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> PLAYER1 dialogue, Is it possible to give PLAYER1 consequtive lines of dialogue?
nullset
post Aug 10 2015, 09:00 PM
Post #1


Master of Paradox


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Posts: 248
Joined: 7-April 15
From: Canada




I have found the following:

- You cannot use == PLAYER1 in a CHAIN (understandable once I thought about it)

- ++ at the end of a dialogue does not support multiple lines (not refering to multiple options here)

I have not found:

- How or if you can create a dialogue block in which you SAY nothing and do not just introduce a null line

I want to have my PC (mod in development) have multiple lines of dialogue without intervening NPC chatter a la CHAIN. Is it even possible?

HELP!



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nullset
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