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> A brief summary about this mod
Galactygon
post Feb 3 2005, 11:24 PM
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Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




This mod is aimed for turning the dreams of a good many modders into a released mod. This mod ports all of the creature animations from all IE games (BG1: TotSC, PS:T, IWD: HoW, and IWD2) into one big download for BG2: ToB.

Rather than the well-known way of adding a few "addable" entries to the ANIMATE.IDS, this mod uses a different (and impractical) way; it uses the weapon animations of existing creature entries.

Although the idea was first brought by Max (or Potencius), it wasn't really tried (in fact, it wasn't tried at all) until I decided to give it a shot. Then I found myself working for an actual goal ~ a released mod.

There are (of course, as in every method) a few flaws in this "new way"; the largest one is the part dealing with death animations. The weapons animations the creatures use don't have them. When they (the creatures) die, the creatures disappear, leaving no corpse behind.

Thus, I am dividing the mod into 3 parts:

Part 1 will deal with creature animations ported from IWD1: HoW, IWD2, and BG1
Part 2 will deal with creature animations ported from PS:T
Part 3 will deal with the death animation, and some various corrections to the creatures (ie making the Pit Fiend look more PnP-like, etc.)

Questions are more than welcome; in fact, they are encouraged, so ask away.

-Galactygon


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Posts in this topic
Galactygon   A brief summary about this mod   Feb 3 2005, 11:24 PM
egm   NULL   Feb 4 2005, 08:44 AM
igi   NULL   Feb 4 2005, 07:09 PM
Galactygon   NULL   Feb 4 2005, 08:56 PM
Andyr   NULL   Feb 4 2005, 11:44 PM
Galactygon   NULL   Feb 5 2005, 12:59 AM
T.G.Maestro   NULL   Mar 10 2005, 05:29 PM
Galactygon   NULL   Mar 10 2005, 08:39 PM
T.G.Maestro   NULL   Mar 19 2005, 08:03 AM
Nerik   NULL   Mar 19 2005, 06:26 PM
Vasculio   If you could package every monster and boss charac...   Apr 15 2006, 04:23 PM


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