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> Updated BG2 animations, Ooh. Sexy.
devSin
post Mar 22 2005, 09:42 AM
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I posted this over at Forgotten Wars, but it's probably better here:

Nice, but this begs the question: why don't you simply make up your own? I guess there's not much wrong with using existing weapon animation slots, but I can feel the trouble brewing.

QUOTE
Adds casting animations for mummies, mindflayers, cornugons, glabrezu, tattered skeleton warriors, and yuan-ti spellcasters

Mummies: Nice.
Mind Flayers: I may be mistaken, but these look identical to the animations already included (the mind flayers have G25 and G26, and they appear valid to me).
Cornugon: This may be a problem with ToB on Mac OS X, or a problem with 3D, but the animation is too wide (whenever the wings are full-span, the cornugon starts floating around on the screen and parts of the interface get drawn around it).
Glabrezu: Nice.
Tattered Skeleton: Nice.
Yuan-Ti: Nice.

EDIT: I should mention that I tested each sequence for all of these, using CTRL+S and CTRL+A. I also checked weapon animations for various weapon styles (these shouldn't make a difference, since there are no weapon animations for these creatures). Everything (minus the cornugon) worked properly.

You also include the whole IC_LIZARD_CASTER1 animation set, but quite a few of these are unnecessary (they're identical to the animations already included in BG2).

I would have liked to see a refined wailing virgin (if such a thing exists; the one in BG2 doesn't have a death animation and has the shortened casting animation). Oh well.

This post has been edited by devSin: Mar 22 2005, 08:15 PM
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Posts in this topic
devSin   Updated BG2 animations   Mar 22 2005, 09:42 AM
Galactygon   NULL   Mar 22 2005, 04:20 PM
SimDing0   NULL   Mar 22 2005, 06:12 PM
devSin   NULL   Mar 22 2005, 08:05 PM
Chevar   NULL   Mar 22 2005, 11:22 PM
devSin   NULL   Mar 22 2005, 11:31 PM
Galactygon   NULL   Mar 22 2005, 11:52 PM
Nerik   NULL   May 1 2005, 10:20 PM
Galactygon   NULL   May 1 2005, 10:41 PM
T.G.Maestro   NULL   May 26 2005, 08:25 AM


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