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> Progress report
aigleborgne
post Dec 6 2005, 11:09 AM
Post #1



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Mod Developer
Posts: 210
Joined: 3-December 05




Overall completion status:
Update: 24/01/2006
Scripts : 80%
NPC : 0%
Joinable NPC : 0%
Monsters : 0%
Items, spells and stores : 0%

Estimated release date: April-May

Monsters (Status, New features)

Overall, a monster is based on 2nd Ed., but is completed with 3rd Ed. for missing stats. Special abilities specific to 3rd Ed. are not implemented but new immunities are. For example, all elementals are now immune to certain spells.

Most important changes are:

- Strength : previously, most monsters had often incorrect/inconsistent Strenght (polar bear with 16 Str). This has been corrected.

- Constitution : monsters didn't benefit from Con bonus in 2nd Ed.
That's why there are some tough monsters with low HP (battle horror with 58 hp for example). I have added HP bonus considering monsters as fighters.

- Dexterity : only minor changes in AC for most monsters

- Special Attacks : some were missing or wrong (ankheg for example had only one range attack every 8 hours). I have added and corrected special attacks according to the 2nd Edition Monster Manual.

- Spell abilities closer to P&P

- Attacks per round : often too high, sometimes too low.

- Movement speed : as close as in P&P (most monsters were too slow in BG)

Monster's abilities:

- Aerial servant : strangle
- Air aspect : fall unsconscious, poison
- Ashikuru : backstab
- Ankheg : entangle (because ankheg try to burrow with his target)
- Basilisk : petrification
- Greater Basilisk : done (fatal poison gaze, and many tweaks that make this monster worth its 7000xp)

- Bears : done (hug attack, can fight beyond death (simulating with higher hp & script))

- Battle Horror : done

- Doomsayer : done

- Carrion Crawler : done

- Crypt Crawler : done

- Demon Knight : done

- Cornugon : done

- Tanari : done (new death gaze, paralyze, energy drain, many tweaks)

- Doppelganger : done

- Dryad : done

- Ettercap : done

- Hamadryad : done

- Fire elemental : done

- Flesh golem : done

- Flind : done

- Ghoul : done

- Ghast : done (carrion stench)

- Ghoul lord : done (carrion stench, rotting disease)

- Ghost : done

- Invisible stalker : done (vortex)

- Loup garou : done

- Revenant : done

- Sirine : done (polymorph self, mass charm, major invisibility)

- Skeleton warrior : done (fear aura)

- Spiders (all type) : done

- Werewolf : done

- Wolfwere : done

- Wolf : done

- Wolf, dire : done

- Wolf, dread : done (disease)

- Wolf, vampiric : done (fall)

- Wolf, winter : done (10 feet frost)

- Worg : done

- Wyvern : done

- Greater wolfwere : done

Most other monsters are nearly done, I will edit this post as often as possible.

This post has been edited by aigleborgne: Jan 25 2006, 01:07 PM
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Posts in this topic
aigleborgne   Progress report   Dec 6 2005, 11:09 AM
aigleborgne   I'm actually working on a patching installatio...   Dec 24 2005, 03:32 PM
aigleborgne   There are many news today: The mod is now 90% pat...   Dec 27 2005, 10:54 PM
Salk   Great news then, airgleborgne! ^_^ Adding k...   Dec 28 2005, 02:19 AM
aigleborgne   Hello, I have some news. I will make a post with ...   Jan 3 2006, 09:50 PM
aigleborgne   Hello, I have been completely wrong about release...   Jan 14 2006, 03:02 PM
aigleborgne   Here the news: Kits are nearly completed. Although...   Jan 25 2006, 01:31 PM
Salk   Cheers, aigleborgne! :wub:   Jan 25 2006, 01:36 PM
Ascension64   Excellent stuff, aigleborne. Glad to see its movi...   Jan 26 2006, 12:21 AM
Salk   I have been thinking that this Mod would adapt its...   Jan 26 2006, 11:28 AM
seanas   unfortunately, there already is a mod that does ...   Jan 26 2006, 11:31 AM
Salk   seanas, does BP do exactly the same thing though ...   Jan 26 2006, 03:09 PM
Ascension64   Can't hurt I suppose...let's see aigleborg...   Jan 27 2006, 01:11 AM
Salk   Such a compliment coming from you is worth even ...   Jan 27 2006, 11:14 AM
aigleborgne   After several testing, I decided that matching P...   Jan 30 2006, 07:30 PM
Salk   aigleborgne, in order to make the level of challe...   Jan 31 2006, 06:03 AM
aigleborgne   Hello, Some news: - 716 creatures : this is the n...   Feb 14 2006, 10:19 PM
Ascension64   Are you using READ_2DA_ENTRY_FORMER and READ_2DA_E...   Feb 14 2006, 11:55 PM
aigleborgne   I have some difficulties with Kirinhale the succub...   Feb 21 2006, 10:18 PM
Salk   The Monsters completition will be a solid step for...   Feb 23 2006, 09:33 AM
Salk   Hello people! Some small news about the Mod p...   Mar 17 2006, 04:13 PM
SimDing0   I contend the opposite. To produce an improved c...   Mar 22 2006, 04:12 PM
Salk   SimDing0, you're right about what you say und...   Mar 23 2006, 04:49 PM
SimDing0   I will not be developing Virtue for BGT-WeiDU. I h...   Apr 3 2006, 09:12 PM
Ascension64   In the long run, it is better to develop the mods ...   Apr 7 2006, 09:41 AM
Salk   Ascension64, I see your point here...It might be ...   Apr 7 2006, 09:47 PM
Ascension64   The difficulty is only in the way that resource re...   Apr 8 2006, 08:29 AM
Salk   That sounds great, Ascension64! I have already...   Apr 9 2006, 01:07 PM
Salk   New update: after speaking with the author, I have...   Apr 26 2006, 03:48 PM
aigleborgne   Hi, I was confident to resume my work this month,...   May 29 2006, 12:19 PM
melkor_morgoth75   EHEHEH, i know that feeling :) Nice to know, i...   Jun 7 2006, 02:56 PM
aigleborgne   Hello, I took time to work on it, but I finally p...   Jun 21 2006, 11:03 AM
aigleborgne   I have finished the monsters module. Now I will wo...   Jun 27 2006, 09:09 AM
melkor_morgoth75   We look forward to test it for you :P Thanks fo...   Jun 28 2006, 02:36 PM
aigleborgne   Hi, I have worked all day on tp2 and did many thi...   Jul 5 2006, 04:58 PM
Salk   Very nice report here, aigleborgne! We're ...   Jul 8 2006, 08:42 PM
Salk   So it's time for some updating: - I was given...   Aug 3 2006, 06:33 AM
Baronius   This is really good news, Salk!   Aug 3 2006, 11:25 AM
aigleborgne   Hi, I will be back next week, and I will find som...   Aug 19 2006, 07:58 AM
Salk   Hi everybody! Just wanted to inform that the ...   Sep 10 2006, 06:21 AM
aigleborgne   Hello, As Salk said, I found a new job and thus, ...   Sep 15 2006, 05:50 PM
melkor_morgoth75   Just a word: thanks ;) mm75   Sep 19 2006, 11:57 AM
Tervadh   One of Murphy's "unknown" laws goes ...   Oct 20 2006, 10:46 PM
Salk   Tervdah, thanks for your interest. The situation...   Oct 24 2006, 05:41 AM
aigleborgne   I am sorry to delay my mod, but I am really busy. ...   Nov 19 2006, 06:30 PM
Salk   I and aigleborgne both surely share the same visio...   Nov 19 2006, 08:56 PM
Salk   After a month of very little activity, I have fina...   Dec 19 2006, 11:01 PM
Salk   After some days of work, I'd say I am up to 25...   Jan 3 2007, 05:29 AM
Salk   A month has gone and I reached 75%. Aigleborgne is...   Feb 4 2007, 07:45 AM
Tervadh   Great work - keep chipping away at it. :) If you ...   Feb 4 2007, 09:27 PM
Salk   Hello Tervadh! Thanks for your support! M...   Feb 5 2007, 07:52 AM
Salk   Hello! I have nearly done with my job (90%). ...   Feb 9 2007, 03:25 PM
Salk   One more small update: I will soon enough get the ...   Feb 27 2007, 04:54 PM
Salk   Small update: Today I received the final version ...   Mar 3 2007, 11:41 AM
Salk   Hello everybody! I am happy to announce that ...   Apr 5 2007, 06:17 AM
melkor_morgoth75   I'm just wondering, looking at the future, how...   Apr 5 2007, 03:03 PM
Salk   Hello melkor! Enhanced Creatures will not be ...   Apr 6 2007, 12:26 PM
melkor_morgoth75   Cool! It's a nice idea to choose amongst m...   Apr 6 2007, 12:45 PM
Salk   Hello again! aigleborgne and I have made a ne...   Apr 15 2007, 06:13 AM
Salk   Hello! New small update: aigleborgne is worki...   May 3 2007, 04:54 AM
K'aeloree   Ooooh, a monk kit? Is it possible that you could r...   May 3 2007, 07:29 AM
Salk   Hi K'aeloree! I am sorry if I might have ...   May 3 2007, 03:16 PM
K'aeloree   Ah, okay, and here I had thought it was some hacky...   May 3 2007, 11:12 PM
Salk   Hello! Little updating is in order. Finally,...   May 11 2007, 06:02 AM
Salk   One other small update: Things are proceeding wel...   May 25 2007, 10:29 AM
melkor_morgoth75   Great Salk! So ... we're speaking about p...   May 25 2007, 10:36 AM
Salk   Hi Melkor! The first version will be (Easy)Tu...   May 27 2007, 06:06 AM
Salk   News update: aigleborgne is going to face a 30-ho...   Jun 7 2007, 10:18 AM
Salk   Small Update: I and aigleborgne are hopefully goi...   Jun 16 2007, 05:51 AM
Salk   Update: the ETA has not been respected due to ext...   Jul 2 2007, 11:38 AM
Salk   IMPORTANT UPDATE: I and aigleborgne have been dis...   Jul 24 2007, 05:23 AM
melkor_morgoth75   Keep it up mates!!! I look forward to ...   Jul 24 2007, 06:18 AM
Salk   SMALL UPDATE: Progress has being slow during the ...   Sep 8 2007, 06:14 AM
Tervadh   Good to see there's still progress on this. J...   Oct 21 2007, 08:04 AM
Salk   UPDATE: After a month of silence for which I apol...   Nov 29 2007, 05:49 AM
aigleborgne   I've started to reinstall BGTutu with all upda...   Jul 10 2009, 09:27 PM
aigleborgne   I'm interested in a new mod "Spell Revisi...   Jul 11 2009, 04:59 PM
Salk   Spells Revision is indeed a great mod and it is go...   Jul 13 2009, 05:30 AM
aigleborgne   Looking at my mod several years after, with fresh ...   Jul 15 2009, 05:30 PM
Demivrgvs   Cool, I'm very interested on the "Enhance...   Jul 15 2009, 08:07 PM
aigleborgne   Yes, monsters are generally a joke ingame compared...   Jul 16 2009, 04:51 PM


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