V7 run (after years not playing IA) |
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V7 run (after years not playing IA) |
Jun 18 2024, 01:54 AM
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little Bounaï Gold Member Posts: 1873 Joined: 17-August 07 |
After years without playing, I could not resist V7 (hey, waiting since 2008 for it)
Thanks for the development team who achieved this! Team Shaman protag + half orc Kensai + RB, my plan for the long run is to add Imoen/Neera as sorceresses and Sibel the new NPC Lab Jaheira, Minsc and Imoen added Meet new V7 enemies (nice add-on, difficulty even as it was) Exit lab Join Sibel, dual her to cleric on the spot Switch minsc for Nalia (as a pure mage) Govt district to pick quests During Hareischan ambush, good use of +3 weapon created by shaman Jan/Viconia/Delon/Tolgerias to start quests D'Arnise keep Outside areas and ground floor Trademeet Meet rassad, kill wild animals Druid grove Bumped my head finding a way to kill Faldorn with shaman (disastrous attmept trying to shapeshift, dance, …), spirit fire each round did it easy (4 shots of it, Faldorn standing no more) After a sleep in grove to collect next quest, tough encounter with werewolves for a new (v7) quest, so it seems. Trademmet collect reward, buy staff+3 City Suna seni Start many quest but don't finish them because I wait for Sibel dual class activation to remove traps and lockpicking Fallen paladin completed Pay Gaelan, meet Aran Mook Baron ployer Hexxat first quest (dismiss Nalia, keep hexxat for lockpicking needs) Start Maevar Montaron and xzar Talk to kangaxx Finish tanner slaver ambush Back to keep to lockpick a bit help tiris Do Rassad first quest Pick Nalia back and go to shade grove Shadow jailor executed First ambush easy (2 bone 1 skel lord, 2 skel warrior and 1 mummy) because party level 9-11 (Sibel 9/9 warriors 10 and other casters 11) Second bunch same (one less bone) Open way to dragon and shade lord City, free slaves in CC Ambushed by night by 3 vampires Forge yeti cloack and gloves in promenade Bring necklace to Maevar Parisa ambush, finally Sibel levels to 10 and activates dual-class! Finish Maevar and refuse guild Lilarcor Exit city, Rasaad temple (without rasaad in party) Back to city Free haerdalis (give mirror to Mekrath) and open planar prison Temple sewer to resume unseeing eye quest On the way kill spiders guarding Hammer, good use of shaman (spiritual Clarity and entropy shield) Party reaches 800kxp Finish cult, start cleric stronghold, get and finish illithium quest (for ring as a reward) Exit city, Finish keep level 2, open gates, forge FoA +3 Collect weapons from golems and creatures Kill Torgal and accept keep, protag just 472 xp above the Million During Torgal fight Shaman helped a lot: entropy shield (crushing), Mend body and mend group Back to city Finish slavers in slum district, collect reward from Henda Another vampire ambush (Tanova) Contact in docks killed for Aran Crypt queen and king Catacombs, spiders, spiders, spiders, undeads, Païna, deeper, stop before last room (for book of kaza quest) Forge Morning star +3, cloak +2, paws of the furious cat, yeti cloak Jaheira leaves (harper quest), hire korgan and do book ok kaza quest join Jaheira, harper fight indoor then outdoor Try Shadow dragon got blasted Windspear Undeads and rhuk Golem ambush coin/gem/clay/bone (protag 1.19 Mxp) horrible time with greater werewolve and dread wolves Exit Windspear WK, intend was to sell, Sibel ancestor village discovery, very nice Forge nice items for sibel, SPOILER! gloves are waiting somewhere (asked for a city place) Did not fully grasp "leather"/"local coins" quest with merchants, have some local coins left on exit, Don't know if any further use of them hard fight on exit from zone SPOILER! golems Some stronghold quests Kill a lich for bones and scroll of spellstrike for shadow dragon Nalia is abducted tehn freed Finish shadow dragon (hard) and shade lord (easy, no reload), start ranger stronghold Shaman and Sibel shine (means I am Learning how to use them efficiently) This party has a new composition for me, low arcane (Nalia), Shaman protag, Jaheira, Sibel, Kensaï and RB So far so good (Jaheira is for me top one of NPC pick for an IA run, have the feeling Sibel might claim the position, will see) Some more strongholds Talk to uncle squirrel Mencar (Had to wait for Amon to exhaust his mantle scroll supply) Forge shadow dragon armor, essence of chaos (for shaman) Get bag of holding from pirates Sewer party, wanted RRoR scrolls, wasted 2 and got none Recover ring for temple and finish cleric stronghold On my way to phosphorous Planar Prison, never so easy, even if not enough RRoR scrolls so that I had to spend a long time with EBH to be able to peel warden later on Buy potions and forge THE mace Exit city, Delon calls for help with Umar Kill witch and imp, no reload, simple plan: - First kill wandering skeletons/demon/wraith… to prevent traffic jam - Rest then buff (important to have prot from cold), my 2 IH go to Sibel and Kensaï, RB has his own IH, no potion (meant to be a first try, if failure would have add potions) - Protag alone comes from North West corridor to trigger dialogue, have some Umar summons follow him (A lord and a minotaur in the end) and most important be the target of Umar remove magic - rest of party and summons rush throuh East entrance, split to focus on imp , planetar and other enemy summons - Nalia uses RRoR scrolls (3) to peel Umar then Breach*2 Overall planetar, 4 lords, 2 minotaurs and 2 spiders summoned by duo Back to Windspear spiders Golem bunch number 2 (Coin/gem/bone/clay) Undead ambush Strat collecting mask pieces Sibel levels to 14 (3 7th lvl cleric spells!) open way to king strohm tomb Free Garren child Shaman level 14 (choose Creeping Doom) Exit and start Paladin stronghold Squirrel quest pre-spellhold over (did not get a barbarian essence as reward, though I was sure there was one, maybe a V7 change..) finish paladin stronghold (apart sword) In the mood to try some spicy fights: Samia and party (1 reload because Kaol script has changed in V7) Devised a very new for me and simple plan based on movement (do not spoil, no cheat no exploit of course) Exiting dungeon Sibel receives a letter and an amulet Founder of trademeet, easy (RB and creeping doom), staff of Rynn! Forge circlet of golden flowers and Water's edge +4 Screaming statues 1st down and ten: just RB and Kensai Under NPP + Sibel with amulet of power, minor summons 2nd down and ten: same with anaconda and clerical buffs 3rd down and ten: IH*3 used (Sibel/RB/Kensai) + Clan hunter Under SoA + buffs, open with sunray from Sibel and CD from shaman, it was the fastest down of the 3 Thought I would add teshal to the list, he did died in my attempt, but skeletons wiped my party, will be back later Back to grove to rest, new V7 encounter in trademeet (do not spoil), looked like endless waves, satisfied no reload and +4 staff as loot Before sphere, need more IH, so recruit Neera (doing all her quest) instead of Nalia Forge 3 rings +2, cloak +2, ring +3 Finish gong quest Sphere Will have to cheat a bit (reduce my xp and party accordingly) because spellhold cap is broken (Unexpected xp for Sibel quests I presume) Forge boots of haste, rings +2 and go Jaheira left behind, after pondering it, do not think party will be viable without 2 mages, chose Imoen and Neera because Nalia ring is available much later in the game and I need high level slots a plenty Spellhold Dradell met (new druid quest) Just one amber in Crystal, is it V7 tuning? Mithril an ordeal as usual, not very fun without swanmways or clan hunters, a matter of rabbits properly populating area and drinking oils of resurgence Irenicus last stand no problem V7 turn of events sounds nice and appealing Ambers I found missing in Crystal have another Sibel-duty so it seems Exit isle a new V7 druidquest way Sahaugin city Nothing specific Shaman gets mending ability (maybe got it earlier, did not have to use it) Underdark Decide a new (for me) course of action illithid at entry Two Kuo toa bunches Straight into beholder cavern Kill all beholders Deeper than underdark Could not believe it, no reload no danger, just one pfld scroll and one potion of magic shielding used on RB, RB and summons did it (btw troll from MS VI Under regen and IH is quite nice here) Dungeon next door (illithid) No problem with big brain and elemental golem (1 gem 4 brains) West drow ambush Free prisonners from contraption Buy expensive Freedom scroll and free wizard, strat his quest Enter west dungeon Straight for demons, no casualty start Killing kuo-toas finish dungeon Dwarf village mages get HLA (Shaman has 2 already) help then kill mage East drow ambush, toned down (a lot), no spiders… Enter drow city 1st quest 2nd quest 3rd quest Member of house Despana Sibel gets HLA nice new ones in V7! New nice and quite tough V7 fight against demon after ritual Somme feedbacks so far (exit underdark, protag level 19 with 3.9 Mxp) *General play I used to rely on heavy magic, with Necro protag, Nalia with just one IH was enough for pre-spellhold main part Pre-spellhold, Jaheira (with noticeable help from clan hunter) is by far the most powerful NPC to pick, she is also great late game btw Chapter 1 to 3, Jaheira and clan hunter tank, RB/Kensaï and Sibel slice, Nothing resists (apart shadow dragon) Later, Shaman maintains warrior health, mages summon and cast spell from behind Fights where I reloaded or gave up and comments: - Faldorn, Discovery of Shaman against her - first werewolves encounter (werewolves have been V7 buffed or I am growing too old) - Shadow dragon because arrogant and wanted to take it early, with Sibel casting GR, walk in the park - Samia (Kaol script changed in V7) - Teshal: arrogance and too few IH too few +4 blunt weapons when I did the attempt - Mithril golem (no comment) - Demon in drow ritual (party has to be prepared, dilletantism means death) - SPOILER! werewolves in island *Sibel A real battle cleric, use her as a warrior with capacity to help with buff and at some point to cast GR for emergency Her quest is nice, do not know if I missed Something, will see if replay (or spoilers) Nice items Balanced, she is very powerful but also very frail Her quests give quite good xp (have some chapter 1-3 quests left I Always completed before, as well as tough fights I could do in V6 without being above spellhold cap) *Shaman A great many new and very usefull spells (on top of usual divine spells) early game: spirit fire and spirit weapon mid run and later: Spirit Clarity, entropy shield, recall spirit Late chapter 3 and after: Primal ward, impervious sanctity of mind, all the mends (heal/regen/mass cure), storm shell (life changer against amber golems) Since my party has 3 impressive damage dealers (RB/Kensaï/Sibel) but also very fragile ones, I mostly use shaman as support to Heal/mend and remove disabling effects I only used spirit summons in the beginning, later I need Shaman ready to heal Shaman can be offensive with spells (creeping doom is incredibly powerful) and can fight decently with weapons Waiting eagerly to face some enemies that will make some new HLAs and spells appropriate (spirit form, favored of the spirits) UPDATE 1 Exit underdark Drizzt and Sibel Messenger met Small teeth pass Forest of Tethyr to meet Kruin North forest Druid grove (quest meeting) Small teeth pass to save a druid from wolves, good helper there, couple of rounds to prepare, no big problem New area with a tremendous fight waiting SPOILER! Bumped my head before I realized all waves did not have to be killed (only boss appearing after a while) For those who played IA, reminded me a lot of my first times against dracolich, Yaga Sura or old one and their countless reloads Still I Don't know how to deal efficiently whith Lycanthrops Windspear Windmaster Firkraag SPOILER! Find what I was looking for deep in the dungeon (druid quest)Will wait before druid quest next step (afraid of next encounter which will likely be more difficult than previous one) City Stronghold quests (sphere/theater) Finish squirrel quest Send solamnic Knights home Kill teshal Clear illithid hideout Spending some of my 700 000+ gp Forge wave, poseidon's wrath, indigo ioun stone, greater robe of invocation, ring of djinni summoning, crom faer, ring +3, 2 rings +2, cat figurine and supreme shelter Time to tackle Bodhi SPOILER! Find Howard glove (forged at the time in Sybil village) in Bodhi coffin SPOILER! then a very nice V7 new fight, do not spoil too much, let's say at first I thought there was some bug, but since I know the testing team, I knew such a bug would not have been missed, so I had to find (and found) out the design of it so the way to win. Great job guys!!! Finish theater stronghold (keep it) Go to sphere to tackle ancient priest Meet a leather golem on exit (Sibel quest), quite rare in IA that meeting a golem just consist of mundane speech Meeting a much less polite golem after the talk in copper coronet. Said previously I had to test Shaman as a fighter, here I had to, result is Shaman is quite strong and very adapted to this new V7 enemy: greater amber golem Other Sibel meeting Under Copper coronet New great ambush, which at first looks impossible to tackle, just spoil that you start debuffed and surrounded by "biting" enemies What to do next apart forging with lady Elowen: Boots of the riskbreaker lord, glimmering amber amulet, chunk of reinforced amber, fruitful attempt Forgot to go to guarded compound and its 3 targets (slavers, ancient lich and greater elemental) Veni vidi vici and then forging pendant of recovered light, symbol of wisdom and golem slayer Get lady Vania first quest Many meetings: Keep Messenger (flood) A duchess? (not 100% sure) requiring help, linked to Sibel, SPOILER! leading to clean governement district from some kind of horde Painfull and dull duty, to spoil a bit and help future cleaners remember supreme leader fight and what to do with the helpers Meet a Strange merchant and leather golem again, not in a hurry to follow quest, have my fill of amber creatures from now To change a bit landscape go to clean troll mound Perform Vania duty and collect reward Back to underdark to collect magical pull and kill Ancient golem Get ruby of the gods Finish keep stronghold (Roenall fight) ans sphere Merella quests (furnace/casket/cold), will talk to her later Back to troll mound for Ancient mage Forge Talisman of greater protection, cutthroat+5, talisman of greater shielding Give bones and kill demilich Kill grave in gate district Meet Orcus update 2 Forge hesperus (one good point for not having a necroprotag is to be able to forge this very nice weapons, only happened to me once with a riskbreaker protagonist) Twisted rune Looks like it is a bit improved (Vaxall and Shangalar) in V7 WK levels 1 and 2 Forge FoA +4, girdle of lordly might and golden spider WK 3, WK4, clear north and west zones Finish Merella, meeting Pasha (thanks to IA tweaks) during a nice fight Nothing left in the city apart a Sibel encounter I am not eager to meet too soon. Forgot to say before I did not succeed to forge robe of the apprenti, so limak won't show (alas) Forge 3 chunks of amber, Hammer +3, amulet of Styx, riskbreaker dream, girdle of majestic might and ring +2. Stop forging because no more money left Some global feedback: Shaman and Sibel are really good fighters, they can hit very hard Shaman Healing is quite efficient during fight (and before, a buff with regen is never a bad idea) I quite enjoy this party, no need for long buffing sequences (IH/regen are enough for most cases, archdeva and smilodon as unique summons) Mage debuff and sometimes send summons Cleric and Shaman HLAs and new spells very usefull, a lot of nice combos to experiment there for example: against amber or greater amber golem, shaman Under spirit shift/storm shell/regen with paws of the furious cat can solo without trouble Elven city, open way to tree of life Shaman used as fighter against greater elemental in harpist house btw Forge black onyx amulet and ring +2 and go for Sibel encounter Tough wonderful fight, think I will not run without Sibel anymore in IA A bit of spoil SPOILER! First some erosion by rats and lesser golems while you have to reach and kill a pool Spoiler there: entering by the back door does not work anymore (hey, it is IA) Do buff and summon before pool dies (1 or 2 rounds at maw until final standoff Close quarter with many liches, skeleton grandlords and greater amber golem An ally that should not turned Avoid by all costs (meaning comet for example) a dispel magic from liches using ring of the ram and comets to propel some (as much as you can) liches far away while you deal with golems and grandlords is a good idea Final? druid quest fight Another grand fight SPOILER! Waves of enemies before boss can be killed Careful to keep your ally alive name of creature in waves hints different vulnerabilities (did not find all of them, punching has to be done anyway) Quite nice Reminded me a bit of second travel to plane for those who had once a necroprotag put a ? after final because a diviner owned party in the end Loot demands a stop at Cromwell shop Forge rust dragon armor and cloak, the undoer +5 Overview of party before tree of life: Shaman 6.89 Mxp, lvl 25, kills 4%, AC -9, weapons: Silent hunt +4/ impaler KensaÏ lvl 29 kills 34%, AC - 10, weapons: Rynn/lilarcor/poseidon RB lvl 29 kills 35%, AC - 19, dual wielder, weapons: phosphorous/riskbreaker dream/cuthroat+5/FoA +4/water's edge +4/Hesperus +5 Sibel lvl 9/31 kills 18%, AC - 15 , - 22 with supreme Shelter, dual or sword and shield wielder, weapons: crom faer/king of clubs Imoen lvl 24 kills 3%, AC - 10 , weapon: undoer +5 Neera lvl 24 kills 2%, AC 0 , weapons: sling of everard/staff +3 update 3 Tree of life, horrible time with hardwood golems, funny that one more (and a black dragon less) I switched from no to 9 reloads (until I shamely decided to drink barbarian essence potion for RB and Kensai) Hell no problem, imho room for improvement there, sarevok should have helpers (I would propose 2-3 greater werewolves, a grave lich and 4-5 skeleton grandlords), why not land a couple of dragons (a black and a dracolich?) after good path is chosen with yellow dragon, irenicus should have a greater elemental (the naughty one summoning amber golems), two more demons ad 3 more death Knights with him illasera pocktplane saradush Neera ToB quest Recover 2 hearts Apart Illasera fight were I did prebuff a lot, very simple and straightforward way to prepare and deal with fights, IH on Shaman/RB/Sibel/Kensaï, hardiness on RB/Kensaï then pound, shaman heals/regens with mend, Sibel triggers GR if emergency, very little offensive spells needed, apart the pleasure to kill some EFG by Neera or Imoen Under alacrity (CO/AA/VT/CL) Use summons very scarcely compared to my other runs, Archdeva, smilodon and Djinni mostly because they last a bit (even more Under shaman regen) Back to WK some golems, no milking just 4 minor spawns Supreme Leader, a bit easier than I remembered (because shaman protag?) less golems gated and helpers went down fast. Here some buffs, protection from Lightning, free action from cat figurine, potions of invulnerability on RB and Kensaï, layers on mages, foreknowledge everywhere 2 comets and a risk decrement opened the way, Mlar and Hracknir dead soon after, Imoen and Neera took care of anti-inquisitors (with help from RB/Kensaï), Sibel kept supreme occupied till pfmw no more then adios. Shaman mendig, a couple of creeping doom, prot from fire on party (forgot this buff) then pound in the end Demilich and saladrex executed. Hopefully with foreknowledge Shaman casts fast (DW), just Neera imprisonned (one scroll less) Sad that I won't get JD trials… (thought I had loaded the option with IA tweaks but no) Forge two weapons among the bests imho: foebane +5 and staff of the ram +6, 2 rings +2, 2 rings +3 and a ring +4 Do golems and 14 out of 16 globes in a row (apart last red and last purple ones that is) Great fun for vampires (purple 3), letting RB wielding hesperus in automatic mode is enough (just a potion of invulnerability and IH) finish 4th red globe Grave liches I wonder how to deal with, shaman can protect himself from silence, but damaging liches.....all others can harm liches a lot, but silence + dispel + stellar gravestone(s) means death forge hammer of thor to pretend I am making progress Grave liches SPOILER! True seeing for Sibel Sibel and Neera near portals (middle room) Imoen north on globe chamber (the one where liches gate) Shaman unsilenceable at door first round RB/Kensaï (no buffs apart IH) archdeva, smilodon and djinni wait for liches and pound Imoen alacrity (she casts fast), RRoR on each liches and retreat (got hit by LI) RB risk decrement so that a lich is expelled in portal zone RB and Kensaï run for lich Neera casts timestop twice After timestop Lich1 is obliterated, immobilized by implosion from shaman and hacked to pieces when pfmw no more RB resumes trick to expel a lich in portal zone while summon resist against other liches Same feature for Lich 2 Meanwhile Neera and Imoen summon yuan-tis and salamanders to keep other liches occupied near globes 3 rd lich comes by itself, has no more fireshield Timestops, Implosion and hack Those 3 liches gave full scroll loot btw Last lich is attacked by RB and Kensaï, RB uses his last 2 risk decrements to wait for pfmw to expire, no full loot this time Happy no one was silenced Surviving gravestones and DB for RB and Kensaï was not that difficult with Sibel ready and out of silence reach Have quite some spells and HLAs left, so open room wher more liches and grandlords await Forge noble staff of fire (for imoen, to have a tenser on top of undoer) Horde (802 arrows collected) and imps, ancient dragon and demogorgon remain for later update 4 Give heart to nyalee triggering an argument with this lady Fight with Yaga-Sura Always nice Now my personnal second most difficult fight (first is demogorgon), oasys. Difficult here has to be understand as a fight I am not sure at all to win whatever cautions I take and moves I make. 4 or 5 tries ended in disaster (chunk) including one where I was happy to succeed 5 raise dead/resurrection before Sibel got chunked Solution was to keep on the west side of map (where I entered) Summoning arch deva farther east meant vengeance storm cast by enemies avoided mages and shaman lot of mending ("green" regen and heal) lot of AA/DB/FA/RRoR/breach under alacrity I really like it Meet Leather golem entering city, happy because it means new content Some minor quests forge girdle of cloud giant strength (for imoen) enter tavern and… For those who Don't read spoiler let's say Sibel family plot looks like an "little IA" by itself, including boss and final fight SPOILER! Ally makes a short speech First a very bad omen Debuffed, you face some 5 Liches, 6 greater amber golems and Grandlords spawning later on (just spoil there is a way to stop this spawn after a while) Good think you have an uber-powerful ally and his leather golem companion Odds look dramatic because first shot of liches (I suspect grave ones) might obliterate party Fortunately ally supply buffs (just spoil you never will be able to match this) Allies are more than good helpers, nonetheless there is a lot to do to finish this first wave, and buffs you benefit at start Don't last that much Global handling for my party was RB/Shaman (while under spirit form)/Kensaï punching, targeting greater ambers in priority Sibel was ready to GR, attacking grandlords, taking care to keep aura cleansed Neera was casting spells Under IA (IH, RoF, comet, MSV, MSVI...) Imoen casting spells then attacking with Undoer (she is a very good contributor to decrease Golem hp) Once shaman out of spirit form, mending and raising dead once (Kensaï, not at full health, got hit by critical from 2 greater ambers the same second, some 170 damage, no comment) After stopping grandlords "fountains", worse happens, the initial speech mentioned a greater dracolich, sheer nightmare is on the way Some clues (I had so many reloads that I could get some informations): Helpers are vital, but cannot kill dragon alone Without Virtus Arcanis alive, dragon is permanently under pfmw, so invulnerable to weapons Greater Dracolich breath makes Great Wyrm breath look like a rabbit fart, even a 200+hp char hit by breath while no resistance on is chunked each dracolich jit with claw makes ~70 damage Dragon has huge physical resistance, so damage per round is pityfull Some (thanks Virtius for the hint) magic has effect, for a small amount of damage I felt like fighting a supreme golem, casting pfmw, breathing like great wyrm and abazigail together and casting debilitating spells Winning run, big spoiler inside spoiler below: To be protected from fire/elec, RB and Kensaï had to keep being in Virtus LOS (Virtus casts PFE) Blunt weapons damage very low against greater Dracolich Kensaï does 3 to 6 damage/hit (with poseidon, a must use weapon here I would say) RB does 3 to 7 with axe Leather golem ~2 average/hit ADHW (mages or Virtus) 4 to 7, had 19 ADHW to land between Neera and Imoen Dragon I think has more than 400 hp (and/or regen) Fight is long First mages under alacrity cast ADHW, summons (having dragon cast death spell or breath while RB/Kensaï protected is good) , renew IH,... Shaman out of dragon LOS south mends Sibel, out of LOS west ready to GR or Word of wisdom to remove malison/doom (very important) Dragon targets RB, so keep RB aura cleansed to RD if needed, while Kensai can renew CS Never lose attention and watch out for elec/fire resist (had 3 painful reloads because RB or Kensaï chunked by breath seconds before greater dracolich died) Et voilà! (that's it!) Reward is just splendid After that tons af regular or reinforced amber chunks in inventory Oasys now comes third in my difficult IA fights ranking Just for the fun, a guess (party is Shaman/RB/Kensaï/Sibel/Neera/Imoen), most powerful vanquished are (alphabetical order) Ancient Golem/Greater Dracolich/ Greater Elemental Golem/Greater Elemental Golem/Layenne/Spider Queen (2 GEG is not a typo mistake in the list) Which belongs to who? Meet lady Elowen, forge many things (reinforced ioun stone, kensai staff, phosphorous +5, ulimate horn) forge with cespenar corrosive lance, ring +2, death of a thousand cuts, circlet of netheril Clear abazigail lair Enter Sendaï's Tunnels do not provide any more huge amounts of gold and xp (gold I have a plenty, xp I wish I had more) Protag hits level 30 (9.1 Mxp) Sendaï fight still one of my IA-favorite (even if I had to use 2 barbarian essences) I have enough money to forge 5 Dragon lord Halberds, a pity just one is possible Time to face my nemesis fights; Ancient wyrm and Demogorgon Estimate 50% to win wyrm (that is 50% to give up because fed up to retry), 20% Demo, to compare with 99% EDE last update Ancient dragon Just one reload (RB chunked, 365 damage from a breath, fire resist was too low) A long long fight SPOILER! RB and Kensaï go for wyrm, all others summon big game (Berserker, djinni, archdeva and smilodon) Neera first silenced while spellstrike from scroll start of fight Key here for me was to use hit with trigger breach/LR/LR and hide (from silence) with Imoen then Neera (got shot once more by silence), Under foreknowledge and with gear, trigger is faster than a breach to cast, so helps retreat before silence is cast by dragon. Thus sorceress hits with trigger, retreats, then recast trigger then hit again to dispel all wyrm pfmw Carefull and planned (waited to have RB AND Kensaï incapacited) use of the 3 Word of wisdom from Sibel Sibel WoW or GR from afar, summons some fodder Shaman summons (no mending, did not want to expose him) RB and Kensaï punching is quite efficient Dragon desperate heals, desperate again very soon(summons take a toll too) While regenerating (and leaving a firestorm as legacy) dragon is killed Forge dragon lord halberd, the Truth (old habit) and Hindo doom Open seals First talk with D, get scroll after orden leaves Back to city to kill balthazar Time to face Prince Use greater wish +20% magic damage resist prepare and buff, 100% physical resistance for Shaman/Sibel/RB/Kensaï Use greater wish again resistance for an hour against electrical discharge (btw did not prevent ultra golems from lowering my electrical resistance) Alpha Smilodon joins (druid quest) Prince gates SPOILER! Sibel ancestor sends his leather Golem, yeah!!! SPOILER! First golems are terminated (all of them, 9 chunks of amber litter the ground) 5 punchers: RB/Sibel/Kensaï/Shaman Under spirit form/Imoen tenser + undoer (she is great!!), all of them brilliant I have to say Supreme could summon just one elemental who could summon just one coin in turn Ultras took a bit longer to be cut down, had time to summon many ambers (5? total, not 100% sure) Anyway amber golem do not last long against Imoen/RB/shaman (while Under spirit form) while Sibel and Kensaï exclusively deal with ultra Neera Summomns and fires trigger/sequencer full of RoF and "single" RoFs Soon Prince is alone First AI, 2 bunches of rak, Neera dispels raks PFMW (Imoen still Under tenser), 3-4 rounds later no more rak around Second AI Imoen no more Under tenser Second rak bunch lasts seconds With great sadness Alpha Smilodon dies (it could not be healed by Shaman mending, alas) Leather Golem still standing up and fighting, tough guy this one! Third and 4 th AI, no more Rak bunch, Prince admits defeat Easier than great wyrm, but quit delightful fight Time to face Archdemon Thought I could use regen 9HP from greater wish, but had to take +30HP, should have read dialogue more closely before, and thus used greater wish much earlier… Well, let's say I am Learning for a next run Nightmare during my first 2 attempts which ended in disaster. As always The first 3 rounds here (which last for me in RL time)clearly dictate whether or not hope remains to win, one party member down means no, a mistake in debuffing (and casting offensive/debuff spells on an enemy that ignores them) means no…. What worked: SPOILER! Buff RB and Kensaï share my 8 last barbarian essences without 100% physical resist on those two I would lose Sibel protects from fire, summons from everybody, regen, 3 layers on mages, IH, etc. Important thing which turned events compared to first tries: Imoen and Neera read an absolute immunity scroll before going down Then Demo got his gun: So many events happen simultaneously in so short a time it is difficult to sum up First Saint kargoth was killed, debuffed, lower resist, acid and electicity from mages Then Exarch Kazuul; RB and Kensaï pounding, mages Under alacrity debuffing Those two events tooks some 4-5 rounds which seemed to last an hour Had a Wish-rest during this phase, renewed summons (Arch deva, Smilodon and Djinni) and helped replenish spell stock Nulonga third, debuff and pounding from Sibel, Kensaï after exarch dead Belcheresk, pounded by Kensaï and debuff, lower resist, CO, VT an AA from Imoen (meanwhile escort killed by Sibel) During Nulonga and Belcheresk Killing, RB and some summons tank Demo, Rozvankee, vargoyles and one escort At this moment of the fight Imoen has no more level 1 to 3 spells A while later Rozvankee is dead, RB and Kensaï Under CS had its skull Demo, 2 escorts and 6 vargoyles around Démogorgon bites the dust after a while (focused RB/Kensaï and Sibel on him) 4 escorts and 1 vargoyle to deal with, no big trouble All the while, shaman ranged alacrity Healing was more than helpful, as were Sibel's Word of Wisom or GR (used just 2 of them during fight) Helm ghost appears and grants a beautiful reward, a pity just Melissan fight remaining loot splendid as Always, a pity I have Nothing useful to forge (anyway Cespenar is gone) Confess I went to meet Lady Elowen to see if some forging could be made with helm's gift (as an easter egg, big wink to dev team) Some party info for the record Shaman: kills in game 3%, kills in chapter 2%, mpv Greater elemental golem Sibel: kills in game 17%, kills in chapter 14%, mpv Greater elemental golem RB: kills in game 36%, kills in chapter 39%, mpv Spider queen Kensaï: kills in game 33%, kills in chapter 32%, mpv Ancient Dragon Imoen: kills in game 5%, kills in chapter 8%, mpv Draconis Neera: kills in game 4%, kills in chapter 4%, mpv Greater Dracolich Time to regain mortal life Melissan has new helpers, more challenging than before SPOILER! Skeleton grandlords first Then, I let you guess the type of monsters, some really tough guys who take pitiful damage per hit from a RB or a Kensaï (1 to 5) Melissan knows how to incapacitate mages and does it, had Kensaï and Sibel to raise from the dead No rest after 3rd seal is broken (costed me one reload, party was exhausted from HLAs, spells, summons,...and could not survive last fight) Then Melissan gates throne guardians A very long and tortous finish Now Melissan fight means something In the end party was drained, but all alive The End This post has been edited by nicoper: Jul 5 2024, 07:49 PM |
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Lo-Fi Version | Time is now: 14th November 2024 - 02:46 PM |