Extended list of BG1 character sound offset names, BG1 TotSC |
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Extended list of BG1 character sound offset names, BG1 TotSC |
Jul 12 2005, 11:45 PM
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
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The first part of my additions belongs to sound slots which function has already been obvious for everyone (SELECT_ACTION 1,2,3, SELECT_RARE 1,2,3,4 etc.). The other part contains a few novelties (IDLE 1,2, BIOGRAPHY_TEXT, etc.). I have written a short description for each new/changed offset name. Naturally the new names are arbitrary. They are as follows: BATTLE_CRY_1 (9) BATTLE_CRY_2 (10) I changed BATTLE_CRY to BATTLE_CRY_1, and added BATTLE_CRY_2. ATTACK_1 (14) ATTACK_2 (15) I changed ATTACK to ATTACK_1, and added ATTACK_2. SELECT_COMMON_1 (26) SELECT_COMMON_2 (27) SELECT_COMMON_3 (28) I changed SELECT_COMMON to SELECT_COMMON_1, and added SELECT_COMMON_2 and SELECT_COMMON_3. SELECT_ACTION_1 (32) SELECT_ACTION_2 (33) SELECT_ACTION_3 (34) I changed SELECT_ACTION to SELECT_ACTION_1, and added SELECT_ACTION_2 and SELECT_ACTION_3. SELECT_RARE_1 (35) SELECT_RARE_2 (36) SELECT_RARE_3 (37) SELECT_RARE_4 (38) I changed SELECT_RARE to SELECT_RARE_1, and added SELECT_RARE_2, SELECT_RARE_3 and SELECT_RARE_4. INTERACTION_1 (39) INTERACTION_2 (40) INTERACTION_3 (41) INTERACTION_DIALOG (or INTERACTION_4) (42) INTERACTION_5 (43) Interactions with other party members. They are usually said to the same NPC. They are more often negative statements than positive ones. INTERACTION_DIALOG usually opens a dialogue window with the other NPC, while the others are typically spontaneous statements (with immediate reply from the partner, but without dialogue window). INSULT_1 (44) INSULT_2 (45) I changed INSULT to INSULT_1, and added INSULT_2. POST_TEXT (69) Text without sound resource. Its trigger in the game is unknown. It is used only in case of Branwen and Ajantis. Very rarely, but it occurs indeed when playing with these NPCs in the party. IDLE_1 (69) IDLE_2 (70) IDLE_3 (71) IDLE_4 (72) IDLE_5 (73) These sounds are played when the creature is idle and is in normal state. It is used in case of Spiders and Helmed Horrors for example. IDLE_5 seems to be used by the Town Crier of Beregost. (Thanks to Zed Nocear for the information on IDLE_3-IDLE5.) BIOGRAPHY_TEXT (74) Text without sound resource (obviously). It stores the NPC's biography. This post has been edited by Baronius: Sep 24 2008, 02:52 PM -------------------- Mental harmony dispels the darkness.
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