULL   Jul 20 2005, 08:24 PM
Galactygon   NULL   Aug 18 2005, 09:27 PM


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