Updated BG2 animations, Ooh. Sexy. |
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Updated BG2 animations, Ooh. Sexy. |
Mar 22 2005, 09:42 AM
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Forum Member Posts: 53 Joined: 22-March 05 |
I posted this over at Forgotten Wars, but it's probably better here:
Nice, but this begs the question: why don't you simply make up your own? I guess there's not much wrong with using existing weapon animation slots, but I can feel the trouble brewing. QUOTE Adds casting animations for mummies, mindflayers, cornugons, glabrezu, tattered skeleton warriors, and yuan-ti spellcasters Mummies: Nice. Mind Flayers: I may be mistaken, but these look identical to the animations already included (the mind flayers have G25 and G26, and they appear valid to me). Cornugon: This may be a problem with ToB on Mac OS X, or a problem with 3D, but the animation is too wide (whenever the wings are full-span, the cornugon starts floating around on the screen and parts of the interface get drawn around it). Glabrezu: Nice. Tattered Skeleton: Nice. Yuan-Ti: Nice. EDIT: I should mention that I tested each sequence for all of these, using CTRL+S and CTRL+A. I also checked weapon animations for various weapon styles (these shouldn't make a difference, since there are no weapon animations for these creatures). Everything (minus the cornugon) worked properly. You also include the whole IC_LIZARD_CASTER1 animation set, but quite a few of these are unnecessary (they're identical to the animations already included in BG2). I would have liked to see a refined wailing virgin (if such a thing exists; the one in BG2 doesn't have a death animation and has the shortened casting animation). Oh well. This post has been edited by devSin: Mar 22 2005, 08:15 PM |
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