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> MAKING BAMS, problems about making original BAMS and green bottom visible IG
Rigel
post Jan 29 2009, 09:02 PM
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Posts: 26
Joined: 29-January 09
From: Bretagne, FRANCE




Hello i'm working on a MOD for BGT-BG2 called "GOODS of FAERUN". It's a MOD who add some merchants, few little quests and a lot of new items. I will make a merchant who sell armors and helmets of diferent colours but with no special caracteristics, it's just a black helm, or a dark red plate for fun, just to be fashion; however...

I will also create new ITEMS, and in that purpose, i need to create new bams; i will recolorize existing bams with news colours schemes.
I make 2 bmp files with a selected bam and after i work on them under GIMP 2. Next i use ITEM GRAPHIC CONVERTER to get a "quite" new original bam.

It's quite easy to do but i've got a big problem: i see the green bottom of the bams IN GAME; i've made some ressearches and i think it's a ALPHA CANAL (who set transparency) problem. It's like some graphical zones were losing their transparency during the change betweeen bam file becoming 2 bmp files.

So if someone know something about that graphical problem, i would be so glad if you can help me, and explain me how it works exactly, and how dissmiss that green bottom, if you can indicate me a tutorial it would be nice too. I'm not afraid of complicated explanations: i want to know all about that subject, cause i need to be a pro item creator.

This post has been edited by Rigel: Jan 30 2009, 08:19 PM
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Rigel   MAKING BAMS   Jan 29 2009, 09:02 PM
Sir-Kill   welcome to bwl. I must have missed this post or I ...   Feb 1 2009, 01:55 AM
Rigel   Hello thank you very much for your answer I make ...   Feb 2 2009, 01:15 PM
Sir-Kill   No problem. I learned graphics the same way ;) . s...   Feb 2 2009, 10:59 PM
Rigel   OH yes i mean post a bmp, it was a mistake :blush:...   Feb 3 2009, 05:12 PM
Rigel   There is something i don't understand with alp...   Feb 8 2009, 06:12 PM
Sir-Kill   well first off, you are using a 256 (indexed) colo...   Feb 8 2009, 10:13 PM
Rigel   Yes that's what i was wondering about: there i...   Feb 8 2009, 10:47 PM
Sir-Kill   I think that DLTCEP uses the bright green 0,255,0 ...   Feb 9 2009, 12:08 AM
Rigel   http://img8.imageshack.us/img8/2950/iwchan02101hw1...   Feb 9 2009, 01:17 AM
Rigel   HEY THERE !!! http://img19.imageshack...   Feb 9 2009, 06:36 PM
Sir-Kill   Cool I am glad you were able to get it working. At...   Feb 9 2009, 07:54 PM
Rigel   Hello BWL, hi Sir-Kill, i post a screen shot of my...   Mar 14 2009, 01:53 PM
Sir-Kill   cool. did you use the overlay setting on your bru...   Mar 14 2009, 04:34 PM
Rigel   No i didn't use the overlay setting and didn...   Mar 14 2009, 05:47 PM
Rigel   My last work on bams : the next difficulty will be...   Mar 25 2009, 05:58 PM
Sir-Kill   those would plt files iirc. they look good now tha...   Mar 25 2009, 10:35 PM
Rigel   OH !!! Do you mean i have to draw an i...   Mar 25 2009, 11:50 PM
Sir-Kill   well you do not have to but I know you can. Use a...   Mar 26 2009, 11:44 AM
Rigel   I've made a Tutorial in four chapters to color...   Apr 1 2009, 12:50 PM
Sir-Kill   Cool. We can put it up on the tutorials section wh...   Apr 1 2009, 01:52 PM
Rigel   http://img269.imageshack.us/img269/3520/armureroug...   Sep 23 2009, 01:02 AM
Sir-Kill   They Look good, Keep it up! Sounds like a lot ...   Sep 23 2009, 04:18 PM
Tervadh   You might be interested in BAM Batcher. I can mass...   Sep 27 2009, 06:20 AM
Rigel   Hello just wanted to announce that i finished trad...   Dec 15 2009, 05:09 AM
Tervadh   Here some new original bams i created (maybe i wil...   Dec 21 2009, 12:40 PM
Rigel   yeah, its possible you lose some pixels when you r...   Dec 23 2009, 01:24 AM


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